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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " use" (Show all posts)

Style watch

Posted by Marius Oberholster on Tuesday, April 29, 2014, In : Quick Blog Tutorial 
Hey all!

I totally encourage you all to check out this post.

When you do research on how anime's are made (and any old cartoons), you find that the backgrounds are almost always hand painted. As far as Blender work goes, there's no way (unless GOD tells me to), that I'm going to hand paint every background for a project I'm currently working on. This is a test of an environment with a painterly look to the background and foreground that would make up part of the same elements:

Now, Picture to pe...
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Default project?_huh

Posted by Marius Oberholster on Friday, October 18, 2013, In : Quick Blog Tutorial 
Hey all!

Today I bring you a QBT that I find incredibly useful and yet it works for you, passively; the default project in Blender.

When you open Blender, it opens with "factory" settings, which is usually a camera, cube and a light with either Cycles Render or Blender Render as the default engine. Also, most of the Add-ons are turned off, so your functionality is a lot less varied.

Here's where it becomes helpful; you can change this default project.

It is very simple and here's how:
- Open Blend...
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Blender UI Proposal

Posted by Marius Oberholster on Thursday, October 17, 2013, In : Blender News 
Hey everyone!

Here you go! Andrew's proposal for the Blender UI (user interface)! In the YouTube description there is a survey to answer, but to make it easier for you all, I will link to everything in this post. Just see the end of the post for a collection of links; a post-map if you will.

The proposal (not the movie, haha):



Description:
"Published on Oct 16, 2013
Read the post: http://www.blenderguru.com/new-blende...

This video outlines my proposed solutions to the current UI
problems addressed ...

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