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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " uv" (Show all posts)

Vintage tutorials and palm update

Posted by Marius Oberholster on Saturday, December 12, 2015, In : News 
Hey all!

Today's post is a bit nostalgic with something a little new as well! :D
Quite a while back (like start and middle 2014), I made two tutorials on using unwrapping to your advantage when texturing. Both of those, GOD did not permit me to upload to YouTube back then, but today I felt lead to upload both of them and here they are:





And the new part of today's post is an update on the palm tree I posted on the 9th:


(Tropical storms are regular around these trees, that's why it doesn't seem pha...

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Normal something

Posted by Marius Oberholster on Wednesday, April 23, 2014, In : Quick Blog Tutorial 
Hey all!!

Finally back with another QBT and today's is about a topic that bugged me for a while. Nothing wrong with Blender, I just didn't get it until today.

Now, I've been a huge fan of node textures for a while and I've noticed that on node textures they don't always come out right in the normal department. For those who don't know what normal maps and normal influence and depth maps are, here you go:


These are created for the simple purpose of not having to use physical detail, while the sur...
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First Blender video tutorial, yes

Posted by Marius Oberholster on Tuesday, December 31, 2013, In : Tutorials 
Hey all!

This has been on my mind and heart for quite some time and I am very very happy announce that the first Blender video tutorial is up! You can find it and hopefully future ones in the navigation on the far right.


This one is like a twist on the QBT I did a while back on having multiple UV unwraps on a single object. Very simple tutorial, but this one takes it in a different angle; using a UV unwrap to twist your textures to fit your shape's goal.

I hope this video tutorial blesses you im...

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Multiple unwraps

Posted by Marius Oberholster on Friday, September 13, 2013, In : Quick Blog Tutorial 
Hey everyone!

Comin' at ya with another Quick Blog Tutorial, or QBT :).

I've been sharing a little on the compositor, but this one is part of texturing, so you don't need the node editor to test this one out! Feel free to, but you don't need to.

Here's just a little example that it works (a plane with 5 faces):



I don't know if you knew this or not, but you can have more than one active UV on a single object in Blender Render too. I didn't know it and I'm sure most of you didn't think it impossibl...
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Finally getting to the books.

Posted by Marius Oberholster on Tuesday, January 17, 2012, In : wip 
Here is how the books would look UV'ed. These are just the first two and they were modified:



See, the original books didn't have that almost separated spine indent, but I added it, because the smoothing didn't look right on the cube. It was faaaaar to sharp. The lettering was almost what with specularity and one side was completely black and that just does not fly, so here's how the old and new books compare:

Left: New book. Right: Old Cube book

It's interesting and worth mentioning that in cop...

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Music progress 006-007 and a close-up!

Posted by Marius Oberholster on Friday, January 13, 2012, In : wip 
Progress 006 - Bookshelf added with books and some ornaments.

Obviously the golden spheres are not good enough as ornaments throughout the shelves in such a huge number, so I threw some out and added some abstract birds (that translates as 'looks like something else', lol).

It was also the first real attempt at UV texturing. What it is is what you would use to paint onto a 3D shape. You unwrap your object as if it was made out of fabric so it lays out flat, then you paint over those folds. The ...

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