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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " vector" (Show all posts)

For Anime - Motion Smear - Nodegroup Dev

Posted by Marius Oberholster on Wednesday, December 1, 2021, In : News 
Hey all!



I'd like to share a journey of filmmaking history! Yes, not al history is worth noting, but I think this one might just be the next, uhm, medium to big thing, hehe.

NPR has always been very popular, especially with children, but there are people, like myself and many others, who think of NPR as more of a medium than a genre. In a lot of western thinking, anime is classified as "cartoons" which also says "for children" and let me just say, if you think all anime is for children, perhaps...

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SVG to 3D

Posted by Marius Oberholster on Thursday, October 9, 2014, In : Tips 
Hey all!

Now what in the world is with that title? Well, it sounds like a conversion of one format to another, and in a sense, you would be correct if that were the initial thought that you get.

Conversion simply means, to me, to change one thing into another, yet still retain most of it's original properties. For example, going from an image sequence to a video.

So, what is SVG then? For those who don't know, it simply means Scalable Vector Graphic, in other words - clip art. Yey.

I'm very glad ...
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Dat Vector Blur

Posted by Marius Oberholster on Tuesday, October 29, 2013, In : Quick Blog Tutorial 
Hey all!

What is Vector Blur? Simply stated, it is quick way of adding motion blur to your Blender projects. When you move your arm quickly, you basically only see a blur, you don't see the pores, fine hairs, watch (if you wear one) etc. If you do see those details (in a video), it is because there is no motion blur. It behaves like a single high-speed photograph.

Back on point though, I was given the idea for this one while working on the tutorial from the other day; the one on camera shaking....
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Modifiers in the graph editor

Posted by Marius Oberholster on Monday, October 28, 2013, In : Quick Blog Tutorial 
Hey all!

First off, have a fantastic new week!
Secondly, I'm coming at ya with another QBT! Modifiers in the graph editor!

I like exclamation points, haha. Anywho, there are various uses for these modifiers, like looping a short animation sequence, like a walk cycles or editing one like making a camera shake as-if handheld, like in the examples below.

This one is of the camera animation without the modifiers:

(I added a little compositing just to enforce the camera-ness of the example)

This one is ...
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