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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

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Unofficial Viewport Branch

Posted by Marius Oberholster on Tuesday, April 19, 2016, In : News 
Hey all!

I first heard of this project in February this year. I was quite surprised at it, I must say, but also, I expected this to come from the official build by this time (a bit hasty, I know, hahaha). Having said that, I am very impressed with what he has been enabled to do this far:





I played around with these a bit and honestly, I needed to re-watch the last video. Cycles' materials, imo, are more complicated than Blender Render's and he had to do some work-arounds. Very impressed nonethel...

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Blocks in Blender

Posted by Marius Oberholster on Friday, May 11, 2012, In : General 
There's a game out that mixes 2D and 3D and gives you these blocky characters that can rotate their 2D world 4 times (like a cube's sides). After seeing it, I remembered that Blender actually has a feature to remesh something into such a block figure and so I thought I'd give it a go on something simple.

This is the scene before some editing with Perspective view:


This is the same scene with minor editing set on Orthographic view:


Looks cool and works with animation, but there seems to be a snag...
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A world mapping tip.

Posted by Marius Oberholster on Wednesday, February 29, 2012, In : Tutorials 
In the new Blender releases, there are a few bugs, one of which is a mapping issue in Blender Render, aka Blender Internal BI), that prevents any procedural textures (and possibly images), from sticking to the world. Global mapping responds exactly the same as View mapping, which means if your camera moves, your texture moves with it (not very realistic at all).

So as I was seeing the problem (knowing this error was in the tutorial), I had no clue as to what to do and HE gave me a brilliant so...
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