About Me
Marius Oberholster |
Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around! |
For Anime - Motion Smear - Nodegroup Dev
Posted by Marius Oberholster on Wednesday, December 1, 2021,
In :
News
Interpreting A Tutorial [Blender]
Posted by Marius Oberholster on Wednesday, February 20, 2019,
In :
Learning
Toon Shading - Cycles Caustics
Posted by Marius Oberholster on Thursday, March 30, 2017,
In :
Tutorials
Advanced Cycles Toon Shading
Posted by Marius Oberholster on Monday, December 28, 2015,
In :
Tutorials
New competition and some news
Posted by Marius Oberholster on Monday, February 10, 2014,
In :
Blender News
A little bright I would say
Posted by Marius Oberholster on Tuesday, September 24, 2013,
In :
General
Rain can splash
Posted by Marius Oberholster on Monday, September 23, 2013,
In :
Quick Blog Tutorial
Multiple unwraps
Posted by Marius Oberholster on Friday, September 13, 2013,
In :
Quick Blog Tutorial
Texture baking, basically
Posted by Marius Oberholster on Thursday, September 5, 2013,
In :
Tutorials
A rendering tip that can save you hours
Posted by Marius Oberholster on Saturday, December 15, 2012,
In :
Tutorials
The main animation has finished!
Posted by Marius Oberholster on Tuesday, December 4, 2012,
In :
wip
Getting it to not look generated
Posted by Marius Oberholster on Wednesday, November 28, 2012,
In :
wip
Bricks now aged with recap
Posted by Marius Oberholster on Wednesday, October 31, 2012,
In :
Tutorials
A bit of what's going on with the book!
Posted by Marius Oberholster on Thursday, October 18, 2012,
In :
Tutorials
Cycles can displace complex texture setups!!!
Posted by Marius Oberholster on Wednesday, October 10, 2012,
In :
wip
Free tip today: Factor versus Color
Posted by Marius Oberholster on Monday, October 8, 2012,
In :
wip
Free wallpaper today, yey!
Posted by Marius Oberholster on Friday, September 28, 2012,
In :
Just for fun
Slowly toasted for too long
Posted by Marius Oberholster on Monday, September 17, 2012,
In :
General
Digital bread; the only type that does not go stail, lol.
Posted by Marius Oberholster on Friday, September 14, 2012,
In :
wip
Toast post (and just in time, lol)
Posted by Marius Oberholster on Thursday, September 13, 2012,
In :
wip
A little something just thrown together
Posted by Marius Oberholster on Tuesday, September 11, 2012,
In :
General
Quick Tip: A cloud texture with a cell noise basis
Posted by Marius Oberholster on Tuesday, April 17, 2012,
In :
Tutorials