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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: "fish" (Show all posts)

The main animation has finished!

Posted by Marius Oberholster on Tuesday, December 4, 2012, In : wip 
Hey all!

Firstly, let me say that there is a new Blender Guru competition running this month; Christmas!! This marks a solid year of Blender Guru entries for me! So cool!! Already have a concept, but for those of you interested in participating this year, check it out!

Back to business though. Originally, I rendered the animation without having added a misty effect that you find underwater; the further you look, the more solid blue it becomes, so that needed to be added. It looks like the fish ...
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A little progress

Posted by Marius Oberholster on Friday, November 30, 2012, In : wip 
Hey all!

Remember yesterday's post? Well, this is taking yesterday's work just that step further:


I really like it, but I have to admit that it could've used some grasses, stones, possibly even a tree (oh yes, there are underwater trees and underwater lakes). Eitherway, it came out cool.

For this image, I actually used the motion blur in Cycles. On my GPU mode it seems to support motion blur, but since my CPU is stronger, it's a waste trying to render with the GPU. Now, both working together, th...
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Always learnin'

Posted by Marius Oberholster on Thursday, November 29, 2012, In : wip 
Hey all!

I just adore that HE has given me the chance to work in 3D and to be able to watch tutorials. Today I watched two in particular:
Sparks and motion blur in Cycles
Boid particles in Blender

Absolutely fantastic, but I didn't finish watching the one on the boid particles. Reason: he showed me what I wanted to know in that moment, but I do want to finish watching it tomorrow, if HE allows.

I definitely recommend both of these tutorials, especially the one on the sparks, because Andrew put tog...
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