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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: "ivy" (Show all posts)

Ivies now have some leaves

Posted by Marius Oberholster on Monday, November 5, 2012, In : wip 
Hey all!

This is what the current preview render looks like:


I adjusted the above a bit, because it's lighting isn't finished yet and so it was a bit on the dark side, environmentally speaking, haha. Anyway, just added some brightness and contrast.

The leaves themselves are the most difficult and personally, I have to admit I couldn't get them as close to the real thing as I had hoped, but, I am very happy with the leaf shape:

I've seen this three-point shape not nearly as often as I would like t...
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Ivy is next!

Posted by Marius Oberholster on Thursday, November 1, 2012, In : wip 
Hey all!

What a mission! It was such a task to get this size of ivy in the scene. The generator works extremely well and it has nothing to do with the quality of the software. Blender rocks and the ivy generator too, but I was referring to getting it to render (Cycles is a bit more heavy duty than Blender Render, imo).

BUT! HE came through as usual and I added HIS suggestions to the book as well on how to get it going with a good look and proper detail.

For today's post, I made a clay render (fo...
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A bit of what's going on with the book!

Posted by Marius Oberholster on Thursday, October 18, 2012, In : Tutorials 
Hey all!

I really enjoy seeing views on the website and I particularly enjoy it when I know that what you find here is interesting and educational to you at the same time, so thank you for your support. Feel free to tell your friends about this blog and the upcoming book on procedural textures (^^,)!

Back to the post. Today I started working on the ruin + ivy scene. I want to, through this tutorial show you that you can achieve some extremely complex things you may not even have dreamed possibl...
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Quick ruin with procedural textures

Posted by Marius Oberholster on Tuesday, October 9, 2012, In : wip 
Hey all!

While I was working yesterday and after watching Andrew Price's tutorial on creating a rundown warehouse, which can be found here, I wanted to find out how the Ivy Generator in Blender worked (I liked the results he got). So yesterday, after working some on the book, I started playing around with it.

Keep in mind though that this is not a small generator and contains a huge amount of faces (mostly the leaves) and that needs plenty of memory. Many of my attempts resulted in Blender free...
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