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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

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Common Compositing

Posted by Marius Oberholster on Friday, March 29, 2019, In : Tutorials 
Hey all!

Brand new video - and wow was it cutting it close this month! hehe. Here it is! You are gonna love it!

GOD is so amazing!

The idea for this video was literally just given. I had asked the LORD what to cover and was led to ask the community and I got very few responses. The clearest request was for character creation. While that isn't bad and definitely on the list to get an update, these just didn't fit.

For some reason, compositing and the processes involved with it, kept coming up and ...

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Film look in Blender

Posted by Marius Oberholster on Thursday, November 26, 2015, In : Tutorials 
Hey all!!

Tutorial time again!! :D

I really luv doing video tutorials, especially when it's something that GOD showed me and then I get to pass on. I do have to say, I was quite surprised to see how many people did something along the same lines already, that focused on a much stronger effect, instead of the more authentic things that I was going for. Eh, feel free to mix and match and have fun! haha

Anyhow, here is the tutorial!!



Biggest thanx to GOD for helping me with this. Without HIM, none o...

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Old renders are ready-to-use material

Posted by Marius Oberholster on Monday, March 10, 2014, In : Tips 
Hey all!

Feels like forever since the last post, but it seems that I'm only going to be able to do weekly posts for a while. Long story, but, for today, I would like to share a secret with you. A very very big one that the lecturers go on about when you study design.

That secret is: The more work you finish, the more work you have to fall back on for later projects; a library of free material if you will.

For example, you all know I've done a series of images based on the 4 seasons by Vivaldi. N...
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Polar bear

Posted by Marius Oberholster on Friday, June 28, 2013, In : General 
Hey all!

Been working on some things and so haven't been posting as much as usual. But I know you'll luv this one!

A few weeks ago, I received the idea to make a polar bear, sitting on ice, with his paw in the water, but with a very painterly look. That, I believe, was just to show the image had to be simple.

Anyway, having the idea, I started off for MorgueFile to go get reference and there were some stunning shots!! Remember to always check the licenses of the photo's. Very important.

So I want...
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Adding some cracks

Posted by Marius Oberholster on Tuesday, October 23, 2012, In : wip 
Heya everybody!

Been working on the tutorial and, oh snap, is it taking a while, hahaha. Personally, I've learned a ton during the writing of the book and people's reaction to it when I show them what it's about and what they would be able to do with it is really a confirmation that this is truly an anointed (means favored and chosen by GOD) project. Thank you for all the support!

Today's work followed on the tip from yesterday, which is grouping everything into node groups making the whole set...
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Blender Guru Competition Entry - Photo Realism

Posted by Marius Oberholster on Tuesday, June 26, 2012, In : Blender Guru Competitions 
What a piece of work!! I really pushed my PC for the max on this one. It was tough to say the least.

For about 3 weeks, I worked on almost this project only (aside from helping my parents out and my brother with their design requests). It was a huge undertaking to model so many things for just one scene, but I learned a lot from Andrew's tutorials and while writing the book on procedural textures (still in progress), HE really showed me a lot of things I could do to get even very complex textu...
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Creating old wood with paint chipping off

Posted by Marius Oberholster on Tuesday, June 5, 2012, In : wip 
I've always liked the rustic look. It's very antique-ish, lol. But getting it to look right using procedural textures only is where the challenge comes in.

Last week I posted here about how the wood alone looks and I showed you a scaled Node system, but today I want to show the progress made from that initial look to the finished product now representin' as my personal facebook cover.

Here is where it was last week:


Looked okay, but remember I felt that most of the lines were too uniform.

I worke...

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1st Car

Posted by Marius Oberholster on Saturday, June 2, 2012, In : General 
Yesterday I modeled a car, the first car I've ever done! It was quite fun, but it had a purpose: it was to go on my dad's business cards. He said for his cards he wanted an old-style car and since I don't know all the rules regarding car designs and what you're allowed to make and what not, I went original and did something from scratch with an old feel to it.

The only references I used were from experience (old cars I've seen) and a place that has an old luxury type car's silhouette as their ...
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Texture node section started!

Posted by Marius Oberholster on Friday, March 30, 2012, In : wip 
Heya everyone!!

I have started working on the Texture Nodes for Procedural Textures (quite a mouth full, lol). Anyway, just to show you what you can do, I made something that you can't do without using texture nodes (when using procedural textures). An old dingy wall with plaster and paint chipping off and the wall itself is cracked.

This is it:


Usually I would use normal for this, but since the normal setting didn't give me the depth I needed, I had to go for an alternate approach: actual displ...

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Cartooning in Blender

Posted by Marius Oberholster on Friday, February 3, 2012, In : wip 
I've seen some works by people on the BlenderArtists.org threads and I was amazed at how much 3D models can look like cartoons if done right so I asked a friend there, bizla, if he knew anything about it. He did, thankfully and he told me where to find the settings for it and after fiddling with it a minute or so, I found out the following:

Your object's outline size is not gonna change if you increase the edge threshold. Increasing the threshold only makes it more sensitive to the mesh and if...
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