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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: "sun" (Show all posts)

Water Surface and Sun Rays tutorial - For Anime

Posted by Marius Oberholster on Thursday, April 19, 2018, In : Tutorials 
Hey all!

Tutorial time again!

Today we talk about the water surface and getting those beautiful sun rays (of course compositing). Continue reading - there's more!

JESUS rules!!! (^^,)


 - Sound
   I had major sound quality issues over the past year or so. It has been a nightmare to get clean audio! I was frustrated to the max! Everytime though, GOD did come through and I got okay audio, but there has always been a significant amount of noise - at least to the point where I couldn't remove most of i...

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Sun glare time

Posted by Marius Oberholster on Friday, May 27, 2016, In : Tutorials 
Hey everyone!

GOD is good! Last night, when I got to my room, GOD had me record a new tutorial. During the passed week HE showed me how to make this and I was thrilled about it, but didn't know when HE wanted it done, well I think we can consider that one answered, haha. Here it is:



I strongly encourage you to check out the description for finer details, such as a road-map of the tutorial and the Gospel (good news) of CHRIST! And it is! It is amazing news, beyond measure better than any new tut...

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New video tutorial

Posted by Marius Oberholster on Wednesday, July 9, 2014, In : Tutorials 
Hey all!

Super excited about today! I get to share my second video tutorial for Blender! Just a little taste-test:



I just loved doing this, but as a noob on video tutorials, I only saw after recording it that I didn't have the cursor visible, so sorry about that. Regardless, if you're familiar with Blender, this should not overwhelm you, so enjoy! :D

In this lovely tutorial, I cover how to do grass. Note that this is not typical grass. This is about lawn grass that you can actually zoom in on an...

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Keep your shadow on

Posted by Marius Oberholster on Tuesday, December 17, 2013, In : Quick Blog Tutorial 
Good day all!

Coming at you with another QBT today and yes, we're sticking to the BGE theme! Hey, soon we may have all the stuff set-up to make an entire game, front to back! haha

Now, I know a lot of you are very familiar with texture baking and have learned that you can even bake other things, like shadows and ambient occlusion, but this is not always practical. For example, if your game requires real-time shadows, then you need a sun lamp with shadows enabled, in order to have them.

This pres...
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A little bright I would say

Posted by Marius Oberholster on Tuesday, September 24, 2013, In : General 
That is, to stare into the sun, haha.

Hey everyone,

Today I get to share a little sun glare I've been working on last night. It's not exactly what I wanted to achieve, but very close and I am very happy with this as a sun glare (what I wanted would fit a shiney metal glare, not the sun)!


(Click image to see this in action, fast and slow)

This was quite a challenge to make, though I was shown the basic idea quite a while back. Only yesterday HE showed me how to do it properly. I am very very happy...

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Preview

Posted by Marius Oberholster on Thursday, November 8, 2012, In : General 
Hey all!

Today I was working on the trees and got bored and so I made these instead by just messing around with the textures. Think they came out rather cool! I stuck with the circular theme, because it looked amazing. The top middle one was made first.



In the book, I will tell you how you can make this kind of thing with procedural textures, because many times you need an art piece for a scene (especially when doing architecture) and as a respecter of copyright, you won't just fling something ...
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