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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: "testing" (Show all posts)

Motion Blur

Posted by Marius Oberholster on Tuesday, January 5, 2016, In : Learning 
Hey all!

I feel lead to talk to you guys about Motion Blur. Most of you know what it is, so I don't have to go into that, but in Blender there are a few ways of doing this, so I want to tell you what I do, why I do it and what I believe GOD has shown me is the best for, at least, 2D Work that you want to add motion blur to.

In Blender, you know we have three options for rendering and they all have motion blur options:
> Blender Render
   - Sampled Motion blur (takes forever, so not even remotely ...
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Particles+Collision vs BulletPhysics

Posted by Marius Oberholster on Friday, January 4, 2013, In : General 
Hey all!

Today was a bit of experimenting. The game engine has what is called Bullet Physics. It is what it needs to tell the software that this object is heavier than this one, this one is touching ground here, this is in the air over there, etc.
Now, this system is far more accurate and versatile than what is currently physics options in Blender Render or Cycles Render mode. There, the closest you get is the soft body simulator.

So, today, I wanted to find out how to bake a bullet physics anim...
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Blender Render VS Cycles Render

Posted by Marius Oberholster on Friday, March 9, 2012, In : General 
I can see a massive difference between the two, but I don't want to call one better than the other, because one is more developed and the other works different. So I'll say this: I personally still prefer Blender Render (BI)

Here's why I do.
I've used the same project, creating first a Cycles Render version and then a Blender Render version. Out of the two I like the overall look of the Cycles Render one more, but the capabilities in procedural textures in Blender Render overshadows the quality...
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