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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: "trees" (Show all posts)

For Anime tutorial series 2 - Tree Technique

Posted by Marius Oberholster on Tuesday, February 9, 2016, In : Tutorials 
Hey all!

Yey, second tutorial for the week! hahaha. GOD is awesome!

Today I get to share with you a technique GOD showed me quite a while back and the coolest part about it, is that it turned out to work very well for anime style renders! :D
   Check it out!:



Just to show you a much stronger example:

Made from McLelun's tutorial, which you can check out here.
To composite toons and smooth shadows, check this video.

I have also included another example in the video itself, along with the result from ...

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Tiles down, trees up

Posted by Marius Oberholster on Friday, March 8, 2013, In : General 
Hey all!

Only started the tree tutorial and almost finished. Yey!

Has been quite a bit of work and I am really jazzed about the result. In it, you will be shown how to do a little something like this:


I like this image a lot and I made like two other compositions, but this one just worked the best for the tutorial. While this is merely a proof of concept, I leave it up to you to really push it further in making it work in your scene (I don't have a scene requiring trees right now, so there is no...
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Getting it to not look generated

Posted by Marius Oberholster on Wednesday, November 28, 2012, In : wip 
Hey all!

The title is easier said than done, especially with bad reference, but, I used what was at my disposal and it came out quite well:



If you know trees, you may (hopefully) recognize what I was aiming for here. While I do like the result as a sketch, so to speak, it is by no means a satisfactory result for a tutorial. It still looks too fake, although it does look very stylized.

Hope you like it!

Thank YOU!!!!!!!

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Been busy, but here's an update

Posted by Marius Oberholster on Monday, November 26, 2012, In : wip 
Hey all!

It's been a while since my last post, but I am glad to reveal an update on the next tutorial. Hope you all like it!!:


This is not a very complicated scene, but it is one that has enough detail imo to show what the trees will look like in a scene.

There is no tree focal point. In fact, before adding another in the middle, the sky was the focal point; not good. Now, it begs the viewer to look for a spot. Sort of like you would when going to a park. Hopefully that's the effect here, lol.

An...
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A little prep

Posted by Marius Oberholster on Monday, November 19, 2012, In : General 
Hey all!

As you all know, before you go ahead and do any kind of project, especially an art one, it is vitally important to do some research and do some practice runs (in the case of tutorials). They enable your project to not only be more creative and convincing, but of a much higher standard.

This is today's prep for another tutorial I am working on:


Not quite where I want them and still working out the kinks, but really happy with the overall result (the one on the far right needs a bit extra...

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First full render

Posted by Marius Oberholster on Monday, November 12, 2012, In : wip 
Hey all!

Happy to share this one with you!
It is only rendered at 50 samples, which isn't much, but apparently more than enough for this scene, so yey! Here's the render, followed by things that need to change:



 - Currently, there is no focal point, because everything is practically evenly lit. So for that I want to use light to set focus on the ruin itself.
 - The texturing is a problem, because sometimes Cycles renders it right, sometimes it doesn't (bug they need to fix). So the goal is not to...
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Music room (not a studio, there's a difference, lol)

Posted by Marius Oberholster on Tuesday, January 10, 2012, In : wip 
This is a work in progress. My cousin has a music room in his house, and it's a very long room and I wanted to do a redesign of the space and see how I would like such a room to look like and this was what I believe HE showed me (the start of it at least).

Usually when you have a very long space, you want to divide it up into sections, so the space doesn't seem so overwhelming and it creates two spaces then. Going from 'oh now, what are we gonna do with this huge room' to 'oh cool, open plan'....
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