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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: "water" (Show all posts)

For Anime - Garden Sprinkler

Posted by Marius Oberholster on Tuesday, July 17, 2018, In : Tutorials 
Hey all!!

About a month ago, I uploaded the last tutorial which was also about a specific kind of sprinkler. This one, quite different in approach, is one of my absolute favorites (see the applied example in the tutorial).


GOD is so awesome!! (^^,)

Again, there was no reference for this online, since sprinklers are either a background element in anime or completely ignored as far as art is concerned. So, finding reference didn't happen. I looked, again, at how water is handled and how I've handl...

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For anime - Course sprinkler

Posted by Marius Oberholster on Tuesday, June 19, 2018, In : Tutorials 
Hey everyone!

Yes! It's tutorial time again and this time we get to cover something that is rarely seen in anime (at least from what I've watched)! Sprinklers! Not just any, but those gholf course type from the 80's and 90's mixed with what we have today. I am so grateful for the result!

Without further ado, check this out:

GOD is so great!
 - Difficulty

Because sprinklers are so rare or so much a background feature, there is little to no attention given to it. I looked on image searches and I jus...

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Water Surface and Sun Rays tutorial - For Anime

Posted by Marius Oberholster on Thursday, April 19, 2018, In : Tutorials 
Hey all!

Tutorial time again!

Today we talk about the water surface and getting those beautiful sun rays (of course compositing). Continue reading - there's more!

JESUS rules!!! (^^,)


 - Sound
   I had major sound quality issues over the past year or so. It has been a nightmare to get clean audio! I was frustrated to the max! Everytime though, GOD did come through and I got okay audio, but there has always been a significant amount of noise - at least to the point where I couldn't remove most of i...

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For anime - Water ripples

Posted by Marius Oberholster on Wednesday, September 21, 2016, In : Tutorials 
Hey all!

Yey, another one! I'm so thrilled when I get to do videos. It is really a passion to do tutorials and I believe one of the gifts that the HOLY SPIRIT really imparts. HE teaches me and then I get to pass it on! So cool!! :D

With that, here is the video:


GOD is so gracious!!!

This one is really a bonus! Earlier, I got to upload another video about doing caustics in Blender Render for an anime style, which you can watch here. This video came as a result of having to learn that, like I menti...

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For Anime tutorial series 1 - Water reflections

Posted by Marius Oberholster on Monday, February 8, 2016, In : Tutorials 
Hey all!

I have had this on my heart for quite a while, to do a series on modelling for anime style backgrounds. In this one, we look at Water Reflections:


(Very short and very straight forward)

Now, this is also a very simplistic way of doing these sort of reflections. In fact, this is just when water flows in a straight line. If you have water that goes around bends, you need to adapt this and unwrap your river and toss out the empty and use the texture offset options. To show you how this wor...

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Underwater compositing

Posted by Marius Oberholster on Wednesday, September 2, 2015, In : Tutorials 
Hey all!

As you all know, I've covered this topic quite extensively, but after the Anime Style Sea tutorials, I asked GOD what HE wanted me to do next and quite a few videos resulted, but this one is the only full tutorial that resulted so far:


(I think the thumbnail says it all, hahaha)

I have been working on an underwater result in compositing and design for quite some time and only this year really got the look down when GOD had me write a few posts on the various elements it takes to make th...

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Underwater Compositing - Softness

Posted by Marius Oberholster on Monday, February 9, 2015, In : Quick Blog Tutorial 
Hey all!!

Today we cover the last in the series on underwater compositing! There may still come future posts on certain features that still apply, but as far as compositing goes for a basic underwater scene, we're ending today :D.

As you've seen, we're covering softness today. While this is not always required, there is a certain presence to water that to most often presents itself as a softness. You'll find it even out of water in very humid conditions, but really makes most underwater scenes ...
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Underwater compositing - Mist

Posted by Marius Oberholster on Wednesday, January 28, 2015, In : Quick Blog Tutorial 
Hey all!

Been a while since the last post, but this one is something I've learned a little bit on, so I hope this helps you tons! :D

Something that can easily be missed when it comes to underwater compositing is mist or a cloudiness. This comes from the way light bounces in the water, as well as other particles in the waters. Just think of a misty day. You can only see so far. Depending on the kind of water you are in, you will have varying decrees of clarity.

BUT! This is not a white mist. Ther...
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Underwater compositing - Brightest boost

Posted by Marius Oberholster on Thursday, December 11, 2014, In : Quick Blog Tutorial 
Hey all!

Now we're on to part two of the series on underwater compositing. Obviously, I'm no expert at this, but what I do know I do like to share, so I hope you find this helpful.

Personally, I used Blender Render a lot. It is the old render engine in Blender and it does not support caustic light. I remember when I started out with Blender, I really really tried to figure out how to make it make that light, but nothing, haha.

In compositing, you have, in situations like Blender, values that go ...
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Underwater compositing - Color fringe

Posted by Marius Oberholster on Wednesday, December 3, 2014, In : Quick Blog Tutorial 
Hey all!

Today I want to share a little trick with you that GOD taught me on compositing for underwater. Now, granted, this may not be anything new to you, as you may have done something along these lines before using the lens distortion node, but using lens distortion has some draw backs which is why GOD taught me this method.

Problems with using the lens distortion node:
- Firstly, it is a great node and it's very useful for adding that special imperfection to a render, but its dispersion is n...
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Yay, it's up

Posted by Marius Oberholster on Wednesday, September 17, 2014, In : General 
Hey all!

The last post I did was on the other blog - about cast approx in the material options. Check it out!

Today I want to share with you something of an experiment for me - writing sound effects as well as music!
This is a fairly recent video I did for Cross Allegiance:


(Check out the rest of our videos on our YouTube channel - Editing done by Sterling C Franklin)

I was going for a spacy look with this one, because this is an abstract concept that translates into the natural. Basically, it com...

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Water caustics in BGE

Posted by Marius Oberholster on Friday, June 13, 2014, In : Quick Blog Tutorial 
Hey all!

Yey for another BGE tutorial, I would say, haha.

Today, like the title says, we're talking about caustics in BGE. As you all know, there are some incredible projects for this, and one that particularly stands out, but these, at least for me, has never been an option without scripting, so, I needed to find another way and this is it:

(Focus on the back wall and on the floor)

Doing this is incredibly easy. In the same way that you would add an animated texture to a plane for water, you add...

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Unwrapping a fountain

Posted by Marius Oberholster on Friday, October 4, 2013, In : Quick Blog Tutorial 
Hey all!!

Today is a bit more lengthy, but it's still a very very quick technique; unwrapping a fountain!

This is a very quick example of what you can do with this:


Note: The entire scene is comprised of procedural textures, even the fountain and the water's animation


Now, let's get to it:
> In order to unwrap our little fountain (the water spout that is), we insert an open Cylinder mesh, pres NumPad1 to go to front view and unwrap (U) it to Cylinder projection:


> Clean up your unwrap. Usually, in ...
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Remember two posts ago, the sea?

Posted by Marius Oberholster on Thursday, May 2, 2013, In : General 
Hey all!

I've worked on that special project over the last weekend, like intended, but I am still not completely satisfied with the final result, but that's only because this was an experiment. Here are a few frames as it progressed on a feature called, Dynamics Paint:

When I started, it was because GOD gave me an idea of how to do the foam, but I had never worked with this feature before and had to watch some tutorials to learn how it worked and some of the stuff that can be done and I particu...
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A little progress

Posted by Marius Oberholster on Friday, November 30, 2012, In : wip 
Hey all!

Remember yesterday's post? Well, this is taking yesterday's work just that step further:


I really like it, but I have to admit that it could've used some grasses, stones, possibly even a tree (oh yes, there are underwater trees and underwater lakes). Eitherway, it came out cool.

For this image, I actually used the motion blur in Cycles. On my GPU mode it seems to support motion blur, but since my CPU is stronger, it's a waste trying to render with the GPU. Now, both working together, th...
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Update on the business warrior project!

Posted by Marius Oberholster on Wednesday, February 22, 2012, In : wip 
Sorry I didn't update you guys on this project as often as I did the music room.

Here we go. After not being really active on this, I modeled a lot on one day (the shirt and the jacket or it was just the shirt, I don't recall). Anyway, but the next day I did the pants and posted that online, but the overall compositing didn't quite suite what I wanted the image to be like, but this is how it looked:


(Right-click > View Image for full size)

It was like the glow was just too much. I like the look ...
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Business Warrior landscape!

Posted by Marius Oberholster on Monday, February 13, 2012, In : wip 
Hey everyone!

I'm here with some updates on the last post of the Business Warrior project!

I've struggled working on a cloud method HE revealed to me a while back, because it's a very unpredictable way of cloud making, but if you get it right, it can look pretty amazing imo (in my opinion).

Now, before we can start working on the character, we need a place for him to be. So, we need a landscape to fill the background and in this case also foreground. To create or model landscapes is no easy feat...
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