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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Texture baking, basically

Posted by Marius Oberholster on Thursday, September 5, 2013 Under: Tutorials
Hey all!

Today I am enabled to bring you yet another tutorial! Who's as excited as I am? lol

I'm gonna let the image intro this one:


That's right! Basic Texture Baking!

Texture baking, what's that?! Simple, in Blender, you have what is known as procedural textures, node textures and a feature called texture painting. These features all have one thing in common; Blender. I can't export a model to another 3D program, unless I bake my textures or make them externally. While texture painting is easily exported and doesn't require baking, the rest do, even just to move them to Cycles Render. Whether you knew it or not, this is really a crucial feature and one, I believe many are asking for, for Cycles Render.

What many miss though is that you have both Blender Render (which houses the baking feature) and Cycles Render in the same suite, which means, you can do your textures in Blender Render and just switch over to Cycles Render post baking! This tutorial covers a basic level of texture baking and does require you knowing how to UV unwrap a mesh (at which time you are more than able to use the UI).

I know you are going to luv this one, especially the feature you may not have suspected works in this! For that, download the tutorial and try it! It's short and sweet at 13 pages total!

Thank YOU!!!!!!!

PS, I am really working hard on getting the book on sale. Keep them eyes on here! :D

In : Tutorials 


Tags: texture  bake  baking  texture baking  blender  cycles  renderer  render engine  export  external data 
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