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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Tiles

Posted by Marius Oberholster on Monday, January 14, 2013 Under: wip
Hey all!

I've seen people using tile textures, but some were not properly cropped and created some thicker grout lines and that does not bode well for realism. There are solutions with procedural textures and in the book I explain two of these. This represents the easier of the methods:

As you can see, the floor is almost perfect, but still has some irregularities (examine the grout lines and you'll see they are not perfect, because they shouldn't be).

The second method builds on the first and goes a bit further to make the grooves. The reason for this is also because the first method has hard lines, but this will greatly depend on personal preference:

It looks like the second has a greater bump texture applied, but the only difference is in the lighting (the world is made black here, but was white in the first one, as these were in prep for the tutorial).

I really like the look of the tile. I went for a mix between a type of slate (I think you call it) and marble. Really came out beautifully blue (a little busy for such a small space, but the tile design itself can always be scaled to fit the scene's requirements (in this case it can also be colored in a very custom way).
As an added bonus, there is also a tip on how to get textures (like noise, musgrave, voronoi, etc.) to rotate in Cycles.

Hope you all are looking forward to the book as much as I am!!
Have a great one!

Thank YOU!!!!!!!!!

In : wip 


Tags: tiles  procedural  working 
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