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Toons, the conclusion_haha

Posted by Marius Oberholster on Friday, November 22, 2013 Under: Blender News
Hey all!

Looks like we're 5 for 5 this week!! Amazing!! Huge blessing! Only 3 posts on tooning though.

Now, today is a really special day in regards to tooning, because, we have been working on this fantastic topic all week. With a lot of grace and teamwork, we got a spectacular result and learned quite a bit. So, let's recap.

When we started the week, I shared a very comic-like style with you all, focused on normal influence of the ramp in both Diffuse and Specular options. It looks fantastic, but does not present the best outline for thin rounded areas:


After posting, I realized that this needs to be online here too and so I added a bit of refinement, and added a post here on it.


Then, following this, I tried to progressively refine it, to get a better outline, and it worked, but it was still not quite there yet:
This one had a better outline overall, but still not quite what we wanted (especially not around the ears)

Then, Ruel, from the Blender Game Engine Group on Facebook shared with all of us his technique for getting great outlines and we got this:



A huge thanx to everyone who helped achieve such a fantastic result in such a short time. GOD is so good!!!
I think this should become a tutorial? What do you think?

Have a fantastic day all!!

Thank YOU!!!!!!!!

In : Blender News 


Tags: jesus  news  blender  2d in 3d  game engine  realtime  works  fast 

"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen." Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar." Proverbs 30:6

King James Version, Public Domain

About Me


Marius Oberholster Hey! I've been doing this full-time since July of 2011. It has been an incredible learning experience, not only learning how Blender works (still learning), but also about Open-Source and the incredible software available. ----------- This Blog will be a way to stay up to date on all things Panther Dynamics as well as some personal stuff as well.

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