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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Toons, the conclusion_haha

Posted by Marius Oberholster on Friday, November 22, 2013 Under: Blender News
Hey all!

Looks like we're 5 for 5 this week!! Amazing!! Huge blessing! Only 3 posts on tooning though.

Now, today is a really special day in regards to tooning, because, we have been working on this fantastic topic all week. With a lot of grace and teamwork, we got a spectacular result and learned quite a bit. So, let's recap.

When we started the week, I shared a very comic-like style with you all, focused on normal influence of the ramp in both Diffuse and Specular options. It looks fantastic, but does not present the best outline for thin rounded areas:


After posting, I realized that this needs to be online here too and so I added a bit of refinement, and added a post here on it.


Then, following this, I tried to progressively refine it, to get a better outline, and it worked, but it was still not quite there yet:
This one had a better outline overall, but still not quite what we wanted (especially not around the ears)

Then, Ruel, from the Blender Game Engine Group on Facebook shared with all of us his technique for getting great outlines and we got this:



A huge thanx to everyone who helped achieve such a fantastic result in such a short time. GOD is so good!!!
I think this should become a tutorial? What do you think?

Have a fantastic day all!!

Thank YOU!!!!!!!!

In : Blender News 


Tags: jesus  news  blender  2d in 3d  game engine  realtime  works  fast 
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