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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Volumetric simulation

Posted by Marius Oberholster on Monday, January 6, 2014 Under: wip
Hey all!

Let me just clarify that simulation here is literally meant. The game engine so far, does not contain volumetrics, but it does contain some things that can help you fake it, if you will, ie, simulate it.

I'm currently working on clouds and it looks great so far, but I think it can stretch far beyond just clouds. I would say that this method does require either a time lapse for a new scene or manual inserts to close the gap, at least initially.

For the moment, I only have this to show you, but working on it and maybe, this will be the next video tutorial (it's a bit much for a QBT, but PDF is also an option), haha:


I hope you like it and I'll try to keep you up to date on this as far as GOD permits!

Have a fantastic day!

Thank YOU!!!!!!!

In : wip 


Tags: jesus  volumetric  clouds  work  progress  particles  game engine  blender 
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