Hey all!
Today I can give you a tip. While I mentioned it earlier, I wanna reiterate this:
- Warping is not a solid state influencer, in other words, as the camera moves, so does the warping. This plays to your advantage, as it can be used for various ice effects without having to use reflections.
Here are two examples:
Waterfall - Best example
Purposeful example
Without warping (see the difference)
Hope this tip showed you the solution to some of your projects' problems, if you've seen some odd stuff taking place.
Also, just as a reminder, keep your eyes open this week for Andrew's proposal on the Blender Interface improvements. I believe he's done his research very thoroughly and most of his ideas are brilliant and GOD Willing, will make Blender the nr1 3D suite in the world, when you look at usability!
Have a great one!
Thank YOU!!!!