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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " feature" (Show all posts)

Major Node Groups Update and news

Posted by Marius Oberholster on Saturday, August 10, 2019, In : News 
Hey all!!

A few things in this post:
 - Bring Gerco Home
 - Node groups - one update and a few new features
 - Update on Exodus and YouTube

Bring Gerco Home is a campaign to fund the money to pay the ransom for Gerco's release. Gerco is was a paramedic at the time of capture and is currently held hostage to the small amount of $1.5mil. I have no idea who they think they've kidnapped, but the family simply doesn't have that kind of money. Not even close. The exchange rate isn't friendly here either...

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Tutorial for the node groups

Posted by Marius Oberholster on Saturday, October 27, 2018, In : Tutorials 
Hey all!

Recently I got to share some seriously awesome node groups with you guys and today I get to share a tutorial about how some of them work (based on how a few works, you'll get how I was led to build them and be able to use them easily).


GOD is so amazing!! (^^,)

Because I know a lot of you are new to nodes, I would like to make a short FAQ here about what they are and why they are what they are. There was a time in my life when I opened the node editor and promptly closed it, hahaha, so ...

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A quick tip - progressive scaling

Posted by Marius Oberholster on Wednesday, December 4, 2013, In : Quick Blog Tutorial 
Good day everyone!

Before I get to the tip, I'd just like to remind you guys that shared and liked the BGE page (which I really appreciate btw), that the URL to it has changed. So if you'd like to share the knowledge there and help others get started, just go here and share.

Thank you again!

Now, onto the tip. In the Game Engine, you have what is known as an action actuator. This tool allows us to trigger separate animations on characters, like crouching, ducking, rolling, etc. But! This tool ca...
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Feature wall

Posted by Marius Oberholster on Monday, January 21, 2013, In : wip 
Hey all!

Been working hard on the tile tutorial and today I can actually show you an example from the tutorial itself. When you go through this one, you'll be shocked at how simple this truly is, but that's later. Here's the sample from the tutorial:

As you can see, this is for a feature wall, but currently it lacks vibrancy, because it is in a limited lighting area. Anyway, you can tell that the tiles don't gloss like they should, but I have an idea of how to fix that.

I hope you are still look...
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Some new (to me) features

Posted by Marius Oberholster on Friday, November 16, 2012, In : General 
Hey all!

As you know, this blog has been going for just over a year now, and I do thank everyone of you that have been reading!

     Image posts
There is a different kind of blog post known as an image post. What it is, is a normal blog post that you attach an image to. That image is then displayed right under the Title and Date at full size. This means that if you do want to use image posts, you need to make sure that your images are not full HD. Not everyone has a monitor that size and the sty...
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Blocks in Blender

Posted by Marius Oberholster on Friday, May 11, 2012, In : General 
There's a game out that mixes 2D and 3D and gives you these blocky characters that can rotate their 2D world 4 times (like a cube's sides). After seeing it, I remembered that Blender actually has a feature to remesh something into such a block figure and so I thought I'd give it a go on something simple.

This is the scene before some editing with Perspective view:


This is the same scene with minor editing set on Orthographic view:


Looks cool and works with animation, but there seems to be a snag...
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