About Me
Marius Oberholster |
Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around! |
Underwater Compositing - Softness
Posted by Marius Oberholster on Monday, February 9, 2015,
In :
Quick Blog Tutorial
Underwater compositing - Sun rays and caustics
Posted by Marius Oberholster on Friday, February 6, 2015,
In :
Quick Blog Tutorial
Underwater compositing - Mist
Posted by Marius Oberholster on Wednesday, January 28, 2015,
In :
Quick Blog Tutorial
Underwater compositing - Brightest boost
Posted by Marius Oberholster on Thursday, December 11, 2014,
In :
Quick Blog Tutorial
Underwater compositing - Color fringe
Posted by Marius Oberholster on Wednesday, December 3, 2014,
In :
Quick Blog Tutorial
Custom brick texture - All procedural
Posted by Marius Oberholster on Friday, July 4, 2014,
In :
Quick Blog Tutorial
Water caustics in BGE
Posted by Marius Oberholster on Friday, June 13, 2014,
In :
Quick Blog Tutorial
Toon Shading_an improvement
Posted by Marius Oberholster on Friday, April 25, 2014,
In :
Quick Blog Tutorial
Normal something
Posted by Marius Oberholster on Wednesday, April 23, 2014,
In :
Quick Blog Tutorial
Compositing solution
Posted by Marius Oberholster on Monday, March 24, 2014,
In :
Quick Blog Tutorial
When rain and water meet
Posted by Marius Oberholster on Thursday, February 13, 2014,
In :
Quick Blog Tutorial
Keyboard sensor and controls
Posted by Marius Oberholster on Wednesday, January 15, 2014,
In :
Quick Blog Tutorial
The return of the butterflies
Posted by Marius Oberholster on Tuesday, January 7, 2014,
In :
Quick Blog Tutorial
Painting sculptural detail
Posted by Marius Oberholster on Sunday, December 29, 2013,
In :
Quick Blog Tutorial
Parental Rigging
Posted by Marius Oberholster on Friday, December 27, 2013,
In :
Quick Blog Tutorial
Keep your shadow on
Posted by Marius Oberholster on Tuesday, December 17, 2013,
In :
Quick Blog Tutorial
A quick tip - progressive scaling
Posted by Marius Oberholster on Wednesday, December 4, 2013,
In :
Quick Blog Tutorial
Anti-aliasing with NVidia and Blender
Posted by Marius Oberholster on Monday, December 2, 2013,
In :
Quick Blog Tutorial
Continuation: The toons
Posted by Marius Oberholster on Thursday, November 21, 2013,
In :
Quick Blog Tutorial
BGE - When falling, and falling, and falling and falling
Posted by Marius Oberholster on Thursday, November 7, 2013,
In :
Quick Blog Tutorial
BGE - My actions went MIA
Posted by Marius Oberholster on Tuesday, November 5, 2013,
In :
Quick Blog Tutorial
BGE - Overlay scene
Posted by Marius Oberholster on Friday, November 1, 2013,
In :
Quick Blog Tutorial
Modifiers in the graph editor
Posted by Marius Oberholster on Monday, October 28, 2013,
In :
Quick Blog Tutorial
Game Engine - Animated textures
Posted by Marius Oberholster on Tuesday, October 22, 2013,
In :
Quick Blog Tutorial
Default project?_huh
Posted by Marius Oberholster on Friday, October 18, 2013,
In :
Quick Blog Tutorial
Blender has an auto-save?!
Posted by Marius Oberholster on Tuesday, October 8, 2013,
In :
Quick Blog Tutorial
Unwrapping a fountain
Posted by Marius Oberholster on Friday, October 4, 2013,
In :
Quick Blog Tutorial
Point density, that great miss
Posted by Marius Oberholster on Monday, September 30, 2013,
In :
Quick Blog Tutorial
My world is showing a message
Posted by Marius Oberholster on Thursday, September 26, 2013,
In :
Quick Blog Tutorial
Rain can splash
Posted by Marius Oberholster on Monday, September 23, 2013,
In :
Quick Blog Tutorial
Black light in Blender
Posted by Marius Oberholster on Friday, September 20, 2013,
In :
Quick Blog Tutorial
Multiple unwraps
Posted by Marius Oberholster on Friday, September 13, 2013,
In :
Quick Blog Tutorial
Normalization
Posted by Marius Oberholster on Wednesday, September 11, 2013,
In :
Quick Blog Tutorial
Compositing is essential
Posted by Marius Oberholster on Tuesday, September 10, 2013,
In :
Quick Blog Tutorial