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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

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Metal Shaders

Posted by Marius Oberholster on Wednesday, March 16, 2022, In : Learning 
Hey all!

A while ago, I became fascinated by metal in anime. Now, I know what you're not thinking: "But you're such a metal head! You should know this by now!" - to which I don't say anything, since you weren't thinking that, BUT, I will tell you what I discovered and it blew my mind! Still picking up the pieces, lol.



So let's rewind the clock a smidge. The 80's was a glorious time for anime and we got some of the coolest robot sci-fi stuff, between Voltron, transformers and some of the mobile ...

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Integration is a process

Posted by Marius Oberholster on Wednesday, February 23, 2022, In : Just for fun 
Hey all!!
Last week we took a pleasant break from the film making posts and we're still kind veering off a bit, but it actually also does relate... confused? Me too, LOL. Anyway, this week I want to share about a recent movie that has made headlines, but not for the reasons we all had kinda hoped.

- JUMPS BACK A BIT -

A short while ago, we spoke about the style or medium of the movie and that applies here. When you're dealing with an established franchise and you go and flip it's medium to...

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A different solution

Posted by Marius Oberholster on Wednesday, February 16, 2022, In : General 
Hey all!



I've done many tutorials over the years - roughly 60+. That's nothing to snuff at, hehehe. It takes many many many many hours of work just to make one, and we're not even talking about the actual recording and editing part!

Over the years, I've gotten requests to make the files available for download, which I had an issue with at the time, for many reasons, but one was that I had no stable way of sharing the files. That, and I take a VERY long time to make a decision on something, but ...

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The Alternates

Posted by Marius Oberholster on Wednesday, January 26, 2022, In : General 
Hey all!


Image by digital designer from Pixabay

I have come across a situation that I'm really not used to, but seems to be a common thing - a lot more common than you'd think.

About a year ago, I joined instagram. Fairly early on, I came across an account for freelancers and he spoke about objections and a few other things, related to price. He advised coming up with some kind of discount to get a project done, if they don't have experience with something specific.

In addition, I've also seen a ...

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Anime Impact Frames - Product and Why

Posted by Marius Oberholster on Wednesday, January 19, 2022, In : General 
Hey all!

Recently, Marquis Miller messaged me on Facebook with a suggestion for my CGT - Impact Frames!

Initially, I wasn't too excited about it, until I actually got into it! It was such a challenge. I'm starting to see a trend here - what I'm not too excited to get into, turns out to be the most useful, LOL!! The last time this happened, I created the NPR shaders, based on a lot of work between myself and Wasili Novratidis. I like to give credit where it's due.

Anyway, moving on, I started wor...

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Throwback To The Future

Posted by Marius Oberholster on Wednesday, December 15, 2021, In : General 
Hey all!

Throwbacks are not something I typically do, but with a very productive year, I think it's good to think on what was and what can be - a throwback to the future, hehe. I'd like to invite you to take a moment, and just consider everything you got done and that happened over the past year - and I mean the whole lot and consider what your plans/hopes/aspirations are.

Now, consider how many obstacles there were and how much you persevered and guess what - you're still here!

So, since this i...

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For Anime - Post Outlines

Posted by Marius Oberholster on Tuesday, December 7, 2021, In : Tutorials 
Hey all!

So after all the posting about the motion smear stuff, there came a bit of a side tangent - how I process my outlines.

Because my system can't really deal with the heavy methods that blender has for outlines, the LORD gave me some workaround over the years and they have kinda come together into this neat little package for you guys.

I kinda threw a bone out there with one of the posts and it wasn't long before I got a nibble and it was set - as quickly as possible a new tutorial will be...

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For Anime - Motion Smear - Nodegroup Dev

Posted by Marius Oberholster on Wednesday, December 1, 2021, In : News 
Hey all!



I'd like to share a journey of filmmaking history! Yes, not al history is worth noting, but I think this one might just be the next, uhm, medium to big thing, hehe.

NPR has always been very popular, especially with children, but there are people, like myself and many others, who think of NPR as more of a medium than a genre. In a lot of western thinking, anime is classified as "cartoons" which also says "for children" and let me just say, if you think all anime is for children, perhaps...

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Anime Motion Blur techniques

Posted by Marius Oberholster on Wednesday, November 24, 2021, In : General 
Hey all!



So, yesterday's video in the BNPR group on Facebook was an interesting result and I'd like to kinda share the process a bit and what I'm thinking. I uploaded it to YT unlisted for you:

The image below shows how to create a very simple sub for slow parent. It does not have a falloff - it is a 1:1 vector delay. You can think of it as the old Nokia3310 version of Snake. For a huge share of animation sequences that don't depend on the NLA, this method should be ...

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Be realistic about where you are and how to finish

Posted by Marius Oberholster on Wednesday, November 17, 2021, In : Learning 
Hey all!! :D

I love this topic, because it always comes down to budget and I love finding solutions, instead of focusing on problems!



Image by sasanqua camellia from Pixabay

So, let's say you have a billion different projects going on, then you can cherry pick now! Yay for you! :D

What I'd recommend here would be to analyze which project has the least amount of work do finish it and to complete that one first. This is similar to tackling debt - knock the smallest ones out first and use those paym...

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Take responsibility for your project

Posted by Marius Oberholster on Wednesday, November 10, 2021, In : General 
Now, the second you hear that kind of thing, I'm sure you feel what I do: "Buzzkill" or "Partypooper" or "That sucks the fun out of it!"


Image by Colin Behrens from Pixabay 

Haha, no, that's not my intention at all, but it does sorta lean that way a bit - like having a walk-through when you first play a game or join a new platform.

So let's rip off that band aid, welcome Clippy with open arms and click those heels to get home, cause we all know there ain't no place like it! lol. Gosh that makes ...

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Perform Perform Perform!

Posted by Marius Oberholster on Wednesday, November 3, 2021, In : Learning 
Your performance must soar - if it just kinda hovers, it's not gonna... wait for it... fly, lol.


Image by Clint Post from Pixabay 

Jokes aside, a really solid performance comes in various forms. I remember a short video from Finding Nemo's BHS (behind the scenes) and the animator that did Dori's animation for the shot where they think Nemo's gone and Marlin leaves her to go home, he pulled out all the stops to make it as personal as he can and the director still wanted more. I was like, REALLY?...

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Audio must make sense

Posted by Marius Oberholster on Wednesday, October 27, 2021, In : General 
Hey all!

Image by pencil parker from Pixabay

I really love writing these posts about film making! It's kinda a dream to do some videos on film making to branch out more about these topics. There are so many things that pop up, it's a treasure trove!

So, for today's post, we're checking out Audio! ooooh! lol.

Audio is a very broad topic, so I'm gonna narrow it down to the title - it has to make sense. This applies to every category of audio in film.

Let's talk about foley. Foley is a broad term tha...

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Violet Evergarden: The Movie review

Posted by Marius Oberholster on Sunday, October 24, 2021, In : Just for fun 
Hey all!!



Now, I know what you're thinking!
"OH NO, HE'S GONNA DO ANIME REVIEWS NOW!!!!! NNNNOOOOOOoooooo.........."
No, no I'm not planning on doing that at all, BUT, this is one that I think needs some perspective.

SPOILERS!!!!!

I've read a few reviews about it before it ever surfaced here in South Africa, btw, huge thank you Netflix - I really appreciate getting to see it! No, that's totally serious, not being sarcastic at all.

The reviews were overwhelmingly negative and I was quite taken aback...

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Always start on paper!

Posted by Marius Oberholster on Wednesday, October 20, 2021, In : Learning 
You hate the planet!! You're awful! HOW COULD YOU?!
It's quite simple really [tearing sound], see? lol.

There is a classic saying that says if you fail to plan, you plan to fail! While I do not agree with this 100%, I have seen the MASSIVE difference that comes from planning - not just in quality at the end, but also the time savings!


Image by Bruno_Germany from Pixabay

I've been playing around with probability in number sequences for the passed few weeks and I have to say, it is so so so importa...

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Explore different styles and incorporate the best fits

Posted by Marius Oberholster on Wednesday, October 13, 2021, In : Learning 
Hey all!!

Sometimes we can find ourselves in an echo chamber of sorts and it can mean we get locked into certain norms, expectations, formulas, etc. This is why we always need to, as they say, broaden our horizons, look at different things and find inspiration in unlikely places, if you will.


Image by Engin Akyurt from Pixabay

Let me give you an example I saw recently. I recently saw Ready Player One and it has a very strong point in that it has it's own grounded world, but it contains many worl...

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Production Design

Posted by Marius Oberholster on Thursday, October 7, 2021, In : Learning 
Hey all!


Image by chraa from Pixabay

I saw a post by DreamWorks on LinkedIn a short while ago - they have a lot of open spots on their TV production teams. They were looking for a production designer and I didn't know what exactly that is, so I obviously checked what they wanted - A Production Designer is responsible for the final look of the show/film/art/design, etc.

Personally, if I could make everything anime, I would, BUT, I know that is not the only style in existence. It doesn't fit all s...

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1 - Interesting Developments

Posted by Marius Oberholster on Tuesday, September 21, 2021, In : News 
Hey all!

I hope you're all doing well! I have had covid, if some of you don't know. If you were curious about whether it's real, OH YEAH, it is VERY real, lol, and not pleasant. While being fit does help you A LOT (I have been sicker), it is by no means a protection against it and if you are not, it can kill you much more easily. DO NOT give it that chance. If you're a self-proclaimed couch potato, I really wanna encourage you to just start going for a walk everyday - or find some other physic...

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New Tutorial - For Anime Adoration Sparks

Posted by Marius Oberholster on Thursday, March 25, 2021, In : Tutorials 
Hey all!

It was so good to be able to tackle a new tutorial again! I hope I get to make more going forward. I'm still on another much bigger video, but I'm struggling to put together footage for it. May just pull pixabay in for it, lol.

Anyhow, NEW TUTORIAL!

Adoration Sparks/Sparkles, are nothing new to anime, but not something that is often captured. As with other anime visuals, it's the characters that matter and the visual language simply tells us more about the characters on-screen, their re...

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Better Proposals and why it matters

Posted by Marius Oberholster on Wednesday, November 25, 2020, In : General 
Like any other freelancer, I know you know that you need to go looking for business. It's not just going to fall on you. Because of this, my family is kinda tired of hearing the word proposal. But, I propose to you, that it is one of the greatest words you can use when it comes to contacting people for work. You can kinda consider a CV a proposal as well; Curriculum Proposal-us.

Now, I've sent out a few and for various purposes. When I wrote my first one, my friend was honest enough to tell me...

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Still here and hard at work

Posted by Marius Oberholster on Monday, November 16, 2020, In : General 
Hey all!

Just wanted to let you guys know that I am still here and that this site hasn't been abandoned, lol.

I've been working on a lot of different things lately and will share on those later. For the timebeing, just wanted to pop in and tell you about 2 specific things that has really been super awesome:

1) The outline branch

There is a build for Blender that contains a very special new node that has not been merged into master yet - the outline node.

This is basically exactly the same as the e...

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How to ensure quality audio

Posted by Marius Oberholster on Tuesday, January 21, 2020, In : Tips 
Listen To The Post

Many of you know I absolutely love singing and film making and general content production. You do too, or you won't be reading this in the first place! lol.

Since we're on the same page, I want to share with you a few really crucial things that will help you always produce the best possible audio for your projects. For this post, we're ignoring the hardware aspects of it, like what mic to buy.

1) High Hz and large file sizes does not a quality file make
I've worked with audio...

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Rendering - Expectation vs Reality

Posted by Marius Oberholster on Monday, January 13, 2020, In : Learning 
Whenever we do rendering, we have a massive selection of options to choose from. We can choose to do most of the work in pure rendering, or we can do a lot of the work in post (lol, not like "we'll fix it in post"). For example, you can actually generate glares within the viewport, like with the Flared add-on.

We can also choose to do most of the work within the shaders themselves (my preferred method).

Many things can be defined with masks and separated out and so on, so you can find a large v...

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An approach to shading

Posted by Marius Oberholster on Monday, December 30, 2019, In : Tips 
Hey all!

So a few months ago, before all the COPPA stuff cropped up, I asked you guys what you do when you do NPR or toon shading - specifically related to shading. I did get one response, so holla to you! lol. I said I would share it, but unfortunately, with how YouTube decided to comply with COPPA, it's up to creators to identify who their content is for and not how old the users are - this means I will lose comments and already lost the community tab... Sorry... It's just because I do tutor...

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New tutorial Smoke and fire

Posted by Marius Oberholster on Monday, October 7, 2019, In : Tutorials 
Hey all!

Update
 It's so nice to be able to make another tutorial. I'm still working on the other video I talked about, but the reason it's taking so long is that it is fairly lengthy, but I have almost no footage for it, so I have to make all sorts of animations to fill in the time - it's more about the audio, so consider most of what you will see in it filler footage, lol.

Anyway, moving on.

New tutorial
   I really wanted to make a tutorial and felt led to, but I had no idea what and I felt the...

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Major Node Groups Update and news

Posted by Marius Oberholster on Saturday, August 10, 2019, In : News 
Hey all!!

A few things in this post:
 - Bring Gerco Home
 - Node groups - one update and a few new features
 - Update on Exodus and YouTube

Bring Gerco Home is a campaign to fund the money to pay the ransom for Gerco's release. Gerco is was a paramedic at the time of capture and is currently held hostage to the small amount of $1.5mil. I have no idea who they think they've kidnapped, but the family simply doesn't have that kind of money. Not even close. The exchange rate isn't friendly here either...

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NPR Shaders Update v5 video

Posted by Marius Oberholster on Wednesday, April 24, 2019, In : Tutorials 
Hey everyone!

This is a quick video to show you guys the new NPR shaders in v5!

GOD is so beyond amazing!!

There is a bit of news that will be added to this one. I have mentioned it in passing that the older shaders will be going away.

I'm not removing them immediately, because I still need to deal with the sharpness sensitivity. Once that is sorted out, the older shaders can be removed without anyone losing any sleep over it. If you still want the older ones or just to archive them, make sure yo...

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NPR Shaders

Posted by Marius Oberholster on Monday, April 15, 2019, In : News 
Hey all!

As you all know, Wasili and I started a thing in the Blender community at the end of 2017. He and I had spent a few months leading up to that December, building NPR shaders for Eevee - which was really rough in it's phases back then, hehe.

Anyway, since then, I've been working really hard off and on on these and since last month, we've had shaders that don't need to know it's light source, thanx to the incredible work put into the Shader to RGB node.

Today, I am super jazzed to announce...
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Common Compositing

Posted by Marius Oberholster on Friday, March 29, 2019, In : Tutorials 
Hey all!

Brand new video - and wow was it cutting it close this month! hehe. Here it is! You are gonna love it!

GOD is so amazing!

The idea for this video was literally just given. I had asked the LORD what to cover and was led to ask the community and I got very few responses. The clearest request was for character creation. While that isn't bad and definitely on the list to get an update, these just didn't fit.

For some reason, compositing and the processes involved with it, kept coming up and ...

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Interpreting A Tutorial [Blender]

Posted by Marius Oberholster on Wednesday, February 20, 2019, In : Learning 
Hey all!

Yay, third video of 2019!! GOD is so good!

Here it is:
GOD is so good!!!

The aim of this video is really to get you into the frame of mind to learn what it takes to take any tutorial that might prove useful to you and use it in any engine in Blender (to some extent obviously). Since all engines are not the same, results will vary between engines, but you can still get a lot of value out of old tutorials while you switch to 2.8! It'll get you over that educational learning curve and not o...

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Blender 2.8 - Eevee - Action Backgrounds

Posted by Marius Oberholster on Tuesday, December 18, 2018, In : Tutorials 
Hey all!

Tutorial time again and here it is:

GOD is so great!

Why a redo? Well, with the addition of Eevee and the major differences with how Blender Render functions and Eevee does, there are some people that struggle to adapt the same techniques into different render engines.

I remember how frustrated I was when LuxRender wouldn't do toon shading, only to find out it can't, hahaha! Thankfully, this is not a situation like that! There is a lot that can be done and through this tutorial, I really...

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5.1 Surround in Blender - Stereo to 5.1 in Audacity

Posted by Marius Oberholster on Monday, November 26, 2018, In : Tutorials 
Hey all!

This is a bit of an oddball tutorial as it contains two tutorials in one. Blender does an amazing job of surround sound, but in addition I get to share with you guys another solution that just really helps you deal with the problem of working with stereo when you really want surround - conversion!

So without ado, here is the tutorial itself:


GOD is so awesome!! (^^,)

 - So how good is Blender at 5.1?
Well, surprisingly, really really good! The only downside, as mentioned in the tutorial a...

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Optimizing Node Groups

Posted by Marius Oberholster on Wednesday, October 31, 2018, In : Tips 
Hey all!

NOTE: Don't just skim the headings - they are not clear enough for you to know what I mean.

I got to share with you all a special set of group nodes affectionately called 2Depth. These cover 2D to 3D conversion and some other depth based nodes. One in particular is called the parallax 3D node and this one was known mostly for it's slowness and secondly for it's sharp 3D results. Now, it's going to be the other way around!

The LORD helped me take the processing time down to 5 seconds fro...

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Tutorial for the node groups

Posted by Marius Oberholster on Saturday, October 27, 2018, In : Tutorials 
Hey all!

Recently I got to share some seriously awesome node groups with you guys and today I get to share a tutorial about how some of them work (based on how a few works, you'll get how I was led to build them and be able to use them easily).


GOD is so amazing!! (^^,)

Because I know a lot of you are new to nodes, I would like to make a short FAQ here about what they are and why they are what they are. There was a time in my life when I opened the node editor and promptly closed it, hahaha, so ...

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Node Groups mean New Features

Posted by Marius Oberholster on Tuesday, October 2, 2018, In : General 
Hey all!

Today I get to release a new video - that feels like it took forever to make, hahaha.


GOD is so amazing!!!!!! (^^,) <3

This video comprises pretty much all the node groups that I currently have available for download. Sorry, they don't come with content to test them on, but you are more than welcome to check out Pond5. Their public domain collection has really expanded over the last year. And no, this is not sponsored, hehe.

I endeavored to show you guys what these nodes can do in as ent...

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For Anime - Fountain

Posted by Marius Oberholster on Wednesday, August 15, 2018, In : Tutorials 
Hey all!

Tutorial time again and today is kinda like a follow up on previous tutorials. For those of you who have thought about combining these and doing something new, this is gonna be a favorite!

I really like this tutorial and the bonus at the end, so check it out!

GOD is beyond words awesome!


In case you were wondering where you can watch the previous tutorials mentioned, you can check out these or check the description:

- Water Reflections

Continue reading ...
 

For Anime - Garden Sprinkler

Posted by Marius Oberholster on Tuesday, July 17, 2018, In : Tutorials 
Hey all!!

About a month ago, I uploaded the last tutorial which was also about a specific kind of sprinkler. This one, quite different in approach, is one of my absolute favorites (see the applied example in the tutorial).


GOD is so awesome!! (^^,)

Again, there was no reference for this online, since sprinklers are either a background element in anime or completely ignored as far as art is concerned. So, finding reference didn't happen. I looked, again, at how water is handled and how I've handl...

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For anime - Course sprinkler

Posted by Marius Oberholster on Tuesday, June 19, 2018, In : Tutorials 
Hey everyone!

Yes! It's tutorial time again and this time we get to cover something that is rarely seen in anime (at least from what I've watched)! Sprinklers! Not just any, but those gholf course type from the 80's and 90's mixed with what we have today. I am so grateful for the result!

Without further ado, check this out:

GOD is so great!
 - Difficulty

Because sprinklers are so rare or so much a background feature, there is little to no attention given to it. I looked on image searches and I jus...

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Water Surface and Sun Rays tutorial - For Anime

Posted by Marius Oberholster on Thursday, April 19, 2018, In : Tutorials 
Hey all!

Tutorial time again!

Today we talk about the water surface and getting those beautiful sun rays (of course compositing). Continue reading - there's more!

JESUS rules!!! (^^,)


 - Sound
   I had major sound quality issues over the past year or so. It has been a nightmare to get clean audio! I was frustrated to the max! Everytime though, GOD did come through and I got okay audio, but there has always been a significant amount of noise - at least to the point where I couldn't remove most of i...

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2D to 3D conversion - Proposal

Posted by Marius Oberholster on Monday, April 9, 2018, In : proposals 
Hey all!

I had the amazing priviledge of being able to write another proposal on Right-Click Select! Shockingly, I didn't actually blog about it, so that is what this is! Yay, hahaha!

So the basic idea is that you use the existing depth information (mist pass) to slice up the scene in as many slices as possible, causing something like this:



This means that you can now shift these slices and create what your eyes will see. I was extremely opposed to it, but it actually does make more sense to do ...

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Epilogue

Posted by Marius Oberholster on Wednesday, January 3, 2018, In : News 
Hey all!

Don't you just love that title?! Sounds so epic! It was from a concentration standpoint. Goodness! hahaha.

With all the work said and done, we have:

Normal and Bump Mapping


Works with averaging what is there with the map itself. Gives a nicely balanced result. Bump maps are also converted to normal maps, but purely based on a flattened version that is connected to all three axes.

Ambient Light


For this feature, I simply added an emission shader and fed it, based on circumstances, either th...

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Building a formula with nodes

Posted by Marius Oberholster on Wednesday, January 3, 2018, In : News 
Hey all!

Building a formula with nodes is not as hard as it seams, but it can certainly be harder than you think as well.

You have to take quite a few things into account and these make it confusing:
 - Order of operations (will affect result)
 - Vector math functions available
 - Vector math output appropriacy (which output from vector math to use and when)
 - Vector transforms required
 - Vector separation and joinings required (available math functions dependent)
 - Math node functionality
 - Math ...

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Blinn vs Phong

Posted by Marius Oberholster on Wednesday, January 3, 2018, In : News 
Hey all!

Believe it or not, the Blinn and Phong models are not all that different. The goal with Blinn is to have specularity that is similar to Phong, but without it's sensitivity to proximity. This give many advantages within NPR, because it gives yet another thing you can manipulate - the size of the specularity. Source links will be at the end of this post.

Let's look at their formulas (don't worry, this doesn't get very technical) and the variables.

R = Reflected direction to the light sour...

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Happy new shaders

Posted by Marius Oberholster on Wednesday, January 3, 2018, In : News 
Hey all!

Happy new year!! May GOD bless you in all you lay your hands to for HIS Name's sake!!

I have to say that 2017 certainly came with a lot of unexpected things. I was hoping to finish Exodus by June (haha, hilarious! haha). I was certainly not planning on working on toon shaders for Eevee and honestly, by this time I was expecting a finished Eevee (can someone say super unrealistic, hahaha).

On the plus side - the animation for Exodus has progressed to where chapter 7 is visually complete....

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Uploading 3DSBS content to YouTube

Posted by Marius Oberholster on Friday, September 22, 2017, In : Tutorials 
Hey all!

Without ado, here is the video! (Below for more details on why this way)


GOD is so great!

For more on Exodus 7-12, KJV:
BibleAnimations blog
Production Vlog playlist

3D content comes in various forms and like audio, for stereo, comes in 2 streams or more. YouTube supports
- 3D Side By Side
- 3D Top and Bottom
- 360'
- VR (2 streams of 360 - for Google Glass or other headmounted VR gear)

The old way of making YouTube videos 3D:

For most of the ab...

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For Anime - Defocus

Posted by Marius Oberholster on Friday, August 18, 2017, In : Tutorials 
Hey all!

   Finally, after a while, I am able to upload another tutorial for you all to enjoy! I am so thankful to have been blessed and enabled to share this one with you guys!


GOD is so good!

 - Why another Defocus node
   While Blender already has a defocus node, there are problems with it that I just can't seem to get over. The primary problem is that it blurs the inside of a shape, but not the outside of it when it is out of focus. This is physically incorrect and makes the result hideous (s...

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Text ablaze

Posted by Marius Oberholster on Saturday, June 10, 2017, In : Tutorials 
Hey all!

I have quite a few tutorials in line, waiting to be done, but really felt led to do Mvr blaze's request and make a tutorial about animated fire on text. It was quite a unique challenge, which you will see when you watch the tutorial! The approach was super unique and in total opposition to my usual approach. GOD's ideas are always always always better!

Here is the video:


GOD is super!!!

 - Why Volume?
   Initially, I didn't want to use volume. I prefer meshes and empties, because it is ju...

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Quick Tip - VSE Green Screen

Posted by Marius Oberholster on Monday, April 24, 2017, In : Tips 
Hey all!

I am so excited that I get to share this with you guys so soon! Since working on the transitions, I've also been working on getting a green screen effect using only the VSE and GOD has been super gracious to me in that this morning HE showed me how to "formulate" the process to where you only need adjust the effect.

I had just uploaded the test when I felt led to record it and get it online using the example footage, as it really is a good example. Remember though, if you want to do co...
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Quick Tip for VSE Transitions

Posted by Marius Oberholster on Saturday, April 15, 2017, In : Tutorials 
Hey all!

Today I get to share with you guys a brand new Quick Tip video. In this one, we talk about transitions. Whether we do tutorials, animations or even tests, we will eventually come to the point where we would need to edit something, and that is where transitions come in. I believe the simpler they are, the better, because fancy effects are more for showing off, not really everyday use. This video, will show you a way that allows you to go a little over the top, while also allowing your ...
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Toon Shading - Cycles Caustics

Posted by Marius Oberholster on Thursday, March 30, 2017, In : Tutorials 
Hey all!

Super glad to be able to get this video done. I have quite a story behind this one that I know you are gonna luv reading, so to prevent the temptation of watching first, the tutorial is at the bottom of the post.

Why cover caustics in Cycles when it was done in Blender Render already?
   A fairly obvious question to those who use Cycles, but not to everyone. Cycles is a newer engine in Blender and is built for realism. This makes things like toon-style NPR extremely difficult. Styles li...
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Workflow - Node Groups

Posted by Marius Oberholster on Monday, March 27, 2017, In : Tutorials 
Hey all!

About a week ago, I got some comment on YouTube from a user called: CNR Games. He was very excited about the Node Groups I was using in the Compositing: Toon Shading with Soft Shadows tutorial. As many of you know, Node Groups are a way of putting together sets of nodes that just make your setup look cleaner and function better. You could say it is a form of logic visual programming.

Anyway, in my projects, I usually use a very specific set of nodes that I use in pretty much every rend...
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Eevee and the coming render

Posted by Marius Oberholster on Saturday, March 25, 2017, In : News 
Hey all!

Yesterday, there was a very very interesting blog post shared, concerning Blender's upcoming new realtime engine called Eevee. While the posts states that this is the nickname, I kinda like the sound of it. Kinda suits the idea, because to me it sounds quick and speedy, and fast, and prompt, haha, you get the point.

I read through it and I am super happy with what they are planning, to say the least. I was hoping that they would have it already done and functioning by now. While the PB...
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Bible Animations - Exodus

Posted by Marius Oberholster on Tuesday, March 21, 2017, In : General 
Hey all!!

This blog is profoundly quiet for the main reason that I'm working on an animation about Exodus 7-12,  KJV. For clarity, that means chapters 7-12. These cover the 10 plagues and their exit after the first Passover, but stops before the read sea,

Just to give you a reminder, check out this playlist:

GOD is super great!!

If you want to continue seeing steady posts, for the moment, that will be the most active blog for the time being. I totally recommend stopping by beyond checking out the...
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For anime - New Style Candle

Posted by Marius Oberholster on Thursday, January 19, 2017, In : Tutorials 
Hey all!

Oh yes! Finally got to do another tutorial - PRAISE GOD!! :D


Thank YOU LORD!

Another one in the sub-series on fire, I get to show you how to create a more modern style, and more animated style, of candle flame that you can use in your animations. Thankfully, we now have three in the series! I definitely need to make a subsection in the tutorial sections! haha.

You may recall that this candle style features in Esther 6:


(GOD is awesome!!)

While this is not exactly the same method, in that t...

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Cycles toon shading tips

Posted by Marius Oberholster on Tuesday, November 22, 2016, In : Tips 
Hey all!

What a busy few days!! Goodness! I am so thankful that GOD gave me the efficiency to be able to produce so many videos so quickly!! :D

I received a comment on the Camp Fire tutorial from a Cycles user and that he had a fair idea on how to produce it in Cycles and I kinda of felt a little tug from GOD that I need to do a little bit more towards the Cycles side of thing and I couldn't shake the sense to do it and felt lead to start doing more towards toon shading in Cycles, so this is th...
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For Anime - Camp Fire

Posted by Marius Oberholster on Saturday, November 19, 2016, In : Tutorials 
Hey all!

Here is the video!! :D


GOD is so beyond words!! :D

This is by no means a new technique to me. A long time, about two years ago, GOD gave me this method as I was assigned by HIM to figure it out. Since then, I got to use it in Esther 6, KJV, some verse images and currently in Exodus 7-12, KJV, which is still a wip.

I'm so thrilled to finally be able to share this wonderfully flexible technique with you guys as part of a series on anime style fire! I'm sure you are gonna luv every video HE...

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For anime - Water ripples

Posted by Marius Oberholster on Wednesday, September 21, 2016, In : Tutorials 
Hey all!

Yey, another one! I'm so thrilled when I get to do videos. It is really a passion to do tutorials and I believe one of the gifts that the HOLY SPIRIT really imparts. HE teaches me and then I get to pass it on! So cool!! :D

With that, here is the video:


GOD is so gracious!!!

This one is really a bonus! Earlier, I got to upload another video about doing caustics in Blender Render for an anime style, which you can watch here. This video came as a result of having to learn that, like I menti...

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Speed Mesh

Posted by Marius Oberholster on Saturday, August 20, 2016, In : Tutorials 
Hey all!

Tutorial time again! For a while now, the BlenderNPR group has been testing and testing to achieve certain anime results in blender and so far, I have to say, GOD has really given some amazing results! Very thankful for that!

Today I get to share something that everyone kinda left alone after GOD helped me achieve a good result for a single object, using animation nodes. It's not that it was a bad result, but the problem was that it was dependent on it being only a single object with a...
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Anne Frank in color

Posted by Marius Oberholster on Monday, July 25, 2016, In : Colored 
Hey all!

I'm sure most of you have heard of Anne Frank, even if you don't know who she is. Well, I'm definitely not the Anne Frank expert, but I was really touched by her family's story during the second world war, especially on how she kept a diary and only just didn't make it out of that horrible situation... I wanted to color her picture, but GOD didn't release me to do that, until this morning. Almost as soon as I was properly awake, I was commanded to do so, so here it is in color:


Anne Fr...

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Motion Blur for Anime

Posted by Marius Oberholster on Tuesday, June 28, 2016, In : Tutorials 
Hey all!

Yey, tutorial time again!

Today's tutorial is about motion blur for anime. While it is not often seen, it is definitely used in various ways, from distortion drawing, to blurring to action lines, you find various techniques of highlighting or fleshing out certain movements. In this short video, JESUS enabled me to show you how to do a partial, or distorted, motion blur using the Vector Blur node in Blender's compositor. Check it out!


GOD is so cool!!

I am so thankful that GOD had me do t...

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SSS and realism

Posted by Marius Oberholster on Tuesday, June 21, 2016, In : Learning 
Hey all!

For a while I've wanted to try making a Make Human character look real, but never really got to it. We're not talking years here, but a month or so, until a specific verse image about three weeks ago:



Ever since this one was made, I've really wanted to make a post about it, but I felt like GOD wanted it to publish on the ministry page first, before putting it out here. I don't know why, but I trust HIM and today is the day I get to share it with you guys.

> SSS - Sub-Surface Scattering
 ...

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Sun glare time

Posted by Marius Oberholster on Friday, May 27, 2016, In : Tutorials 
Hey everyone!

GOD is good! Last night, when I got to my room, GOD had me record a new tutorial. During the passed week HE showed me how to make this and I was thrilled about it, but didn't know when HE wanted it done, well I think we can consider that one answered, haha. Here it is:



I strongly encourage you to check out the description for finer details, such as a road-map of the tutorial and the Gospel (good news) of CHRIST! And it is! It is amazing news, beyond measure better than any new tut...

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Expressive Elements

Posted by Marius Oberholster on Wednesday, May 18, 2016, In : Tutorials 
Hey all!


(Praise GOD!! This one was so much work and got done so fast! Wow!)

As you can clearly see, haha, there is a new tutorial! Like the thumbnail suggests, I get to show you 9 expressive elements found in anime today that really does set it apart.

For a short while (say a few weeks), I've increasingly felt a strong desire to do a tutorial, but nothing on the list GOD gave me, really stood out. Until this particular video list came about. I knew that I knew, this was the next video and I am ...

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Brass

Posted by Marius Oberholster on Thursday, May 12, 2016, In : General 
Hey all!


Brass

Last week I looked at a brass material for a project I'm working on, and through the references I got, I could not tell the difference between brass and gold, except by context! I must not know them very well, but I was really surprised. I even ask some other people if they could and still they were as perplexed as I was.

What I did find out is that brass is sometimes a more pale yellow than gold is. Gold can often be an almost orange-y color. Not completely, but you get the point...

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Anime style dust cloud

Posted by Marius Oberholster on Wednesday, April 20, 2016, In : Tutorials 
Hey all!



In some anime shows, there is a dust cloud that follows some explosions that looks a lot like this. I've wanted to do it for a while, but only got the release to give it a shot last night, after downloading Animation Nodes. I don't know 100% how Animation Nodes work, but I have to say, that it does take some getting used to and there is definitely a need for tutorials, hahaha. Having said that, you don't need animation nodes for this tutorial, though they do make things a lot easier!

S...

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Unofficial Viewport Branch

Posted by Marius Oberholster on Tuesday, April 19, 2016, In : News 
Hey all!

I first heard of this project in February this year. I was quite surprised at it, I must say, but also, I expected this to come from the official build by this time (a bit hasty, I know, hahaha). Having said that, I am very impressed with what he has been enabled to do this far:





I played around with these a bit and honestly, I needed to re-watch the last video. Cycles' materials, imo, are more complicated than Blender Render's and he had to do some work-arounds. Very impressed nonethel...

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Clouds

Posted by Marius Oberholster on Friday, March 25, 2016, In : Tutorials 
Good day everyone!

This week went mostly to clouds! haha. Not a bad thing, because I really do like the results.

If you have every struggle with clouds or didn't know how to, checking out mine and Andrew Price's you'll be able to skip lots of headaches!

You can watch mine here:

(GOD is awesome!!)

You can watch Andrew's here - he's also the one GOD referred me to for modelling clouds better:


Have a great day and GOD bless!!

Know JESUS yet?

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Action lines

Posted by Marius Oberholster on Thursday, March 17, 2016, In : Tutorials 
Hey all!

Super excited about another tutorial!! GOD has given me a gift for teaching and oh wow, if I don't get to express it for HIS Glory in some way often enough, I feel antsy and I started to feel antsy this week and I am so thankful I get to share this with you.

GOD gave me this last night! Last night and wanted it up today. Naturally, I tried recording it last night, but ran into so many roadblocks. I went to sleep and this morning, I was awake earlier and I got started on it and HE helpe...
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Make Human to chibi WIP

Posted by Marius Oberholster on Thursday, March 3, 2016, In : wip 
Hey all!

Recently, I've had someone comment on the Make Human to anime tutorial, asking how far the geometry edits can be pushed in Blender. The answer is: "Surprisingly far". Of course, this means he wants to keep the rig intact and that does mean your edits are limited, a lot more so than if you were to model and rig it yourself - one of the advantages of Make Human is that most of the work is already done.

Now, for the tutorial, I got this result:

(I still luv this result!!! :D)

For some, it i...

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For Anime tutorial series 3 - Fixing eyes

Posted by Marius Oberholster on Wednesday, February 17, 2016, In : Tutorials 
Hey all!


(see - the gap is restored to the eye's surround)

Welcome to part 3 of the For Anime series. This one is an appendix to the Make Human to Anime tutorial GOD gave me last year, around this time:



Male version in this tutorial:


Now, the problem I have encountered was nuts - the eye-outline thing annoyed me to no end, because as it would render, I would be like: "YEAH! It looks awesome!!" and when the eyes get outlined, my bubble would mercilessly burst,... hahaha. So, here is how to fix tha...

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For Anime tutorial series 2 - Tree Technique

Posted by Marius Oberholster on Tuesday, February 9, 2016, In : Tutorials 
Hey all!

Yey, second tutorial for the week! hahaha. GOD is awesome!

Today I get to share with you a technique GOD showed me quite a while back and the coolest part about it, is that it turned out to work very well for anime style renders! :D
   Check it out!:



Just to show you a much stronger example:

Made from McLelun's tutorial, which you can check out here.
To composite toons and smooth shadows, check this video.

I have also included another example in the video itself, along with the result from ...

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For Anime tutorial series 1 - Water reflections

Posted by Marius Oberholster on Monday, February 8, 2016, In : Tutorials 
Hey all!

I have had this on my heart for quite a while, to do a series on modelling for anime style backgrounds. In this one, we look at Water Reflections:


(Very short and very straight forward)

Now, this is also a very simplistic way of doing these sort of reflections. In fact, this is just when water flows in a straight line. If you have water that goes around bends, you need to adapt this and unwrap your river and toss out the empty and use the texture offset options. To show you how this wor...

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ZTransparency Edge fix

Posted by Marius Oberholster on Wednesday, February 3, 2016, In : Tips 
Hey all!

A while ago, I posted an article about the edge that ZTransparency (in Blender Render) creates around solid faces in front of it and sometimes possibly even behind it. Just as a reminder, here is the image:


That white line is the background - it's not supposed to be there.

When you are doing a render that does not have many faces in front of ZTransparency planes, this is not an issue at all, but when you're talking trees or even city scapes, you have a serious issue on your hands.

The re...

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Speed up renders in Blender

Posted by Marius Oberholster on Monday, February 1, 2016, In : Tips 
Hey all!

Last week, I briefly talked about this topic as part of the latest update on the Esther 6 project - which you can read here. The reason for this post is to particularly focus on this topic and share some engine specific tricks that GOD showed me through personal leading and from a few articles, so let's get into it.

This will be mostly focused on Blender Render, as that is my engine of choice for the time, but I will talk about Cycles Render as well in another post - GOD willing.

Blende...
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Mesh hair tutorials

Posted by Marius Oberholster on Thursday, January 21, 2016, In : News 
Hey all!

A while ago, I saw a tutorial by a guy named Alimayo Arango on modelling a character. Specifically, the way he modeled hair was of interest to me. This was a two part tutorial, but felt lead to watch the second part first and guess what it started with?! Yes, modelling mesh hair. This has been such a struggle for me, because I always wanted to try and model the hair as tubes, because that is essentially what they look like in 2D animations. I was so excited!! I'm first showing you the...
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BibleAnimations

Posted by Marius Oberholster on Wednesday, January 20, 2016, In : General 
Good day everyone!

Wow, almost a month since I last posted here! :D

This is gonna be a post that encourages you to go and check out the Bible Animations website GOD had me make a short while ago - and I mean like very short while ago, haha. I don't know how far I'll get in the making of these videos, but I'm being really honest when I say I want to do the whole Bible, from Genesis to Revelation and do it well. That will take time and a lot of effort and if you think about it, not gonna happen u...
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Motion Blur

Posted by Marius Oberholster on Tuesday, January 5, 2016, In : Learning 
Hey all!

I feel lead to talk to you guys about Motion Blur. Most of you know what it is, so I don't have to go into that, but in Blender there are a few ways of doing this, so I want to tell you what I do, why I do it and what I believe GOD has shown me is the best for, at least, 2D Work that you want to add motion blur to.

In Blender, you know we have three options for rendering and they all have motion blur options:
> Blender Render
   - Sampled Motion blur (takes forever, so not even remotely ...
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Advanced Cycles Toon Shading

Posted by Marius Oberholster on Monday, December 28, 2015, In : Tutorials 
Hey all!

Last week, GOD had me on Cycles toon shading. I tell you, I was looking for a reason to use Cycles for the sake of faster renders. I have a huge project I want to complete and crunching the render numbers do not look promising, hahaha, that is, apart from a render farm, but that's not an option atm.

Anyway, I've found that despite all the turn offs and corners cut in Cycles, Blender Render, at least on my PC, is still faster on CPU than Cycles is on GPU and I can get a more complex res...
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Faster testing when compositing

Posted by Marius Oberholster on Tuesday, December 22, 2015, In : Tips 
Hey all!

GOD challenged me to try something today and I'm glad I listened. Basically, HE challenged me to use OpenEXR to export a clean animation to, to work on compositing afterward. Let me explain why.

OpenEXR is a format released by Industrial Light and Magic a while ago (source). It is by no means a format I would recommend you export to on a regular basis, simply because I don't believe that was why it was made. I believe, because it was made as a High Dynamic Range format, it was, at leas...
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Toon shading soft shadows

Posted by Marius Oberholster on Wednesday, December 16, 2015, In : Tutorials 
Hey all!

Yes, you heard that right! It took a while, but GOD finally released me to make this tutorial and helped me make it and keep it short! HE is so good!!

Before getting into the technical aspects of it, this is the tutorial:



As you can imagine, this scene took a little while to stick together, but it's not about the scene - it's only there to illustrate a point. That point is:
You can have cell shading with soft shadows and even ambient occlusion, in Blender

In essence, this is one area wher...

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Vintage tutorials and palm update

Posted by Marius Oberholster on Saturday, December 12, 2015, In : News 
Hey all!

Today's post is a bit nostalgic with something a little new as well! :D
Quite a while back (like start and middle 2014), I made two tutorials on using unwrapping to your advantage when texturing. Both of those, GOD did not permit me to upload to YouTube back then, but today I felt lead to upload both of them and here they are:





And the new part of today's post is an update on the palm tree I posted on the 9th:


(Tropical storms are regular around these trees, that's why it doesn't seem pha...

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Palm curves

Posted by Marius Oberholster on Wednesday, December 9, 2015, In : Learning 
Hey all!

I have been using curves a while and I knew they could be tapered, but I thought that you would always only be able to do so through another curve or through programming (and I looked - though looking back when I did, I didn't even check youtube, hahaha). Anyway, GOD knew I wanted to know and lo and behold, like this or last week, there was the answer, in the beginning of a video I could not seem to find!! Thankfully GOD knows how to stay on me about things and HE helped me locate it....
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GOD is awesome!!

Posted by Marius Oberholster on Saturday, December 5, 2015, In : News 
Hey all!

While that may be like stating the obvious, I have to say, I am amazed that GOD uses me every day to reach out to the CG industry with educational material in the form of tutorials. I never run out of material, because GOD never stops teaching me and I need to learn so much!! Wow!

Anyway, this post is about being grateful for this - a feature on BlenderNation!!

I could just freak out and scream from excitement!! Not because I think it's such a wonderful website (which it is), but becaus...

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Film look in Blender

Posted by Marius Oberholster on Thursday, November 26, 2015, In : Tutorials 
Hey all!!

Tutorial time again!! :D

I really luv doing video tutorials, especially when it's something that GOD showed me and then I get to pass on. I do have to say, I was quite surprised to see how many people did something along the same lines already, that focused on a much stronger effect, instead of the more authentic things that I was going for. Eh, feel free to mix and match and have fun! haha

Anyhow, here is the tutorial!!



Biggest thanx to GOD for helping me with this. Without HIM, none o...

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IndySpotlight

Posted by Marius Oberholster on Wednesday, November 25, 2015, In : News 
Hey all!

There is a website out there that markets independent (aka, unsigned) Christian Artists of various trades in multi-media. It's called IndySpotlight. The lady who is the steward thereof, posted in Christian Animators (a facebook group) on Sunday about this website, but I basically glanced over it. Later that night, I felt GOD wanted me to share this video on that same group:



So I did, under internal protest, because I hate, for lack of better term, to shove my work down people's throats...

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Genesis 1

Posted by Marius Oberholster on Wednesday, November 18, 2015, In : Teaching and prayer 
Hey all!

Today I get to share with you something I was working on last year. I finished around December and can you believe it, it's almost December again, hahaha. Anyway, it is a short film on Genesis 1, the creation of everything, so I really hope and pray that it is a blessing to you!!

Check it out:


When GOD asked me to do this, I was not sure how it would come out, because I needed people characters and I was not experienced in modelling people... I of course knew about Make Human, and GOD g...

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Background tests

Posted by Marius Oberholster on Friday, October 30, 2015, In : wip 
Hey all!

Recently, I was prompted by GOD to look into making stronger backgrounds for toon objects and that meant higher sample rates and smooth shading - none of these are good for toon-shading, because they all produce smooth colors and areas, not hard ones, but through about an afternoon's scene building and a night's compositing, HE helped me get it done, so now you can get a result like this:


Now, this may not look like much, because it seems like a silly example, but you have to look beyo...
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Weird outline

Posted by Marius Oberholster on Thursday, October 8, 2015, In : Tips 
Hey all!

This morning again, I came across a very familiar problem, that typically doesn't bother me, but today it really did bug me and it is an outline that forms when you use transparency in Blender Render. It looks like this:


(Simply scaling up doesn't help - the outline scales too and it's always the color of the sky)

The reason for this, I don't know, but I do know when it does it; when using Z-Transparency. Usually the fastest method and compatible with the mist feature, it does have it's...
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Water

Posted by Marius Oberholster on Tuesday, October 6, 2015, In : Just for fun 
Hey all!!

The theme for the Make Human competition this month (October 2015) is Supernatural. Below is my entry and the post with it :D


Theme:
The entry for October is called "Water". I thought it would be a clever title, because people will definitely wonder "Water?! What did he do?" haha.
This one is of JESUS walking on the water, specifically from Matthew 14. That has to be one of the coolest supernatural things HE did, apart from going to the cross on purpose.

Process:
In the initial render, I ...
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Covet

Posted by Marius Oberholster on Monday, October 5, 2015, In : Tips 
Hey all!!

This was the coolest thing! I was busy brushing my teeth or something when GOD showed me what it means to covet. I haven't understood this term since I was little and it has always bugged me. For many reasons, but mostly because as I understood it, it meant that you're not allowed to want anything anybody else has for any reason - which was simply not practical when I thought about it as well. For example, let's say you don't have food and others do, you would be in sin if you wanted...
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Color Study 2015

Posted by Marius Oberholster on Monday, September 7, 2015, In : Just for fun 
Hey all!

I really feel strongly that GOD wants me to do a little bit of a study. It's nothing like huge or whatever, but I think it can be very interesting. Unfortunately, I can't tell you guys the theory yet, because if I do, it will affect the outcome of your answers, if you choose to participate (which I know you will (^^,) ).

If you would like to be a part of this, which I know you do, you can answer the questions here.

I'm not going to push this beyond the end of this year, because the poin...
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Underwater compositing

Posted by Marius Oberholster on Wednesday, September 2, 2015, In : Tutorials 
Hey all!

As you all know, I've covered this topic quite extensively, but after the Anime Style Sea tutorials, I asked GOD what HE wanted me to do next and quite a few videos resulted, but this one is the only full tutorial that resulted so far:


(I think the thumbnail says it all, hahaha)

I have been working on an underwater result in compositing and design for quite some time and only this year really got the look down when GOD had me write a few posts on the various elements it takes to make th...

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File could not be loaded

Posted by Marius Oberholster on Friday, August 28, 2015, In : Tips 
Hey all!

No, it was not failure on my part to load a file here, haha. No, this is much much worse [not really]. Blender sometimes has trouble loading audio and video files into the VSE. This is not always a reflections on format, as I was shown today. I believe GOD wanted me to share this solution immediately, so check it out!

I'm working on a small project (relatively small) and it requires sound baking as well as importing sound and Blender just kept saying the file could not be loaded. And t...
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Quick Tip: Animation Speed Adjustment

Posted by Marius Oberholster on Monday, August 24, 2015, In : Tips 
Hey all!

Yey for a new video, check it out:


(Character was made using Make Human)

Know JESUS yet?
http://www.crossallegiance.org/knowJesus.html

Have a great one!!!

Thank YOU!!!!!!

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Colored photo

Posted by Marius Oberholster on Saturday, August 15, 2015, In : Tutorials 
Hey all!

Today I would like to share a little educational fan artwork of Jules Verne (Sci-Fi writer from the 1800's).
This is a public domain portrait of Jules Verne that I found on wikipedia. See here. Felix Nadar took it in 1878. The one I specifically used, was cleaned up a little (thanx to Quibik, Centpacrr and Jbcollins13 for all the enhancements!!)

First, the original, enhanced black and white photo:


And my colored version:


By no means perfect, as I don't know his actual skin tone or his eye...

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Channel trailer

Posted by Marius Oberholster on Thursday, August 13, 2015, In : General 
Hey all!!

Super happy that GOD had me make this and I'm very happy with the result! :D Check it out:


While you're at it, don't forget to subscribe! :D

Have a great one!! GOD bless!!

Know JESUS yet?

Thank YOU!!!!


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Anime Style Sea Tutorial series

Posted by Marius Oberholster on Wednesday, July 29, 2015, In : Tutorials 
Hey all!!

Been working on these for quite some time and I really pray they bless you guys!!




(Click images to watch on YouTube)

Now I am seriously ready for a break from making tutorials! hahaha. We'll see what GOD has to say about the time it takes before I make more, but for now, I am really tired, hahaha. May these bring GOD glory to the utmost!!

Biggest thanx!
Huge thanks to GOD for helping me with this. YOU have helped me put this together, helped me polish it and package it so others can lear...

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Quick tip on video editing

Posted by Marius Oberholster on Wednesday, July 22, 2015, In : Tips 
Hey all!

If you have ever done any video editing with Blender's Video Sequence Editor, or VSE, then you know the issues involved with frame rates! For those who don't know what a frame is:
A frame is a single image in a sequence of images that is flashed to a viewer at a certain rate that enables you to see movement as a video. These images all flash at the same pace and the most common today are 24 frames per second (fps), 30fps, 25fps and of course, 60fps.

Now, in Blender, this causes a proble...
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Teeth but no nails

Posted by Marius Oberholster on Thursday, July 16, 2015, In : Learning 
Hey all!

This post has an interesting story. I was kinda excited when GOD told me to post this, but I did not really get to it when I wanted to - HE does that so I'll write things down. But guess what I did not do - write it down, haha. Progress is hard..., but so worth it! So I was sitting at my desk yesterday or the day before and I wanted to write you guys something and I sat here and went: "Nothin'! I got nothing!" hahaha. All I knew was GOD gave me something to write and I could not remem...
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RUN

Posted by Marius Oberholster on Saturday, July 11, 2015, In : General 
Hey all!

Most of you know I use Make Human to make characters in an anime style and I really really like the program. Well, they recently, like as in June 2015, started hosting competitions. Nothing fancy, but it's a nice way to push yourself to actually finish something and do something with what you've learned. So, I've entered for June and I'm also entering for July. Just for the sake of posting it, here is my July Entry - the theme word is Action:


If it weren't obvious yet, the name of the ...
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Lip-syncing in Blender

Posted by Marius Oberholster on Tuesday, June 30, 2015, In : Tutorials 
Hey all!

This is the big one that GOD wanted me to make shortly after the Make Human to Anime one. Unfortunately, I didn't do it in a timely fashion, and I am hugely grateful for the help HE gave on the others, but I am happy to say it's here and now and done!


(Click to view on YouTube - opens in a new tab or window depending on browser)

I am very happy with this video for a few reasons. The biggest of which is that this one kinda forms part two and three of the Make Human to Anime tutorial, by ...

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Compositing - Glaring Reflections [TUTORIAL]

Posted by Marius Oberholster on Thursday, June 25, 2015, In : Tutorials 
Hey all!

I have a tutorial for you today!! This one is on glaring items that are in reflections, using the compositor and material index to isolate, glare and add them to the final image. I know this one you'll luv!


(Click to open video in new window/tab)

A little more info:
    I seem to be making more video tutorials lately. I initially wanted to write it here as a QBT, but really felt lead to do it as a video tutorial on YouTube, so here it is. I was working on a scene where I had to make a ro...
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Comic Style in Blender

Posted by Marius Oberholster on Thursday, June 11, 2015, In : Tutorials 
Hey all!!

Time for another video tutorial!! I'm really enjoying making these and I'm glad to see that you guys still enjoy watching them. The Make Human to Anime one is almost at a 1000 views! GOD is awesome!! Thank you for watching!

Today, we cover something a little different, comic shading! Oh yes! I don't know about you guys, but I really like the look that some comics have. Some have really smooth shading while others have a more flat approach. May have something to do with budget and time...
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Compositor only render

Posted by Marius Oberholster on Tuesday, June 2, 2015, In : Tips 
Hey all!

Yesterday, I did a post about this on the portfolio blog and today I got to finally record it as a video quick tip for you guys! :D

So, for those of you who prefer the video:



And for those of you who prefer the text version.

Have a great one!!!

Thank YOU!!!!
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Tutorials_Make it your own

Posted by Marius Oberholster on Saturday, May 30, 2015, In : Tutorials 
Hey all!!

I was amazed today! Those of you who follow me online, know about my recent tutorial about using Make Human to make Anime characters in Blender, well, this just thrilled me!

This morning I woke up as usual, and I checked my e-mail shortly after and I saw that Alimayo had posted a new video and the title in the e-mail that was visible was approx.:
"How to make a character look like..." and I was immediately saying to GOD, "No!" (as in amazement "no way, this can't be, this would be sooo...
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Material Reference

Posted by Marius Oberholster on Tuesday, May 26, 2015, In : Tutorials 
Hey all!

I didn't think people made such things, but eh, haha. Anyway, here is a Material Reference for those of you who would like to study the materials for the Make Human to Anime in Blender tutorial:


Thanx to The Intelligence Division on YouTube for requesting this! I hope this helps you and many others too! :D

Have a great one!

Thank YOU!!!!!!

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Make Human to Anime in Blender

Posted by Marius Oberholster on Wednesday, May 20, 2015, In : Tutorials 
Hey all!



A tutorial covering how to model using Make Human, so your rig and your modifications in Blender are minimal and you still get that anime look you are after. Not only that, I also show you how to composite a background in so you have that painterly feel as well. Go all out with your own art pieces! :D


Check the description for more information
(Advanced tutorial - I go fast and I didn't have screen cast keys, so this does require good knowledge of the interface)

Tutorial result with your...

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Lipsyncing simplified

Posted by Marius Oberholster on Thursday, April 30, 2015, In : Tips 
Hey all!

This is one I am very excited about writing! A while ago, I did a test in lipsyncing and I used a vector based method of doing it, not vector as in the PC does everything, but like hard vector, as in cell animation. That went fine, but it was not accurate  to the level that I really wanted it to be, but I saw an amazing experiment a while back in the Blender community on Google+. Someone there did lipsyncing by backing audio to F-curves. Not a new concept to me, but the idea to use it...
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Procedural wood progress

Posted by Marius Oberholster on Tuesday, April 21, 2015, In : Tips 
Hey all!

This has been a challenge for quite a few years now - creating good looking wood with procedural textures. Only these last two months have I really been given the results I wanted. Below are a few exampls on how this has progressed:







While the above ones are not horrible, they still don't quite get the look I really want. No, that is below:


(Fence from a current project)

The grass isn't even close to being done, but the fence is and I am very very pleased with it. GOD is so good!!
The wood...

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Anime with Make Human + Blender

Posted by Marius Oberholster on Friday, April 17, 2015, In : Learning 
Hey all!

Firstly, wow, this was a challenge! Still is a huge one, because I am yet to accomplish a proper hair result. Not to mention that I've only gotten one good eye, hahaha.

Now, not knocking Make Human at all. It is a fantastic program, but it is not yet suited for anime creation natively, but they do want to add it and need all the help they can get. Unfortunately, I'm nowhere close to that. What GOD helped me do here, was simply make a model and modify it in Blender to have the fe...
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A few compositing tips - Toons

Posted by Marius Oberholster on Tuesday, March 17, 2015, In : Tips 
Hey all!

As you all know, I am a huge fan of the cartoon looks out there and especially how the style is approached. After a while, I realized, by GOD's grace, that essentially, you can treat a finished animation as raw footage from a camera. That allows you to get a very distinct look. This is a very very basic scene, but it illustrates my point:


(Everything rendered and composited in one project)

Okay, now, this also works for video, especially if you have access to render layers, like in Blen...
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Underwater Compositing - Softness

Posted by Marius Oberholster on Monday, February 9, 2015, In : Quick Blog Tutorial 
Hey all!!

Today we cover the last in the series on underwater compositing! There may still come future posts on certain features that still apply, but as far as compositing goes for a basic underwater scene, we're ending today :D.

As you've seen, we're covering softness today. While this is not always required, there is a certain presence to water that to most often presents itself as a softness. You'll find it even out of water in very humid conditions, but really makes most underwater scenes ...
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Underwater compositing - Sun rays and caustics

Posted by Marius Oberholster on Friday, February 6, 2015, In : Quick Blog Tutorial 
Hey all!

Now, recently, we've been talking about underwater compositing and today's example will show you just how much compositing it takes, at least in Blender, to really get that look.

Here is today's final:


As you can see, it looks nice and fuzzy, has a shallow water type feel to it, yet still quite deep as you can see the water surface and the beams stop before hitting the bottom.

This is what it looked like before any compositing was done:


Let's get on point for today's post - caustics and...
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Underwater compositing - Mist

Posted by Marius Oberholster on Wednesday, January 28, 2015, In : Quick Blog Tutorial 
Hey all!

Been a while since the last post, but this one is something I've learned a little bit on, so I hope this helps you tons! :D

Something that can easily be missed when it comes to underwater compositing is mist or a cloudiness. This comes from the way light bounces in the water, as well as other particles in the waters. Just think of a misty day. You can only see so far. Depending on the kind of water you are in, you will have varying decrees of clarity.

BUT! This is not a white mist. Ther...
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Underwater compositing - Brightest boost

Posted by Marius Oberholster on Thursday, December 11, 2014, In : Quick Blog Tutorial 
Hey all!

Now we're on to part two of the series on underwater compositing. Obviously, I'm no expert at this, but what I do know I do like to share, so I hope you find this helpful.

Personally, I used Blender Render a lot. It is the old render engine in Blender and it does not support caustic light. I remember when I started out with Blender, I really really tried to figure out how to make it make that light, but nothing, haha.

In compositing, you have, in situations like Blender, values that go ...
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Underwater compositing - Color fringe

Posted by Marius Oberholster on Wednesday, December 3, 2014, In : Quick Blog Tutorial 
Hey all!

Today I want to share a little trick with you that GOD taught me on compositing for underwater. Now, granted, this may not be anything new to you, as you may have done something along these lines before using the lens distortion node, but using lens distortion has some draw backs which is why GOD taught me this method.

Problems with using the lens distortion node:
- Firstly, it is a great node and it's very useful for adding that special imperfection to a render, but its dispersion is n...
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Gimp Engrave

Posted by Marius Oberholster on Tuesday, October 14, 2014, In : Quick Blog Tutorial 
Hey all!

Now this is one I am really glad to share with you all. I am working on a project that requires some seriously old printing techniques and when I found this filter in gimp, it was like yey!

What filter is that? It's the one that looks like this:


Why is this so important? Well, in the late 1800's there were already various printing techniques, but for the most part, to my limited knowledge, you needed engravings for images. In a lot of cases even today you still do, but there was t...
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SVG to 3D

Posted by Marius Oberholster on Thursday, October 9, 2014, In : Tips 
Hey all!

Now what in the world is with that title? Well, it sounds like a conversion of one format to another, and in a sense, you would be correct if that were the initial thought that you get.

Conversion simply means, to me, to change one thing into another, yet still retain most of it's original properties. For example, going from an image sequence to a video.

So, what is SVG then? For those who don't know, it simply means Scalable Vector Graphic, in other words - clip art. Yey.

I'm very glad ...
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Yay, it's up

Posted by Marius Oberholster on Wednesday, September 17, 2014, In : General 
Hey all!

The last post I did was on the other blog - about cast approx in the material options. Check it out!

Today I want to share with you something of an experiment for me - writing sound effects as well as music!
This is a fairly recent video I did for Cross Allegiance:


(Check out the rest of our videos on our YouTube channel - Editing done by Sterling C Franklin)

I was going for a spacy look with this one, because this is an abstract concept that translates into the natural. Basically, it com...

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Finished eagle! Well, almost

Posted by Marius Oberholster on Tuesday, August 26, 2014, In : wip 
Hey all!

Wow! We're really getting quite a few posts this week, hahaha. Okay, so, yesterday I showed you guys a progress on the eagle here and the eagle's materials almost done on the portfolio blog at this post. Now, you get to see it rigged to a useful part (except for the beak):


(made for Cross Allegiance - see more here)

I really like this image, because it was extremely difficult to make, but GOD helped me, but secondly, because it turned out to be a serious image and not cute (which it was...

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Progress a white eagle

Posted by Marius Oberholster on Monday, August 25, 2014, In : The Gospel 
Hey all!

I recently asked permission to use a fantastic song for a music video that I felt GOD put on my heart to do.
I was practicing on Saturday when I felt like GOD told me I should message this singer to use his song and I didn't do it immediately, because I don't just jump on a massive project, unless I'm sure that this could really be GOD. So, after the unction didn't go away after a few hours, I finally messaged him and he was incredibly kind and generous, however he could not give me pe...
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A few tips on Freestyle rendering

Posted by Marius Oberholster on Tuesday, August 19, 2014, In : Tutorials 
Hey all!

Firstly, thanx to all those who visit regularly. I hope you find the information here useful!

Anyway, getting on today's post; Freestyle! :D

Just to show you I know a little about it, I put together a collage of renders:



Freestyle, as you all know, is that feature (now in Cycles too), that allows you to add outlines to 3D shapes, like cartoons.

I've been working with freestyle for a while now and have it to the point, where I just adjust line thickness and then that's it, so, today, I wan...

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An earthquake

Posted by Marius Oberholster on Tuesday, August 5, 2014, In : The Gospel 
Hey all!

Long time no post, but today I don't come with a work in progress, but as one making an appeal.

Today I felt an earthquake for the first time. I'm not one to feel these all the time, as we live in a nation that is largely free of such things. Mining areas apparently have more, which is understandable, but earthquakes are much more than just a thing that occurs.

They are:
- A sign of GOD's power (Hebrews 12:26)
- Nature's travailing in waiting for the Sons of GOD to be revealed (Romans 8:1...
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New video tutorial

Posted by Marius Oberholster on Wednesday, July 9, 2014, In : Tutorials 
Hey all!

Super excited about today! I get to share my second video tutorial for Blender! Just a little taste-test:



I just loved doing this, but as a noob on video tutorials, I only saw after recording it that I didn't have the cursor visible, so sorry about that. Regardless, if you're familiar with Blender, this should not overwhelm you, so enjoy! :D

In this lovely tutorial, I cover how to do grass. Note that this is not typical grass. This is about lawn grass that you can actually zoom in on an...

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Custom brick texture - All procedural

Posted by Marius Oberholster on Friday, July 4, 2014, In : Quick Blog Tutorial 
Hey all!

Quick Blog Tutorial time again!

Recently, I saw someone having done their own brick texture and immediately I was wowed, because they did not use the typical brick texture, except maybe to color, but, the bricks were nicely rounded and so, yesterday, GOD challenged me to make one for the verse image below, showing a before and after of compositing for a post on the portfolio blog:


(recent verse image for Cross Allegiance, stop by our Facebook page too and give us a like)

As you can see, ...

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Water caustics in BGE

Posted by Marius Oberholster on Friday, June 13, 2014, In : Quick Blog Tutorial 
Hey all!

Yey for another BGE tutorial, I would say, haha.

Today, like the title says, we're talking about caustics in BGE. As you all know, there are some incredible projects for this, and one that particularly stands out, but these, at least for me, has never been an option without scripting, so, I needed to find another way and this is it:

(Focus on the back wall and on the floor)

Doing this is incredibly easy. In the same way that you would add an animated texture to a plane for water, you add...

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2D animation in 3D software

Posted by Marius Oberholster on Monday, June 2, 2014, In : Tips 
Hey all

Today I'd like to take a look at a previous image I had made, also toon shading, but reveal a clever trick I don't think you may know yet, and if you do, it's a great reminder! :D

First, the image:


This message is paramount to you having a peaceful mind and heart - basically, garbage in, garbage out. What that means is, if you think on sinful things, lustful things and you keep exposing yourself to that, you produce toxicity in your mind and heart. Sin is physically and spiritually bad f...

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A take on toon shading_Compositing

Posted by Marius Oberholster on Tuesday, May 27, 2014, In : Tips 
Hey all!

When I saw I hadn't shared this yet, I was really surprised. Must be because I'm so tired, hahaha. No worries, here we go:

(complete scene - Blender Render + Freestyle + Compositing)

When GOD gave me the idea for this image, I really felt fear creep onto me that it would not look good and oh snap! I am very happy with this one's result. It did not come out at all like I imagined it would. It is always such a blessing when that happens, so this one will be making it to the Home page.

Anyw...

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Things

Posted by Marius Oberholster on Thursday, May 22, 2014, In : General 
Hey all!

Been very busy, but thankfully, I have gotten to verse images and updating the portfolio. So, for today, I have two things to share!

(screen shot of but a small part of the portfolio - this page only represents the tip of the iceberg, so I added links to more works. Find out more about how this portfolio selection had been approached in this post)

The second item of the day is, of course, a new verse image.

Today's verse image share is again about creation. I firmly side with AiG (Answer...

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Volumetrics in BGE

Posted by Marius Oberholster on Monday, May 12, 2014, In : Quick Blog Tutorial 
Hey all!

Yesterday, I went looking for a post I thought I had done on volumetrics in the game engine and I was shocked to see that it is nowhere to be found! Nowhere!!! I did find that I had included the volumetrics example in a different post, which you can check out here.

So, today's QBT is on, you guessed it, volumetrics in BGE! :D

Okay, so just for example's sake, go check out the post linked to above -- it'll open in a new tab or window, so you won't need to click back and reload. Also, thi...
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Animation is fluid

Posted by Marius Oberholster on Thursday, May 8, 2014, In : Tips 
Hey all!

I found this video very interesting and it actually only occurred to me right now, thanks to GOD :D, that most of the stretching and effects shown here, have to do with a motion blur and the basic distortion of shapes when they move, ie displacement of fluid and flexible materials, the rest have to do with physics and timing and some exaggeration to help tell the story:

The illusion of life from cento lodigiani on Vimeo.

I luv that Vimeo's embed code included the text above, so cool!

De...
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Style watch

Posted by Marius Oberholster on Tuesday, April 29, 2014, In : Quick Blog Tutorial 
Hey all!

I totally encourage you all to check out this post.

When you do research on how anime's are made (and any old cartoons), you find that the backgrounds are almost always hand painted. As far as Blender work goes, there's no way (unless GOD tells me to), that I'm going to hand paint every background for a project I'm currently working on. This is a test of an environment with a painterly look to the background and foreground that would make up part of the same elements:

Now, Picture to pe...
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Toon Shading_an improvement

Posted by Marius Oberholster on Friday, April 25, 2014, In : Quick Blog Tutorial 
Hey there everyone!

Firstly, I want to say thanx to the people from the Blender Facebook group here and more precisely, here.

I found out a lot about toon shading here, though it did not produce what I wanted - it did however bring me a heck of a lot closer, haha. I would never have thought of using full oversampling nor about turn the auto ray bias off, so huge thanx there!

Though these methods are great, there are issues here. If you leave on the auto ray bias, you get this (see the collar are...
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Normal something

Posted by Marius Oberholster on Wednesday, April 23, 2014, In : Quick Blog Tutorial 
Hey all!!

Finally back with another QBT and today's is about a topic that bugged me for a while. Nothing wrong with Blender, I just didn't get it until today.

Now, I've been a huge fan of node textures for a while and I've noticed that on node textures they don't always come out right in the normal department. For those who don't know what normal maps and normal influence and depth maps are, here you go:


These are created for the simple purpose of not having to use physical detail, while the sur...
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Some news

Posted by Marius Oberholster on Tuesday, April 22, 2014, In : General 
Hey all!

On the post today:
> New competition - What really happened
> New images
> A brilliant tutorial
> Blender news in one place on Facebook
> The panther dynamics facebook page and portfolio blog

> New Competitions are sometimes exciting and sometimes they can really take you by surprise. I was very surprised by Andrew's latest competition on his site, Blender Guru, and the theme is: What really happened. At first you're thrown for a loop and you think: "Wha'?!", but this actually has some very...
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Some new additions

Posted by Marius Oberholster on Saturday, March 29, 2014, In : General 
Good day everyone!

Recently I've been able to push out work on a scale that amazes me when I look back on it and I am very very thankful to have been able to and some of these works have been added to the portfolio site.
These works cover three types:
- Video Thumbnail
- Animation
- Verse image

Granted, I did not upload everything and it only occurred to me while writing this, that I didn't, haha.

Under video thumbnails and verse images, these pieces have stood out for me the most:



Out of the video w...
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Moving onto video

Posted by Marius Oberholster on Thursday, March 27, 2014, In : Teaching and prayer 
Heya everyone!

Today I get to share a recent project. Now, I'm not new to video, yet I still feel like a total amateur, haha. Evenso, I'm rather thankful with how this turned out:



While I know GOD helped me make most of what you see, I'm not the only one who put the final together, that was Sterling. I only made the pieces, he stuck them together. Be sure to check out his SCF Mobile for his programming work and Cross Allegiance.org and Djsterf.Net for his ministry work.

> Sound is a lot harder t...
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Compositing solution

Posted by Marius Oberholster on Monday, March 24, 2014, In : Quick Blog Tutorial 
Hey all!

Been a long time since I've put up a QBT and I think we're due for one!

Today's QBT is about compositing and finally, saving that result. See, recently, Andrew Price, from Blender Guru, reported what he and possibly a lot of other users, thought was a bug. Honestly, I didn't, but I did think it was odd. Basically, it does not refresh the compositing results to the UV/Image editor, unless you keep it open the whole time.

There is, however, a solution. When you composite, you typically us...
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Abstract backgrounds and aliases

Posted by Marius Oberholster on Tuesday, March 18, 2014, In : Tips 
Hey all!

Last week, Andrew Price, released a new tutorial on creating abstract backgrounds. I followed this tutorial for Cycles, but in Blender Render and I think it's great that there has been one done on this, because there is such a vast use for such backgrounds, especially if you can think outside the box on these sorts of things. Here's mine:

(Didn't finish the tutorial to see his, because most of it was done in Photoshop and
Cycles has better DOF than Blender Render has, but I like this re...

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Old renders are ready-to-use material

Posted by Marius Oberholster on Monday, March 10, 2014, In : Tips 
Hey all!

Feels like forever since the last post, but it seems that I'm only going to be able to do weekly posts for a while. Long story, but, for today, I would like to share a secret with you. A very very big one that the lecturers go on about when you study design.

That secret is: The more work you finish, the more work you have to fall back on for later projects; a library of free material if you will.

For example, you all know I've done a series of images based on the 4 seasons by Vivaldi. N...
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Verse images

Posted by Marius Oberholster on Tuesday, March 4, 2014, In : Teaching and prayer 
Hey all!

On Monday, aka yesterday for most, I made a post on the Facebook page on verse images I was given the opportunity to make. Since there are quite a few and you may not have liked our ministry page just yet, I added the images here for you to enjoy!





(All the above was made with Blender)



(The above three were made using Inkscape)
(Some finishing and/or cropping was done with The Gimp)

There are a few more and quite a few more ideas I still need to put to images, but thus far, these are what ...

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Button crazy

Posted by Marius Oberholster on Wednesday, February 26, 2014, In : Yola Features!! 
Good day everyone!

Today I saw that Yola added a new widget; a button!

Now, considering that this is a new widget, it will be basic, but functional. The catch comes when resisting the temptation to place it everywhere to replace whatever it is you've already done.

I've personally been using the custom panel widget to create buttons and they've worked really well so far; considering of course that only the text inside is clickable, they look like this:


For the time being, the button itself, looks ...
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A little progress report

Posted by Marius Oberholster on Tuesday, February 18, 2014, In : wip 
Hey everyone!!

Today I get to share a little progress shot from something I'm currently working on:


Currently, this looks more like a caustics study, but actually the scene as it sits is exactly that! It's part of prep work. The ocean floor is right (in terms of distance and possibly color) and so is a lot of the compositing. It has an old-style photo feel that I am really really liking so far.

Now, when I post something, I want it to benefit you, so I want to give you some sort of help. Today, ...

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When rain and water meet

Posted by Marius Oberholster on Thursday, February 13, 2014, In : Quick Blog Tutorial 
Hey all!!

Today I made something I've been wanting to make for quite some time and that is water with splashes on it, in the game engine. Granted, I could not get it to react the way I wanted it to, but, I got very close to what I wanted, and I'd like to show you:

Making this is very simple. All you need to do is make rain like in the tutorial already posted and just duplicate those fast moving planes and place them on the water surface with actions for both a ripple and a splash. That means yo...
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New competition and some news

Posted by Marius Oberholster on Monday, February 10, 2014, In : Blender News 
Hey all!!

There are a few topics for today's post:
- New Blender Guru Competition
- Texture Baking
- Content call (BlenderArt Magazine)


 - New BlenderGuru Competition
Now, it's been a while since my last post and it feels like months, even though it's only been like a week, haha. Anywho, firstly, there is a new competition from Andrew; Characters! Oooh! I would absolutely luv to participate in this one and I hope you will. I haven't been able to for the last few, for various reasons, but this one i...
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Lamps in BGE

Posted by Marius Oberholster on Tuesday, January 28, 2014, In : Quick Blog Tutorial 
Hey all!

Today we talk about lamps in BGE. Now, for all intensive purposes, this does cover some functions of lamps, but this is about what you can accomplish with lamps in BGE.

Now, you will find that I've already done a post on making sure that you don't lose your shadow in game and this you can find here.

In games, you see the following on lamps:
 - Point Lamp, no shadow projection


 - Sun Lamp, limited shadow projection

 - Spot Lamp, shadow projection and no volume yet (hopefully the improvement...
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Expressions

Posted by Marius Oberholster on Monday, January 20, 2014, In : Quick Blog Tutorial 
Hey all!!

Yes, expressions, but not as in:
:-)
[^^,]
('c ',)
or even
q^_^p

No, we're talking, the expressions we use in programming! Oh yes, we're going to get to grips with some of it today!


An expression is something that acts as a filter. It can be explained as follows:

I want something to go through, only when it is in a certain range, for example:

I have a speedometer, but the steering should have no effect on movement below a certain speed. Now, I'm going to write something like this in the expre...
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A blog post about a blog

Posted by Marius Oberholster on Thursday, January 16, 2014, In : General 
Hey there!!

I hope you all enjoyed the post from yesterday about text in BGE. Apparently, it can be called Dynamic Text; news to me, haha.
   Anyway, today I bring you something a little different and that is, a new blog!

Initially, I was not too thrilled about the idea, however, I believe that it's something I needed to do. Partly to get traffic going there so that people will be able to find my work a lot easier, but also just to write a little more broadly than what I do here.

This new blog is...
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Keyboard sensor and controls

Posted by Marius Oberholster on Wednesday, January 15, 2014, In : Quick Blog Tutorial 
Good day all!

Hope your week is going really well! Today's QBT is on using keyboard controls in BGE.

It is super simple and you're gonna luv it if you don't know it just yet:

(Pardon bad grammar, it is a very quick and rough example)

In order to control an object with the keyboard, you use the Keyboard Sensor and you set it up like this for example on a cube and add some things around it, so you'll be able to see motion:
Keyboard > And > Motion

Keyboard: set it for the up arrow
And: leave it as per ...
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Mouse control

Posted by Marius Oberholster on Monday, January 13, 2014, In : Quick Blog Tutorial 
Good day there everyone!

Today I'm coming at you with another QBT! Still on BGE; that page is really growing! JESUS is so good to us with all this free content! Just amazing!

We are covering, mouse control!

This is a bit of an off-topic of what I thought I was going to do, but this is also quite crucial to some games, so this may just surprise you.
   When using the mouse for control, we can do pretty much anything with it with logic bricks, except use it as a looking point. In other words, there...
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UV solution

Posted by Marius Oberholster on Friday, January 10, 2014, In : Tips 
Hey all!

Recently I was working on a tile example and I found something weird (this is in Cycles). I'm very used to Blender unwrapping well and having no problems with it's unwrapping, but there is one:

When your shape is too simple, with originally too few coordinates,
your unwrapping will not stretch or distort your textures along the unwrapping.


What I did find, very thankfully from above, is that if you subdivide it a bit, at least once, Blender has more points of reference and your UV will n...

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New tutorial

Posted by Marius Oberholster on Wednesday, January 8, 2014, In : Tutorials 
Hey all!

A special day indeed. A new game engine tutorial:

Particles

As you know, I did a QBT version of this earlier this week, but this is much more in depth than that one. I replaced that one with this tutorial on the game engine page. The scene is of course not included, because this tutorial is about a method, not modeling, or texturing or whatever.

This short 10 page tutorial, cover to cover, is here to tell you how to figure out how to add particles for your particular situation.

I just kno...
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The return of the butterflies

Posted by Marius Oberholster on Tuesday, January 7, 2014, In : Quick Blog Tutorial 
Hey all!

Yes indeed, they are making another appearance, but this time in QBT form!
You may remember them from an earlier post, but today I used them for one purpose; particles! Check out these simple examples:




As you all know, this is what you see in BGE when you click on particles:



Not very fun to see, but, there is a way to make particles happen in BGE and it is so simple, you are going to luv it. Of course it goes broader than below, but for the sake of letting you know, I want to post an adv...
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Volumetric simulation

Posted by Marius Oberholster on Monday, January 6, 2014, In : wip 
Hey all!

Let me just clarify that simulation here is literally meant. The game engine so far, does not contain volumetrics, but it does contain some things that can help you fake it, if you will, ie, simulate it.

I'm currently working on clouds and it looks great so far, but I think it can stretch far beyond just clouds. I would say that this method does require either a time lapse for a new scene or manual inserts to close the gap, at least initially.

For the moment, I only have this to show yo...
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First Blender video tutorial, yes

Posted by Marius Oberholster on Tuesday, December 31, 2013, In : Tutorials 
Hey all!

This has been on my mind and heart for quite some time and I am very very happy announce that the first Blender video tutorial is up! You can find it and hopefully future ones in the navigation on the far right.


This one is like a twist on the QBT I did a while back on having multiple UV unwraps on a single object. Very simple tutorial, but this one takes it in a different angle; using a UV unwrap to twist your textures to fit your shape's goal.

I hope this video tutorial blesses you im...

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Painting sculptural detail

Posted by Marius Oberholster on Sunday, December 29, 2013, In : Quick Blog Tutorial 
Hey all!

I was given the idea for this one, but I wasn't sure if it was going to work. Experience should've eased my mind on this one already. GOD has never shown me anything to write here that didn't work.

HE showed me that you can literally paint in your normal influence and I was like: "Really?! No..." and tried it on Saturday night and sure enough! You can!

Here's a video of what it looks like in action:

(~89 MB, Ogg)

Now, basically, you do exactly what you would, when you want to paint a text...
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Parental Rigging

Posted by Marius Oberholster on Friday, December 27, 2013, In : Quick Blog Tutorial 
Hey all!

Back with another QBT. Possibly the last one for the year, but we'll see what GOD decides on this.

Okay, so, if you're new to the Game Engine, but not Blender, you would've probably done rigging using the armature modifier. Unfortunately, most of the modifiers, have 0 effect or influence as soon as you press P to start the game.

I was wondering then, well how in the world do people then rig a character if you can't rig a character, until I was shown in a tutorial how to do it. It wasn't...
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Keep your shadow on

Posted by Marius Oberholster on Tuesday, December 17, 2013, In : Quick Blog Tutorial 
Good day all!

Coming at you with another QBT today and yes, we're sticking to the BGE theme! Hey, soon we may have all the stuff set-up to make an entire game, front to back! haha

Now, I know a lot of you are very familiar with texture baking and have learned that you can even bake other things, like shadows and ambient occlusion, but this is not always practical. For example, if your game requires real-time shadows, then you need a sun lamp with shadows enabled, in order to have them.

This pres...
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A new BGE Tutorial

Posted by Marius Oberholster on Monday, December 9, 2013, In : Tutorials 
Good day everyone!

I've been working on an amazing tool for the Blender Game Engine; a new tutorial! This one, is on Colours and Transparency in Actions!

- What does it talk about?
Kinda obviously just that, haha. I thought it was impossible to animate anything related to materials in actions until the code was added for it, but nope. It is very possible now!
Thank YOU JESUS for asking me to write this as well as giving a practical example in the tutorial below as well as for the one above! ...
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MercyMe - Shake

Posted by Marius Oberholster on Monday, December 9, 2013, In : General 
Hey all!

I'm currently working on a new tutorial that I really hope will surprise a lot of you like it did me, but while I'm working on it, I can't post any new content as there really is nothing to be posted that looks really good, haha. In addition, I am considering adding a shortcut for all the QBT's so far under the Blender Tutorials page, just like for the Blender Game Engine Tutorials page.

I do have something absolutely fantastic to share and that is one of MercyMe's new songs called Sha...
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Paper and art

Posted by Marius Oberholster on Friday, December 6, 2013, In : Just for fun 
Hey there everyone!

Today's post is one kind I have not been able to do for a while! So very excited!

Yesterday, a friend and I was talking about doing crumpled paper. Now, I was thinking he was talking about those balls of paper you make when you try to form an idea, then you don't like it, so you tear it off, crumple it and put it aside. But, he meant like paper that was crumpled then folded open again. Haha, anyway, so I said I would try it (before the misunderstanding was cleared up) and th...
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A quick tip - progressive scaling

Posted by Marius Oberholster on Wednesday, December 4, 2013, In : Quick Blog Tutorial 
Good day everyone!

Before I get to the tip, I'd just like to remind you guys that shared and liked the BGE page (which I really appreciate btw), that the URL to it has changed. So if you'd like to share the knowledge there and help others get started, just go here and share.

Thank you again!

Now, onto the tip. In the Game Engine, you have what is known as an action actuator. This tool allows us to trigger separate animations on characters, like crouching, ducking, rolling, etc. But! This tool ca...
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Anti-aliasing with NVidia and Blender

Posted by Marius Oberholster on Monday, December 2, 2013, In : Quick Blog Tutorial 
Hey all!

This post is a bit more toward the game developer than the gamer and that is anti-aliasing in Blender's Game Engine.
Nvidia has in it's control panel, something called: "Let the 3D application decide". While this may work for exe games, I found that on my PC, this does nothing with Blender and keeps it as aliased as the day is long, haha.

In order to fix this, you have to make the card's control panel decide the quality level, and from there, Blender can turn it off or on, however it is...
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Quick notice and a big something

Posted by Marius Oberholster on Thursday, November 28, 2013, In : Tutorials 
Good day all!

I haven't been able to make many posts these past week and there are various reasons for it; from weather to connection upgrades. You name it, haha. Currently, I am very very thankful to be able to let you know that there is another BGE (Blender Game Engine) tutorial up! This one, on the toon shading from a few weeks ago.

I was given this name for it: Toon Style Made Simple
Sounds like it has to do with dressing cartoon characters, but I think it's very clever. This is the cover:

Ob...
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A little news

Posted by Marius Oberholster on Tuesday, November 26, 2013, In : Blender News 
Hey all!

For those who haven't seen it yet, the new Caminandes video has been released a week or so ago. It is called Gran Dillama. I hope you enjoy it too:



In short, I also changed the home page a bit. Before, I used images to link to the main areas of the site, but the logistical nightmare of getting those done everytime I add or change something, just makes it not worth the effort at all. So! I was given this fantastic idea:
- Remove the grass icon, make it separate and resize it
- Use actual ...

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Caves, how are they made

Posted by Marius Oberholster on Saturday, November 23, 2013, In : General 
Hey all!

I watched and did (for a change) one of Andrew's tutorials yesterday and it was a blast. I struggle intensely in getting the crystal how I wanted, but through a lot of leading, it is how I want it and, I hope you give it a try as well. Naturally, I just finished a book on Procedural Textures, very appropriately named, Procedural textures, and so I was not about to download the textures. Instead, I did the whole thing, from displacement to color, etc, all procedural textures in Cycles....
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Toons, the conclusion_haha

Posted by Marius Oberholster on Friday, November 22, 2013, In : Blender News 
Hey all!

Looks like we're 5 for 5 this week!! Amazing!! Huge blessing! Only 3 posts on tooning though.

Now, today is a really special day in regards to tooning, because, we have been working on this fantastic topic all week. With a lot of grace and teamwork, we got a spectacular result and learned quite a bit. So, let's recap.

When we started the week, I shared a very comic-like style with you all, focused on normal influence of the ramp in both Diffuse and Specular options. It looks fantastic, ...
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Continuation: The toons

Posted by Marius Oberholster on Thursday, November 21, 2013, In : Quick Blog Tutorial 
Hey all!!

Today is a bit of a follow-up / QBT post based on yesterday's with the tooned monkeys. After yesterday's post, I worked on doing a final monkey (no textures, so the lines are limited) and this was the result:


(there are three lights in the scene, the monkey isn't crazy, haha)

I like the result a lot! I do rather which that around his ears the lines were more prominent and that anti-aliasing actually responded on my PC (I think it's something set on my graphics card that is preventing i...

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2D without freestyle, for the Game Engine

Posted by Marius Oberholster on Wednesday, November 20, 2013, In : General 
Hey all!!

3 for 3 this week so far, hahaha!

This week, I was on the Blender Game Engine group and I saw someone asking how to do a toon material for a game. I thought it would be insanely complex, requiring an extra mesh or whatever, but you can get a pretty cool look, is, just by using the material options:


As you can see, we have two very similar shapes. The one to the top left is low-poly and the one to the right is, high-poly. Naturally, the high-poly looks nicer, but with a little fine tuni...
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Camera object

Posted by Marius Oberholster on Monday, November 18, 2013, In : Quick Blog Tutorial 
Good day there everyone!

Coming at you with another QBT. This one, is also on the Game Engine, but specifically, how to you make the camera follow a character, car, etc.


This is so simple, you're gonna luv it!

On your game-play scene, where the game takes place (haha), add to the camera there a setup like this:
Always > And > Camera

The Camera Actuator looks like this:
Nice and big, haha

- The Camera object, is what it will focus on (remember, you have to be in the camera view in order for this to w...
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New tutorial, a wip

Posted by Marius Oberholster on Friday, November 15, 2013, In : General 
Hey all,

I'm currently working on a new free tutorial and I'm really jazzed about posting it. Simply stated, it is how to make a speedometer and link it to a specific object. The same technique will be applicable in many other ways, but I'll add that in the tutorial :D.

Because of this work, I may not be able to enter the current Blender Guru Competition, but if I am able to, I would like to take a different approach and give you a behind the scenes type look of how I work.

Anywho, hope you get ...
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New Blender Guru Competition - Christmas

Posted by Marius Oberholster on Thursday, November 14, 2013, In : Blender Guru Competitions 
Hey all!

This morning Andrew sent out the e-mail for the new Blender Guru competition; Christmas!

Super excited and I have currently pretty much no clue as to what to do, haha. Well, not no clue, I do know the theme, haha.

Anyway, check it out and hopefully we'll see your work there too!

Here is the link to the competition, rules, inspiration etc.

Have a great one and remember to watch the time zone Andrew uses. If at all possible for you, to be sure you are on time, submit at the latest your imag...
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BGE - When falling, and falling, and falling and falling

Posted by Marius Oberholster on Thursday, November 7, 2013, In : Quick Blog Tutorial 
Hey all!

This is a seriously common problem and one that could definitely use a QBT. I honestly thought I needed a script for this, but oddly enough, without panicking, haha. But, you don't need a script for it!

So, today, I'm going to tell you how to restart your scene, if your character falls off an object, passed the point of no return. I am including a finished Blend at the end of this post (some prefer it and I know it has helped me to look at a finished file). Here's what it looks like, t...
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New Blender website

Posted by Marius Oberholster on Thursday, November 7, 2013, In : Blender News 
Good day everyone!

The redesign of the Blender website has been going on for a while, but, it was posted recently and advertised through the Blender Institute's FB page.

I really like the re-design. It is a bit easier to navigate than before, imo, and I really like the white. The store seems to still look the same, but I'm sure there is a solid reason for that, as it is one of the Blender Foundations' sources of income.

I totally recommend you check it out!
The URL, written out is:
http://www.blen...
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BGE - My actions went MIA

Posted by Marius Oberholster on Tuesday, November 5, 2013, In : Quick Blog Tutorial 
Hey everyone!

New week with a new QBT (Quick Blog Tutorial)! Yes, I know it's Tuesday, but a post a day is a bit intense, haha.

Anyhow, coming at ya with another QBT on BGE (Blender Game Engine) and today we're talking about Actions, yes.

Actions is a way we can use preset or predone animations sequences in games. A character doesn't crouch for a crouch modifier, no, it has to be animated so you can stick that animation to the sensor (like a key press or an event of some sort). But, in the newer...
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BGE - Overlay scene

Posted by Marius Oberholster on Friday, November 1, 2013, In : Quick Blog Tutorial 
Hey all!

Coming at ya with another QBT relating to the Blender Game Engine. This time, we're discussing a scriptless solution to the information mismatch we get when we have more than one scene on-screen. So here is something you may have tried and found out it didn't work (please let me know if this is a bug we can report).

In order to use a text object to display information, you use the property actuator to copy an attribute to the, writing space, if you will, of the text object, but, while ...
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Dat Vector Blur

Posted by Marius Oberholster on Tuesday, October 29, 2013, In : Quick Blog Tutorial 
Hey all!

What is Vector Blur? Simply stated, it is quick way of adding motion blur to your Blender projects. When you move your arm quickly, you basically only see a blur, you don't see the pores, fine hairs, watch (if you wear one) etc. If you do see those details (in a video), it is because there is no motion blur. It behaves like a single high-speed photograph.

Back on point though, I was given the idea for this one while working on the tutorial from the other day; the one on camera shaking....
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Modifiers in the graph editor

Posted by Marius Oberholster on Monday, October 28, 2013, In : Quick Blog Tutorial 
Hey all!

First off, have a fantastic new week!
Secondly, I'm coming at ya with another QBT! Modifiers in the graph editor!

I like exclamation points, haha. Anywho, there are various uses for these modifiers, like looping a short animation sequence, like a walk cycles or editing one like making a camera shake as-if handheld, like in the examples below.

This one is of the camera animation without the modifiers:

(I added a little compositing just to enforce the camera-ness of the example)

This one is ...
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Game Engine - Animated textures

Posted by Marius Oberholster on Tuesday, October 22, 2013, In : Quick Blog Tutorial 
Hey all!

This is just so much fun! I was so surprised to find this out and I am super jazzed to share this QBT with you today!

These passed few weeks I've been blessed to be able to learn more about Blender's game engine or the BGE (Blender Game Engine) and on thing in particular that fascinated me. Also fairly puzzling, but cool nonetheless; animated textures. Basically it enables you to have constant movement throughout your games for things like water, grass, lava, etc. and even beyond that,...
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Default project?_huh

Posted by Marius Oberholster on Friday, October 18, 2013, In : Quick Blog Tutorial 
Hey all!

Today I bring you a QBT that I find incredibly useful and yet it works for you, passively; the default project in Blender.

When you open Blender, it opens with "factory" settings, which is usually a camera, cube and a light with either Cycles Render or Blender Render as the default engine. Also, most of the Add-ons are turned off, so your functionality is a lot less varied.

Here's where it becomes helpful; you can change this default project.

It is very simple and here's how:
- Open Blend...
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Blender UI Proposal

Posted by Marius Oberholster on Thursday, October 17, 2013, In : Blender News 
Hey everyone!

Here you go! Andrew's proposal for the Blender UI (user interface)! In the YouTube description there is a survey to answer, but to make it easier for you all, I will link to everything in this post. Just see the end of the post for a collection of links; a post-map if you will.

The proposal (not the movie, haha):



Description:
"Published on Oct 16, 2013
Read the post: http://www.blenderguru.com/new-blende...

This video outlines my proposed solutions to the current UI
problems addressed ...

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New 3D Tutorial

Posted by Marius Oberholster on Tuesday, October 15, 2013, In : Tutorials 
Hey all,

Super excited to be sharing this with you today! The new 3D tutorial is finally up!!

Just to show you what it can do, I made a little reel:


You can get the tutorial here!

Remember that this is a speed method and far from perfect. It is strictly applied in the compositor and can produce a result in a matter of seconds (depending on your compositing complexity and resolution).

Origin of this method:
For a long time, I was being taught how to use procedural textures and through that, I learne...
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Warning warp

Posted by Marius Oberholster on Tuesday, October 15, 2013, In : Tips 
Hey all!

Today I can give you a tip. While I mentioned it earlier, I wanna reiterate this:
- Warping is not a solid state influencer, in other words, as the camera moves, so does the warping. This plays to your advantage, as it can be used for various ice effects without having to use reflections.

Here are two examples:

Waterfall - Best example


Purposeful example


Without warping (see the difference)

Hope this tip showed you the solution to some of your projects' problems, if you've seen some odd stu...

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30 Likes!!_

Posted by Marius Oberholster on Wednesday, October 9, 2013, In : Social day 
Hey all!

Today is a milestone for the Facebook page; 30 Likes. If you have liked the Facebook page or have ever shared, subscribed, liked, +1'ed or tweeted anything relating to Panther Dynamics:


It references specifically the Facebook likes, but it is a thanx to everyone who reads, subscribes, shares, +1's, tweets, likes, etc. Thank you!

Hope you all have a wonderful day and like Oliver always says: "Happy Blending!"
PS, he has a new tip online. Check it out!

Thank YOU!!!!!!

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Blender has an auto-save?!

Posted by Marius Oberholster on Tuesday, October 8, 2013, In : Quick Blog Tutorial 
Hey all!

I've seen that Blender has this option in the File button, but I've never known how to use it, until Andrew showed it in his second video on Blender's interface (please answer his surveys in the video descriptions on YouTube).

By default, from what I recall, this feature is turned on and does an auto-save every 5 minutes. These are, according to Andrew's video, stored in either your temporary files or the Blend1 and Blend2 files you see where you store the original project.

Thankfully, ...
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Unwrapping a fountain

Posted by Marius Oberholster on Friday, October 4, 2013, In : Quick Blog Tutorial 
Hey all!!

Today is a bit more lengthy, but it's still a very very quick technique; unwrapping a fountain!

This is a very quick example of what you can do with this:


Note: The entire scene is comprised of procedural textures, even the fountain and the water's animation


Now, let's get to it:
> In order to unwrap our little fountain (the water spout that is), we insert an open Cylinder mesh, pres NumPad1 to go to front view and unwrap (U) it to Cylinder projection:


> Clean up your unwrap. Usually, in ...
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Point density, that great miss

Posted by Marius Oberholster on Monday, September 30, 2013, In : Quick Blog Tutorial 
Hey all!

I'm sure many of you have heard of this feature, but you have absolutely no clue as to how to use it. I was there and I'm still learning some cool stuff about it; even today (the day I started writing this post; yes, sometimes it takes more than a day per post due to render times for examples)!

Now, just to show you some examples (click on them for the videos), I rendered some more practical projects and listed them below:


(ignore the cliff material's moving; it's caused by the texture ...

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My world is showing a message

Posted by Marius Oberholster on Thursday, September 26, 2013, In : Quick Blog Tutorial 
Hey all!

That message is a distinct "Ooo". What does Ooo mean? Out of order, haha! There are two solutions, but first some background.

Since a few official releases ago, the world in Blender Render has gotten real squirrely for my projects and I don't know whether when it worked right it was a bug or whether they want it to do this? It'd certainly be strange if it were broken before, hahaha! I set up a basic scene to deal with this problem, which, to my surprise, wasn't a problem at all; my met...
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A little bright I would say

Posted by Marius Oberholster on Tuesday, September 24, 2013, In : General 
That is, to stare into the sun, haha.

Hey everyone,

Today I get to share a little sun glare I've been working on last night. It's not exactly what I wanted to achieve, but very close and I am very happy with this as a sun glare (what I wanted would fit a shiney metal glare, not the sun)!


(Click image to see this in action, fast and slow)

This was quite a challenge to make, though I was shown the basic idea quite a while back. Only yesterday HE showed me how to do it properly. I am very very happy...

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Rain can splash

Posted by Marius Oberholster on Monday, September 23, 2013, In : Quick Blog Tutorial 
Hey all!

I was given this assignment and I did not know how to approach this. I had an idea of how I would've like to do it, but that didn't workout at all the way I wanted it to. What am I talking about? Check this out first and I'll tell you:


(Click image to see animation; opens to new tab in FireFox)

That's right!! You can make rain drops have a splash in Blender without having reactor particles. How? Dynamic paint!
Unfortunately, this is a feature that is a bit much for an easy QBT, so for th...
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Black light in Blender

Posted by Marius Oberholster on Friday, September 20, 2013, In : Quick Blog Tutorial 
Hey all,

Coming at you with another Quick Blog Tutorial on black light in Blender Render! Here is the result:


Click the image to see it in motion; opens in a new tab on FireFox

I don't know how many know that you can actually do this in Blender, but I only found out while writing the book. GOD wanted me informed about where the textures apply and how to make them visible, but for this specifically, HE hadn't given me any practical application apart from possible caustics on stationary objects, l...
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Boost a render

Posted by Marius Oberholster on Thursday, September 19, 2013, In : Tips 
Hey all!

Writing these tips take a whole lot longer than I thought they would, hahaha. Today's is a quick one, but wow, can it boost a render!

Many times, we have a render that just does not cooperate. Though it looks cool, it still ends up being a bit too dark, like this one:



In these instances, we need a level boost of Brightness and Contrast, but there is a node for Hue Saturation and Value. Value is a great level booster of the Brightness and Contrast. You can find it under the Color categor...

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Some tips for added realism

Posted by Marius Oberholster on Monday, September 16, 2013, In : Tips 
Hey all!

I'm not someone who specializes in realism, but I have noticed some features in Blender Render that I have been very happy with in getting me closer to realism and I'd like to share some of them with you. Remember, most of these apply to Cycles as well and also to traditional arts!

- Ambient Occlusion (AO)
A strange corner shadow phenomenon I've never really seen much of in real life on the intensity that Blender can produce, though it is a fantastic boost, even on a low setting, set on...
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Multiple unwraps

Posted by Marius Oberholster on Friday, September 13, 2013, In : Quick Blog Tutorial 
Hey everyone!

Comin' at ya with another Quick Blog Tutorial, or QBT :).

I've been sharing a little on the compositor, but this one is part of texturing, so you don't need the node editor to test this one out! Feel free to, but you don't need to.

Here's just a little example that it works (a plane with 5 faces):



I don't know if you knew this or not, but you can have more than one active UV on a single object in Blender Render too. I didn't know it and I'm sure most of you didn't think it impossibl...
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Normalization

Posted by Marius Oberholster on Wednesday, September 11, 2013, In : Quick Blog Tutorial 
Hey there!

Good day and welcome to this Quick blog tutorial! (will make a logo later, so they'll be easily identifiable by more than just category)

Now, today's little tip applies again to the compositor (a place everyone seems to luv chromatic aberration, haha).

I'm sure many of you, if not all, have used a digital camera.
   Everyone who has used one, knows that it's light sensor can adjust it's sensitivity to what it is seeing. For example, if you put it's focus on a lamp, it will darken the i...
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Compositing is essential

Posted by Marius Oberholster on Tuesday, September 10, 2013, In : Quick Blog Tutorial 
Hey everyone!

Today I give you another freebie :D! This one is on compositing, but specifically making hot metal glow an react to heat. I actually made this for a friend a few nights ago, who didn't know how to separate one material out of everything for compositing and I made this for him and he showed me a great way of making electricity or bolts (however you want to phrase it).

Just to show you what the file makes, you can check this animation.

But for the sake of speed, here we have composit...
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Texture baking, basically

Posted by Marius Oberholster on Thursday, September 5, 2013, In : Tutorials 
Hey all!

Today I am enabled to bring you yet another tutorial! Who's as excited as I am? lol

I'm gonna let the image intro this one:


That's right! Basic Texture Baking!

Texture baking, what's that?! Simple, in Blender, you have what is known as procedural textures, node textures and a feature called texture painting. These features all have one thing in common; Blender. I can't export a model to another 3D program, unless I bake my textures or make them externally. While texture painting is easil...
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Nasa is being very generous

Posted by Marius Oberholster on Saturday, August 24, 2013, In : General 
Hey all!

Today I would like to share a little something I got from one person that got it from another person, that apparently found it on NASA's website. What is this thing? Free 3D models of various spacey stuff!

Obviously, I just really wanted to give this a go and I believe GOD gave me a quick chance to try it and this was the result (after HE had me fix the textures, but more on that later):



Obviously, I
'm no expert on these things and have never seen their bases...

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That's not snow lol

Posted by Marius Oberholster on Friday, August 23, 2013, In : The Gospel 
Hey all!

Today I believe GOD wants me to share a render and creative error on my part. I didn't ask for GOD's input on this and this is what happens when we don't, hahaha!

Back-story. As you all know, I am working on matching images for the sonnets from the 4 seasons. This one, is for the first sonnet of Winter. While quite a challenge to make a scene like this work, I thoroughly felt the challenge and wanted to through a tantrum. I wanted to add snow to the scene in the form of halo's. I belie...
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Wood

Posted by Marius Oberholster on Thursday, August 22, 2013, In : The book 
Hey all!

Today I want to share with you the background in focus. This has three purposes:
1) I believe GOD wants me to share this
2) To show you that procedural textures look great, even close-up and
3) To show you one of the techniques in the upcoming book

Now, here is the image:


You can't see a lot of knots here, really, but I didn't want really high contrast in this image, however, you can see one and some hints of where there would be. For example, the top layer of planks, big one, lower left c...

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4 Seasons - Spring and Summer

Posted by Marius Oberholster on Monday, August 19, 2013, In : General 
Hey all!

As you all know, sometimes weeks go by without me uploading any new pieces. Many times, I am actually quite active on work in that time and here is a post to show you some pieces I've been working on.

Everyone is familiar with Vivaldi's 4 seasons. I found on Wikipedia, that there are some sonnets that accompany every movement. I do not believe that Vivaldi wrote them, as there is a reference to Bacchus. If he did, that's between him and GOD, but I don't agree with it. Thankfully, there...
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Time will be no more

Posted by Marius Oberholster on Thursday, August 8, 2013, In : The Gospel 
Hey all!

This one developed in a funny way. Not like ha-ha, just different than most works, which are planned pieces, not just growing into something.

I experimented with rigid body physics in Blender yesterday and while I got some okay results, I need to learn about the constraints for these kinds of physics options. While they are extremely useful, I don't know how to use them just yet, lol.

Anyway, after trying this and trying that, I just didn't get anywhere, until GOD suggested I use what I...
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Blender Guru Competition time again!

Posted by Marius Oberholster on Friday, August 2, 2013, In : Blender Guru Competitions 
Hey all!

It's been a while since Andrew posted a competition, but yesterday it was announced again! This time, he took to the social networks for a theme suggestion. While he has done this in the past, this was the first time I saw this too as a prevailing theme suggestion, along with sci-fi and a few others.

For this edition, we have a more historical approach; Ancient Civilizations! A very broad theme indeed and many many things can pertain to it, but the best part is, your work just has to r...
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New profile pic! A good face lift!

Posted by Marius Oberholster on Thursday, August 1, 2013, In : General 
Hey again!

Wow, two posts in one day! Like that a lot! Anyway, on the Panther Dynamics FB page, I say I aim to design right the first time, yet for some reason, I left my profile picture in a dismal state. Unacceptable! If this service is to glorify GOD, it has to be done right and so, here is the new profile picture:



It's high time the standard gets a bit of lift on the overall presentation. If the standard is low, the income will be low and that is just not okay, lol.

Hope you all have a fanta...

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C'est un mushroom!

Posted by Marius Oberholster on Wednesday, July 10, 2013, In : Tips 
Hey all!

Just practicing my French a bit, lol. Here is a mushroom a friend challenged to me to make! It was such a difficult thing to do and I smugly thought: "this will be easy", lol. Famous last words I guess, lol. The Word also says that pride comes before a fall, so this one put me back in my proper place really quick. Thank YOU JESUS!

Here is the reference image I used.

Anywho, here is the final:


What made this image very difficult came down to a few things:
 - Little bits on the top
 - Colora...

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Glossy Black

Posted by Marius Oberholster on Monday, July 1, 2013, In : Tutorials 
Hey all!

A very much requested material (not requested from me, but definitely requested a lot) is a glossy black. And here is how you can make it in Blender Render as well as Cycles Render.

On Cycles Render, it is the easiest thing! Just add a new material to an object or area you want a glossy black and apply this to it:


(Thanx to Bizla from BA and other people who suggested the Mix node)



Blender Render is a bit more complex, since it is not as physically accurate as Cycles. So, I want you to c...
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Polar bear

Posted by Marius Oberholster on Friday, June 28, 2013, In : General 
Hey all!

Been working on some things and so haven't been posting as much as usual. But I know you'll luv this one!

A few weeks ago, I received the idea to make a polar bear, sitting on ice, with his paw in the water, but with a very painterly look. That, I believe, was just to show the image had to be simple.

Anyway, having the idea, I started off for MorgueFile to go get reference and there were some stunning shots!! Remember to always check the licenses of the photo's. Very important.

So I want...
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Blossoms

Posted by Marius Oberholster on Saturday, May 18, 2013, In : Tutorials 
Hey all!

Been almost an entire work week and nothing... tisk tisk, lol. No kidding. I'm sure you are all gonna luv this one and it includes a bit of a wallpaper that you can use as well.

Today's is about Andrew's latest tutorial on Cherry Blossoms. Absolutely beautiful stuff!

Even though it is an amazing tutorial and I still need to finish watching it, I really adore the slide version he adds these days below the video. Never replaces story time though :) !

Also, I wanted to take it further than ...
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Turbo Bible

Posted by Marius Oberholster on Tuesday, May 14, 2013, In : The Gospel 
Hey all!

I've been rather quiet lately for quite a few reasons, but one big one is a fantastic offline Bible reader and study assistant. A friend of mine has been working on it for a bit and asked all who could inside and some outside of our prayer group to test it out and give suggestions of what we would like to see and long story short, we have this incredible free tool! Came in handy for me too, so I really do hope it does for you as well.

Here is a screen shot:



To download, you can check ou...

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Remember two posts ago, the sea?

Posted by Marius Oberholster on Thursday, May 2, 2013, In : General 
Hey all!

I've worked on that special project over the last weekend, like intended, but I am still not completely satisfied with the final result, but that's only because this was an experiment. Here are a few frames as it progressed on a feature called, Dynamics Paint:

When I started, it was because GOD gave me an idea of how to do the foam, but I had never worked with this feature before and had to watch some tutorials to learn how it worked and some of the stuff that can be done and I particu...
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Something different

Posted by Marius Oberholster on Tuesday, April 30, 2013, In : Tips 
Hey all!

Yesterday afternoon I wanted to do something different, so I started playing around with the tooning features Blender already has, before Freestyle becomes official. I want to know what I can use to add effects and so on, if it is required initially :). Also, I see many renders don't maintain a solid line scale to decrease detail as an object becomes smaller in relation to the frame. For example, look below at the Suzanne in the background.

So, I tested it with Suzanne:


This combines va...

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Finally back to doing something, lol

Posted by Marius Oberholster on Friday, April 26, 2013, In : General 
Hey everyone!

I am still editing on the book, but this last week has been garden work like never before and today I took some time off to just do something fun (was so tired I fell asleep whenever I sat down, lol).

Anyway, I am working on something with the ocean modifier (not specifically for the ocean modifier, but it may certainly apply), but first I had to get a material in Cycles that I would be happy with and this was the result:



While it may be far too dark in this scene, it is really not...
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Entry finished! (^^,)

Posted by Marius Oberholster on Wednesday, April 17, 2013, In : General 
Hey all!

I am very glad to report my Blender Guru competition entry is in and I am extra nervous about this one; animation.

I went more for a non-typical animation, but still counts and I really hope you all will like it a lot. I would like to post it when the competition has closed (29 April 2013, 23:59 GMT) and the winner has been announced (two days on). So please be patient until then.

On the upside, after around 4 days of rendering, it means I can get back to editing the book (oh yeah!). I ...
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Edit in progress - - - -

Posted by Marius Oberholster on Tuesday, April 9, 2013, In : wip 
Hey all!

As you know, the book is in it's editing stage and I have to say, I've had some moments where I couldn't follow it, hahaha. Thankfully, when taking the time to go through it, I found that things do work out if you are familiar with Blender. Today I tested the run-off part of a tutorial and I am happy with this quick result:



The above is completely done with Cycles and procedural textures (100 samples) and I think it came out really well. I did however find a flaw in this section that d...

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Blender render still great!

Posted by Marius Oberholster on Thursday, April 4, 2013, In : Tips 
Hey everyone!

Today I want to give a free tip again. Many users may think that because development ceased on Blender Render, that it is now obsolete. While it doesn't have certain features, I really still enjoy this engine and find it surprisingly powerful when used with the compositor.

This tip is about transparency in Blender Render!
There are three types in this case and I have honestly never used the Mask one. Tried once soon after starting with Blender, but I don't really know how it works,...
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Bricks that go crack

Posted by Marius Oberholster on Wednesday, April 3, 2013, In : wip 
Hey all!

Been editing the book (yes, it is that far along, can you believe it?!) and along the way I've encountered some really strange paragraphs, lol. This morning was almost like an entire section. In the Ruin tutorial, I explain how to make cracks and how to add them to the ruin and I was reading this section and going "wha'?!", hahaha. Anyway, I thought let me just open Blender and work this section through and see what I get and I really liked the result, so I thought I'd play with it a ...
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Some new features in Cycles

Posted by Marius Oberholster on Tuesday, March 19, 2013, In : General 
Hey all!

Busy with some things on the book, but all the tutorials for it are done, so I don't really have much of an image to share today, so I thought I'd update you all on how Cycles is growing.

Cycles is the relatively new render engine native to Blender. It is by far more realistic than Blender Render, but also a bit more difficult to work with, especially for new users and those that avoided the Node Editor like the plague. In it's initial phases it was not only so unpractically slow that ...
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Two things

Posted by Marius Oberholster on Friday, March 15, 2013, In : General 
Hey all!

 - First South African Blender Meetup

So tonight was the first South African Blender meetup and I couldn't attend (didn't know it was happening until tonight, LOL). Anyway, the whole purpose of it, was to discuss what to do for a meetup over here that would make sense for locals (such as workshops, just hang out, creating a movie as a group, etc.). Whatever the outcome, I would really like to know. You can keep an eye on the Blender Nation feed found at Blender.org for updates on more ...
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The difference

Posted by Marius Oberholster on Tuesday, March 12, 2013, In : Tips 
Hey peoples!

During a tutorial I found that in some cases, it is actually better (and faster) to use physical detail than it is to use textures.

It works a bit like this:
____________________________________________________
small object------>------>------>------>------>------>---Big object
physical>physical>physical<mix>texture>texture>texture

So when you are doing something like trees or bushes, try physical detail first and see if that works for you.

Here is a mix of physical detail and textures:...
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Oh look, stairs!

Posted by Marius Oberholster on Saturday, March 9, 2013, In : General 
Hey everyone!

A bit of a late post, but something cool! Recently I receive the theory that you can make a spiral staircase from a single step, a cylinder and few modifiers. The great thing is, you can!


Obviously, this does not include the railing, but, you can add it. I've tried to add one, but this was the best I got in the time I played around with this:

Needs some adjustment, no, lol.

Anyway, how you do it is super simple:
 - You model a step (flat plane, otherwise it will distort later)
 - You ...

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Tiles down, trees up

Posted by Marius Oberholster on Friday, March 8, 2013, In : General 
Hey all!

Only started the tree tutorial and almost finished. Yey!

Has been quite a bit of work and I am really jazzed about the result. In it, you will be shown how to do a little something like this:


I like this image a lot and I made like two other compositions, but this one just worked the best for the tutorial. While this is merely a proof of concept, I leave it up to you to really push it further in making it work in your scene (I don't have a scene requiring trees right now, so there is no...
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Hey there, long time no see

Posted by Marius Oberholster on Tuesday, March 5, 2013, In : Tutorials 
Hey everyone!

Missed posting and really thought about the blog a lot, but I finally have the time to get back to the book again.

Had some big projects unrelated to Blender or visual stuff and it has really taken up a huge amount of time, but the last project was wedding pictures for a friend of mine. I was not the official wedding photographer and I would really like to say thank you to him and his team for a smashing job of directing them. Without their hard work, my pictures would probably ha...
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Update on the earlier post

Posted by Marius Oberholster on Wednesday, January 23, 2013, In : General 
Hey all!

Here is the update I was talking about earlier today that I was hoping to make. It literally just finished rendering:

(render fresh from the Cycles Render oven, lol)

As you can see, it looks a lot better than it did without the grout in the joints:


I really like this tutorial a lot, and I know you will too!!

Have a great one!

Thank YOU!11

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Continuation

Posted by Marius Oberholster on Tuesday, January 22, 2013, In : General 
Hey all!

After continuing working on the tutorial, I found that there was a snag, thankfully now fixed, in regards to the joints of the walls, ceiling and floor. This too has been fixed as well as discussion on how to create that uneven look. Hope you like this preview:


(prior to the joint fix)

I added the orange ball to show the mat finish I added for the tiles that don't form part of the feature wall. Yet even there is very little gloss. Also, the tiles are actually a lot more square, but foca...

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Feature wall

Posted by Marius Oberholster on Monday, January 21, 2013, In : wip 
Hey all!

Been working hard on the tile tutorial and today I can actually show you an example from the tutorial itself. When you go through this one, you'll be shocked at how simple this truly is, but that's later. Here's the sample from the tutorial:

As you can see, this is for a feature wall, but currently it lacks vibrancy, because it is in a limited lighting area. Anyway, you can tell that the tiles don't gloss like they should, but I have an idea of how to fix that.

I hope you are still look...
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Update on tiles - example

Posted by Marius Oberholster on Friday, January 18, 2013, In : wip 
Hey all!

Here is a practical example of how the tile tutorial would work for you.

This is what happens if your unwrapping is out and you try tiling:

While the displacement is in such a state that I am fairly happy with it, the tile sizes are most certainly not. Just look at the difference between the hallway leading to the platform. They are almost half the size and that does not work right for what I want in this scene, so I had to unwrap it in a more custom way.

It then came out looking off a f...

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Tiles

Posted by Marius Oberholster on Monday, January 14, 2013, In : wip 
Hey all!

I've seen people using tile textures, but some were not properly cropped and created some thicker grout lines and that does not bode well for realism. There are solutions with procedural textures and in the book I explain two of these. This represents the easier of the methods:

As you can see, the floor is almost perfect, but still has some irregularities (examine the grout lines and you'll see they are not perfect, because they shouldn't be).

The second method builds on the first and g...

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A bit later, but still the same day

Posted by Marius Oberholster on Friday, January 11, 2013, In : General 
Hey all!

Yesterday's post was early, and this one a bit later, haha. Thankfully still the same day though.

Today marked the completion of a tutorial and this is the final result:

Absolutely a joy to work on this and I think they even work like this as a group.

I hope you all like it as much as I do and that you're also looking forward to the book.

Thank YOU!!!!!

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An example

Posted by Marius Oberholster on Thursday, January 10, 2013, In : wip 
Hey all!

This post is sort of linked to the first in terms of what you can do with procedural textures (quite a bit to say the least). This one, is about a touch of realism mixed with formalism (in the sense of adhering to recognizable forms, not expression through form). Here is what I mean in English: the picture depicts something real that does exist, so it is recognizable, yet it is not photo-realistic, but more stylistic.

In this case, the moon:


This, like the previous posts, is all contain...

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Another peek

Posted by Marius Oberholster on Tuesday, January 8, 2013, In : wip 
Hey all!

I've been working on another part of the book this morning and made this as a demo:


This part is all about art and being creative with procedural textures. So that is a yes, all three are made using procedural textures (^^,)! I like to call this set: Growth.

Remember, you can also go more literal on it:

This set is simply called: Stages (looks like some sort of planet or star in it's different stages of it's life cycle).

Anyway, I am not typically a fan of abstract, but since the photo-re...

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Particles+Collision vs BulletPhysics

Posted by Marius Oberholster on Friday, January 4, 2013, In : General 
Hey all!

Today was a bit of experimenting. The game engine has what is called Bullet Physics. It is what it needs to tell the software that this object is heavier than this one, this one is touching ground here, this is in the air over there, etc.
Now, this system is far more accurate and versatile than what is currently physics options in Blender Render or Cycles Render mode. There, the closest you get is the soft body simulator.

So, today, I wanted to find out how to bake a bullet physics anim...
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Just something fun

Posted by Marius Oberholster on Thursday, January 3, 2013, In : General 
Hey all!

Was a bit under the weather today, so I took the day to just make something random and here it is:



I played around with the remesh modifier. One of it's features is the ability to make a mesh pixelated (or block) in appearance. Everything in the scene has been made that way, except the lighting, because this is Blender Render, not Cycles. The composition originally left a bit to be desired, so I quickly changed it. This is how it was:



I think this project would make a cool wallpaper, bu...
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Hello from 2013!

Posted by Marius Oberholster on Tuesday, January 1, 2013, In : Tutorials 
Hey all!

Hope you all had a wonderful Christmas time and a great new year. I wish everyone a very blessed and happy 2013 and even beyond!

Getting back to work has not been hard. In fact, thankfully, I am almost finished with another part of the book. I am really hoping to get it done before my birthday this year. That would rock!!

As a sneak peak, I screen-capped this little low-poly log I made as decor for the section mentioned above. While I don't explain in the book how to make the log (I lea...
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Christmas 2012 Entry

Posted by Marius Oberholster on Monday, December 24, 2012, In : Birthdays 
Hey all!

I always wait until the results before I post my image (since I can't post it in the thread). This year's entry is, imo, quite an improvement on last year's.

Here is last year's:


Here is this year's

Reference for the sharks' shape - NOAA:
http://www.nmfs.noaa.gov/pr/species/fish/scallopedhammerheadshark.htm

As usual, the entire scene was done using procedural textures in Cycles and it came out well, but most important was the concept; first Christmas as part of a sea colony.

You can go the ...

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Back to the book

Posted by Marius Oberholster on Friday, December 21, 2012, In : Birthdays 
Hey all!

I have been off the book for a while now, working on the Christmas competition entry and playing around with other stuff in Blender, but I am really hoping to get back to the book today.

There are only a few tutorials left to be written and then it can be edited and published. Seems like only yesterday it was under a hundred pages, lol.

Anywho, if I do not post anything over the next few days, it is for a few reasons, but mainly
 - CHRISTmas - The day we celebrate JESUS CHRIST's birth (n...
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Forgotten tip and something else

Posted by Marius Oberholster on Thursday, December 20, 2012, In : Tips 
Hey peoples!

Forgot to mention yesterday that you can use particle age to define transparency as well as emission and emission color. This what the rocket's flames part looks like:



(left is the birth and the right is the death of the particle).

Back to the something else I mentioned earlier. I wanted to know where there could be rigging and softbody physics and the two work well together, so I made the following:

These are three poles, with cloth stretched between them. A screen if you will, but ...

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A few tips on point density

Posted by Marius Oberholster on Wednesday, December 19, 2012, In : Tips 
Hey all!

Been playing around with point density a tiny bit these passed few days and it has been fun, but the main goal was to get a sense of what you can do with it and how to set it up, so today I bring you some of those findings:

Working tips:
 - You can have more than one particle system working in the same volume shape without them all adhering to whichever one's color rules (still fuzzy on how customizable they are. For now, I just worked with grey.).
 - You have to make sure that the parti...
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A rendering tip that can save you hours

Posted by Marius Oberholster on Saturday, December 15, 2012, In : Tutorials 
Hey all!

I sent this tip to a friend a few days ago and posted it on his page called The Blender Hot Spot.

So, here it is again, using a screen capture from my Christmas competition entry blend, because it is a fitting project.

You can set each render layer to have it's own sample count. In the render options, under layers, above the passes it will render (such as Z, Vector and Ambient Occlusion, etc), there is a sample count. When set to 0, it uses the number you put in for the render above the...
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Not gone, just working

Posted by Marius Oberholster on Monday, December 10, 2012, In : General 
Hey all!

Today's post is just to let you know that I haven't stopped working. Currently, I am focused on the current Blender Guru competition. The theme is CHRISTmas (I added the caps), and the closing date is the 21st. Considering that leaves only about a week and a work week at the most, it is hard so squeeze it in using Cycles as render engine, but I glad to report that the entry is going well.

Other than that, there isn't much blending going on atm.
Feel free to enter the CHRISTmas competiti...
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The main animation has finished!

Posted by Marius Oberholster on Tuesday, December 4, 2012, In : wip 
Hey all!

Firstly, let me say that there is a new Blender Guru competition running this month; Christmas!! This marks a solid year of Blender Guru entries for me! So cool!! Already have a concept, but for those of you interested in participating this year, check it out!

Back to business though. Originally, I rendered the animation without having added a misty effect that you find underwater; the further you look, the more solid blue it becomes, so that needed to be added. It looks like the fish ...
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A little progress

Posted by Marius Oberholster on Friday, November 30, 2012, In : wip 
Hey all!

Remember yesterday's post? Well, this is taking yesterday's work just that step further:


I really like it, but I have to admit that it could've used some grasses, stones, possibly even a tree (oh yes, there are underwater trees and underwater lakes). Eitherway, it came out cool.

For this image, I actually used the motion blur in Cycles. On my GPU mode it seems to support motion blur, but since my CPU is stronger, it's a waste trying to render with the GPU. Now, both working together, th...
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Always learnin'

Posted by Marius Oberholster on Thursday, November 29, 2012, In : wip 
Hey all!

I just adore that HE has given me the chance to work in 3D and to be able to watch tutorials. Today I watched two in particular:
Sparks and motion blur in Cycles
Boid particles in Blender

Absolutely fantastic, but I didn't finish watching the one on the boid particles. Reason: he showed me what I wanted to know in that moment, but I do want to finish watching it tomorrow, if HE allows.

I definitely recommend both of these tutorials, especially the one on the sparks, because Andrew put tog...
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Getting it to not look generated

Posted by Marius Oberholster on Wednesday, November 28, 2012, In : wip 
Hey all!

The title is easier said than done, especially with bad reference, but, I used what was at my disposal and it came out quite well:



If you know trees, you may (hopefully) recognize what I was aiming for here. While I do like the result as a sketch, so to speak, it is by no means a satisfactory result for a tutorial. It still looks too fake, although it does look very stylized.

Hope you like it!

Thank YOU!!!!!!!

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Been busy, but here's an update

Posted by Marius Oberholster on Monday, November 26, 2012, In : wip 
Hey all!

It's been a while since my last post, but I am glad to reveal an update on the next tutorial. Hope you all like it!!:


This is not a very complicated scene, but it is one that has enough detail imo to show what the trees will look like in a scene.

There is no tree focal point. In fact, before adding another in the middle, the sky was the focal point; not good. Now, it begs the viewer to look for a spot. Sort of like you would when going to a park. Hopefully that's the effect here, lol.

An...
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A little prep

Posted by Marius Oberholster on Monday, November 19, 2012, In : General 
Hey all!

As you all know, before you go ahead and do any kind of project, especially an art one, it is vitally important to do some research and do some practice runs (in the case of tutorials). They enable your project to not only be more creative and convincing, but of a much higher standard.

This is today's prep for another tutorial I am working on:


Not quite where I want them and still working out the kinks, but really happy with the overall result (the one on the far right needs a bit extra...

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Some new (to me) features

Posted by Marius Oberholster on Friday, November 16, 2012, In : General 
Hey all!

As you know, this blog has been going for just over a year now, and I do thank everyone of you that have been reading!

     Image posts
There is a different kind of blog post known as an image post. What it is, is a normal blog post that you attach an image to. That image is then displayed right under the Title and Date at full size. This means that if you do want to use image posts, you need to make sure that your images are not full HD. Not everyone has a monitor that size and the sty...
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Update

Posted by Marius Oberholster on Thursday, November 15, 2012, In : General 
Hey all!

So far, the book is around 230 pages! Fantastic!! I am super excited about it and I really hope to finish it as soon as possible. Due to unforeseen circumstances that will still come (means I can't predict the future, lol), I can't give a release date, but I can continue to show you the progress as I work.

Looking forward to the other tutorials to be added to the book and tonight (it's just turned 22:44 as I am writing this post), I would like to just leave you with a very well done wa...
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Finished ruin!!!

Posted by Marius Oberholster on Wednesday, November 14, 2012, In : General 
Heya!!

Here is an 8 image summary from start to finish on this project:

Right after modeling, this was the first look (obviously, this was pre-unwrapping)


Post unwrapping and finishing of the basic bricks, I added some dust. This dust was later edited and became close to invisible.


Of course, what ruin would be complete without run-off stains and muddy bases and so on? None. This was even after displacement was added (and before I knew of the texture bug in Cycles).


The ivies have finally been add...
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Progress render!

Posted by Marius Oberholster on Tuesday, November 13, 2012, In : wip 
Hey all!

Really jazzed to get this one out today!



The entire list of things has changed a bit, as you can see, but, the main points remain, the most important of which was to get the ruin as the focal point.

The coordinates system is still a bit buggy with the ruin's textures (as you can see the floor's bump-mapping is gone and there are some black bricks), but the rest of the scene I am really jazzed about (though it's still not complete).

The background, makes it look as though there is DOF (de...
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First full render

Posted by Marius Oberholster on Monday, November 12, 2012, In : wip 
Hey all!

Happy to share this one with you!
It is only rendered at 50 samples, which isn't much, but apparently more than enough for this scene, so yey! Here's the render, followed by things that need to change:



 - Currently, there is no focal point, because everything is practically evenly lit. So for that I want to use light to set focus on the ruin itself.
 - The texturing is a problem, because sometimes Cycles renders it right, sometimes it doesn't (bug they need to fix). So the goal is not to...
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Test render

Posted by Marius Oberholster on Friday, November 9, 2012, In : wip 
Hey all!

I went ahead of the tutorial on this one for now, because I needed to see how this scene could be finished. The below is NOT the finished scene. It is only a test render and looks cheap and nasty (apart from the ruin, but even that is out of focus, lol):


Looks terrible.... lol.

Anyway, the night of, I was working on the trees. Making sure to keep it as simple as possible, but still giving as much detail as possible. It's a juggling act in every project (no matter how powerful your PC is...
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Preview

Posted by Marius Oberholster on Thursday, November 8, 2012, In : General 
Hey all!

Today I was working on the trees and got bored and so I made these instead by just messing around with the textures. Think they came out rather cool! I stuck with the circular theme, because it looked amazing. The top middle one was made first.



In the book, I will tell you how you can make this kind of thing with procedural textures, because many times you need an art piece for a scene (especially when doing architecture) and as a respecter of copyright, you won't just fling something ...
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The first tree, sort of, lol

Posted by Marius Oberholster on Wednesday, November 7, 2012, In : wip 
Heya!

Today is a mystery post; the first tree made with procedural textures. While I personally think it doesn't qualify yet as one, since it's just the trunk (it's to add some space to the image and fill the gap in the composition on the left (plus it'll look extra cool once I add more shading and so on):



Soon enough I'll be making more and I hope you like them too and that they are not too stick-figure-like. Here's to making cool, low memory trees (^^,)! lol

Thank YOU!!!!!!!!!!!

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A bit off-topic: Wet bricks

Posted by Marius Oberholster on Tuesday, November 6, 2012, In : General 
Heya!

Over the last weeks, I have been posting about the tutorial I am working on and while I currently am experiencing quite a bit of difficulty there, it has given me some time to just mess around trying to look for a solution (already prayed and waiting for HIM to reveal it).

While messing around with some of the textures, I came across a combination that works really well for wall tiles, but after playing with it a bit, turned it back into bricks I add the gloss node as well and got this in...
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Ivies now have some leaves

Posted by Marius Oberholster on Monday, November 5, 2012, In : wip 
Hey all!

This is what the current preview render looks like:


I adjusted the above a bit, because it's lighting isn't finished yet and so it was a bit on the dark side, environmentally speaking, haha. Anyway, just added some brightness and contrast.

The leaves themselves are the most difficult and personally, I have to admit I couldn't get them as close to the real thing as I had hoped, but, I am very happy with the leaf shape:

I've seen this three-point shape not nearly as often as I would like t...
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Started adding some color!

Posted by Marius Oberholster on Friday, November 2, 2012, In : wip 
Hey all!

Today's post is more a taste of the final (though merely, if even, a shadow):


The inside of the structures needed to have a different color to indicate a different material.

The Viewport (or 3DView as I prefer) can have different colors assigned. It can help you see, to a very limited degree imo, the overall look your scene may have when completed.
   While the branches of the ivies have been completed, the leaves are just at the starting point. While preparing for this tutorial I had cr...

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Ivy is next!

Posted by Marius Oberholster on Thursday, November 1, 2012, In : wip 
Hey all!

What a mission! It was such a task to get this size of ivy in the scene. The generator works extremely well and it has nothing to do with the quality of the software. Blender rocks and the ivy generator too, but I was referring to getting it to render (Cycles is a bit more heavy duty than Blender Render, imo).

BUT! HE came through as usual and I added HIS suggestions to the book as well on how to get it going with a good look and proper detail.

For today's post, I made a clay render (fo...
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Bricks now aged with recap

Posted by Marius Oberholster on Wednesday, October 31, 2012, In : Tutorials 
Hey all!

Can finally move on to something other than bricks, haha, sort of:



This is where I am leaving it alone from this point and moving on to the blocks' insides themselves, because as you can see, they are still as white as the day they were modeled, if not more so, hahaha.

Let's recap on how this went on (remember, all procedural textures, not even texture painting):

This was the firstly applying the bricks. It was a scale test before unwrapping the whole thing and separating the two section...
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Run-off stains on the floor

Posted by Marius Oberholster on Tuesday, October 30, 2012, In : wip 
Hey all!

I took some time today to specifically look at some buildings and I saw that when there is a place that water flows down regularly, where it hits the ground or drips for a long time, there forms stains too, so I added some staining on the floor as part of the floor's aging, but I ran into some difficulties, because I wanted to do it my way, instead of listening to HIS way, but thankfully, it didn't take nearly as long as before for me to relent and do it HIS way.

This is the result of ...
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Run-off streaks more rough

Posted by Marius Oberholster on Monday, October 29, 2012, In : wip 
Hey all!

This is all for today, because I had some other work and it took a while to write and explain how to do it, but I am still very jazzed with the final result, so here is the old one and the new one:


left side = old run-off with displacement
right side = new run-off with displacement



Overall, I like it, but as you can see, the floor remains pretty much untouched since the last post. Will keep you updated!

Have a great one!

Thank YOU!!!!!!!!

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Some run-off streaks

Posted by Marius Oberholster on Thursday, October 25, 2012, In : wip 
Heya!

Worked late a night to get some more done and while I did get some work finished, it was more like a testing time than it was really writing. I needed to see if I could get the streaks I wanted in Cycles and I wasn't sure if I'd be able to, but HE insisted on HIS method for it being used (HE helped me last week with a theory on how to do it) and so I did and as usually it worked out well, giving this result after adding a bit to make them more convincing:

Remember that it's all procedural...
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Working on its age

Posted by Marius Oberholster on Wednesday, October 24, 2012, In : wip 
Heya!

Been working on a basic mask for the floor. This shows how it is progressing, from a top view (which you need to use while doing this, otherwise you don't have a clue as to what is where):



Basically, you can use gradient textures to make basic masks and I really do recommend them. I will also add though, that you will face some difficulty when it comes to coloring or boosting the brightness of the mask, without ruining it completely. I recommend adding a Brightness/Contrast one to make th...
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Adding some cracks

Posted by Marius Oberholster on Tuesday, October 23, 2012, In : wip 
Heya everybody!

Been working on the tutorial and, oh snap, is it taking a while, hahaha. Personally, I've learned a ton during the writing of the book and people's reaction to it when I show them what it's about and what they would be able to do with it is really a confirmation that this is truly an anointed (means favored and chosen by GOD) project. Thank you for all the support!

Today's work followed on the tip from yesterday, which is grouping everything into node groups making the whole set...
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Bricks in color

Posted by Marius Oberholster on Monday, October 22, 2012, In : wip 
Hey all!

I find giving you all updates on the tutorials as they progress, quite fun! Anyway, here is today's update. I have finished the mask and also the colored bricks (remember though that they are far from finished, this is just their base color):

While I am very happy with how they look currently, I am not satisfied that they look old (which they don't at all here, lol). So I will experiment a bit and see what works and what doesn't, but overall, I am very happy with the ratio of the brick...
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Progress on the tutorial

Posted by Marius Oberholster on Friday, October 19, 2012, In : wip 
Hey all!

I want to show you a little something more from the tutorial. A factor image. This is what I use to define what goes where when I texture, to find it what it designates, you'll have to wait, but I can tell you that I used add here, instead of subtract, because I am going for something a bit more dramatic.

Remember, the image here is not the image that will be seen. It is a stencil or a mask if you will that tells Blender that this input goes here and this one goes there, aka Factor ima...
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A bit of what's going on with the book!

Posted by Marius Oberholster on Thursday, October 18, 2012, In : Tutorials 
Hey all!

I really enjoy seeing views on the website and I particularly enjoy it when I know that what you find here is interesting and educational to you at the same time, so thank you for your support. Feel free to tell your friends about this blog and the upcoming book on procedural textures (^^,)!

Back to the post. Today I started working on the ruin + ivy scene. I want to, through this tutorial show you that you can achieve some extremely complex things you may not even have dreamed possibl...
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An update on the book

Posted by Marius Oberholster on Monday, October 15, 2012, In : General 
Hey all!

Working hard to get it finished as soon as possible! The next section will be tutorials and after that a few more things and it should be ready for release! So looking forward to having it completed and I have really learned a huge amount in the writing of it!

Today was a continuation of the displacement feature for Cycles. After getting this result, it was very important to find out how to fix it:

(the texture is not supposed to be a lot of thin blu stripes over a square sun's surface,...

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Node system art

Posted by Marius Oberholster on Friday, October 12, 2012, In : General 
Hey all!

I have been working hard today, trying to figure out how to make an ivy leaf without a distort category in in Cycles's node system and oh snap was it hard!! HE helped me make two different shapes. One that looks more like a heart and the other that looks more like a weirdly shaped helmet. I think both shapes will look great for the Ivy Generator.

After finishing the shapes, I like looking at the surprise HE leaves in the node system. HE usually leaves some kind of image there to discov...
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Complex texture? Displacement? What is that?

Posted by Marius Oberholster on Thursday, October 11, 2012, In : General 
Hey all!

Seems I might have been a smidge too technical yesterday, haha.

A complex texture is a combination of a bunch of textures forming one result, like making the SA flag from a bunch of blend textures:


Every complex texture, will have a node system (it's DNA, building blocks, if you will), and a node system, looks like this for wood (if it is complex, and not the simple wood texture applied, which has no knots):


Displacement is what it says, something that is shifted from it's original spot....
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Cycles can displace complex texture setups!!!

Posted by Marius Oberholster on Wednesday, October 10, 2012, In : wip 
Hey all!

Today I felt that the Cycles section just fell short ito features and length (that it would depend on the tutorials to fill it out), but I went looking and HE helped me find a bit of a surprise that you may not know about.

Before today I thought that Cycles could only use the displacement modifier to create bumps and other stuff on the surface when using procedural textures to define those bumps and dents. While that does work, it only supports a single texture at a time and not a whol...
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Quick ruin with procedural textures

Posted by Marius Oberholster on Tuesday, October 9, 2012, In : wip 
Hey all!

While I was working yesterday and after watching Andrew Price's tutorial on creating a rundown warehouse, which can be found here, I wanted to find out how the Ivy Generator in Blender worked (I liked the results he got). So yesterday, after working some on the book, I started playing around with it.

Keep in mind though that this is not a small generator and contains a huge amount of faces (mostly the leaves) and that needs plenty of memory. Many of my attempts resulted in Blender free...
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Free tip today: Factor versus Color

Posted by Marius Oberholster on Monday, October 8, 2012, In : wip 
Hey all!

In the node editor, you will find that when you have something like a Mix node, that there is a Factor input. This input can be altered in varying ways, by using a texture. But, every texture has both a Color and a Factor output, both of which have an effect on the Factor of that Mix node or other node having a Factor input.

The big thing here is to remember that the Factor and Color output is not always the same and can produce very different results:


(Left = with Color,  Right = with ...

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Some book time!

Posted by Marius Oberholster on Thursday, October 4, 2012, In : General 
Hey all,

Today I got to work on the book again (can anyone say yey!), lol.

I am currently in the section that describes how you can layer them to get various effects and so on and this little image, is from that chapter. This one, specifically, deals with layering using procedural textures to mask, if you will, other textures:

(Cube with emission shader to show the texture/material exactly as it is)

For now, the Cycles part is more about the principle of what you do and how you do it, but not goi...

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Making leather (^^,)!

Posted by Marius Oberholster on Wednesday, October 3, 2012, In : Tutorials 
Hey all!

Since I've made wood and snow and so on, I really felt lead to do something different for the Cycles section. While writing yesterday, it came in the form of leather. I thought it would be a relatively easy thing to do, lol, my mistake.

Anywho, I worked and worked and got nothing. I worked and worked some more and got a cave floor:


(looks more like a dry planet's surface, maybe useful in a later project c'',) )


After working some more I got sand:

(sort of looks like a field of small dunes...

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I like nature photography

Posted by Marius Oberholster on Monday, October 1, 2012, In : General 
Hey all!

Today I have something a little different for you!

The last week as been for me all about taking some good shots of bees. We have quite a few plants around the house that bees really luv and while I am not the biggest fan of them, they do make for some exceptional shots. Plus it is now the time where the flowers are rich on pollen so it is the ideal time to go snap some pics (^^,)!

Here is the greatest shot I have ever been granted of a bee:

This picture has no enhancements on it whatsoe...

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Free wallpaper today, yey!

Posted by Marius Oberholster on Friday, September 28, 2012, In : Just for fun 
Hey all!

Didn't get any requests for this one, but I believe HE wants it shared. So, here it is. I had to modify it a bit, because the single mountain landscape, just didn't cut it. I added a few more and some mist as well as a few other things, but I really wanted to add as much photographic qualities as I possibly could to just give it that bit of a boost, including a vignette (it is that bright spot in the middle of most photos). Because this is a very bright scene, the appearance thereof w...
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Just had to see if this still works in Cycles; it does!!

Posted by Marius Oberholster on Thursday, September 27, 2012, In : Tutorials 
Hey all!

Very excited about sharing this particular image. While working on the first part of the book, HE showed me how to add snow, using only the Blend texture. And that is also a tutorial in the first section.

Anyway, on Cycles it is now called the Gradient texture and I wondered if it would still respond similarly or possibly even better. While I wouldn't necessarily call it better, I definitely like the almost stylistic cartoony background approach to how this looks.

Hope you like it too:



T...
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Client of the month certificate

Posted by Marius Oberholster on Monday, September 24, 2012, In : General 
Hey all!

My brother is a personal trainer and a very good one at that. To inspire his clients to push as hard as they can, he wants to give them a certificate system. One that goes as the title of the post; the client that achieves the best results in that month, is client of the month and receives this certificate with their name on it:



I think it is a fantastic idea and I really enjoyed working on it. Originally, I wondered how we would put this thing together, but my brother is just the idea...
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Rendering out an animation as an image sequence is good!

Posted by Marius Oberholster on Thursday, September 20, 2012, In : General 
Was wondering what to post today and I believe this will be of great help to you if you are new to Blender or even been working with it a long time and need some tips.

A while ago, just after starting with Blender, I would always render out directly to video. I thought that was the best way of doing it, because I mean, after all, I wanted the final piece to be a video. Logic doesn't always apply when you are new to a program, especially not Blender.

Shortly after I was lead to Andrew Price's we...
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Caustics in Cycles

Posted by Marius Oberholster on Tuesday, September 18, 2012, In : General 
Who knows what caustics are?
Well, as simply put as I can:
It's the light pattern you see after light has passed through a transparent medium, such as glass. Great examples are of course the following:
 - Light stripes at the bottom of the pool
 - Rainbow lights when light shines through cut crystal
 - That focus point you can get with a magnifying glass
 - And naturally this:

(Photo I took earlier this year that I wanted to maybe do as an exercise in Cycles)

Those white light spots you see that come...
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Slowly toasted for too long

Posted by Marius Oberholster on Monday, September 17, 2012, In : General 
Heya!

Finished the toast today. What a work-out with Cycles!
Here is the final toast:

Only rendered at 100 samples
(click for full-res version in new tab)

I have to say, I really enjoyed this project and I have learned quite a bit on Cycles. Particularly how to layer procedural textures. It was a blast. For the toasted color I think it is too black, but I tried getting it lighter (didn't wanna budge). Oh well. Would still look good as a prop for a scene's background, so in that sense I believe it ...
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Just a quick update

Posted by Marius Oberholster on Saturday, September 15, 2012, In : General 
Hey all!

Yesterday I wanted to make a proper render with full global illumination and so on, and after about 2.5 hours, it reached 900+ passes and I stopped it there. When I wanted to print screen, I pressed F12 instead; bam!! There goes 2.5 hours, hahaha.

Oh well. This morning I rendered again and stopped it at 896 passes. Here it is:


(For those of you wondering what that target is in the middle of the image: it's the 3D cursor)

Have a great day everyone! Still plenty to do on this and hopefully...

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Digital bread; the only type that does not go stail, lol.

Posted by Marius Oberholster on Friday, September 14, 2012, In : wip 
Hey all!!

Here is an update on the toast!
Knocking it back a level from yesterday's color problems, I found it wisdom to make normal brown bread first and then add the toasting to it afterwards (that's what it looks like in real life; the one over the other).

So as a bonus in this update, I included what the node system for this one looks like: a ship (isn't HE the coolest with such surprises!!!!!!!)

Anyway, here's the update:


Looks a lot better than this, doesn't it:


The top image has much less co...

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Toast post (and just in time, lol)

Posted by Marius Oberholster on Thursday, September 13, 2012, In : wip 
Hey people!!

I have been working hard today on this piece of toast and although I am happy with the texture of the flat surface, it can still use some adjusting (as you can see). I also still need to work on the coloring of the bread and the toast itself. I've noticed that brown bread is somewhat grey-ish and the toasted parts are almost a chocolate brown leaning into orange. Quite a stark contrast that I don't want people looking at going: "did he even use reference?!". The answer would be ye...
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A little something just thrown together

Posted by Marius Oberholster on Tuesday, September 11, 2012, In : General 
Hey people!!

Today I wanted to take my first shot at wood with Cycles and did some water, sky and so on, and this was the result:



The render was done at 10 samples. Not bad considering the low amount. Here is a free tip. While working with the render view, it is much much faster to set it to a single sample, Direct light and while layering textures to use an emission shader. It means that you don't have to wait nearly as long for a preview and you pretty much get to see a live result on your ob...
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Cycles part started!!

Posted by Marius Oberholster on Monday, September 10, 2012, In : Tutorials 
Hey all!!

I've been a bit quiet lately, because I've been finishing up the Blender Render section of the book and today I started with the Cycles Render section!!! Yey!!

The main focus for today I wanted to be caustics at one point, but then I realized it's more important to find out how in the world you can layer the textures like in Blender Render and HE helped me by reminding me of a tutorial Andrew did. His introduction to Cycles tutorial to be precise. Anyway, the details on the how is for...
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Remember the Ogg

Posted by Marius Oberholster on Thursday, August 30, 2012, In : General 
Hey all!

I've gotten some feedback where people have struggled to open the videos I upload and send them (not just one, so please don't think you are being singled out), so I am re-posting about the video and audio format I use.

For video and audio I use OGG (no audio on the site yet, but I'm really working on getting something up here).
To play the OGG files, you do need to do one of two things (or both):
 - Download VLC and play the OGG files with that
 - Download the DirectShow filters here and...
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Progress on the final stages of the Blender Render section

Posted by Marius Oberholster on Wednesday, August 29, 2012, In : General 
Hey peoples!

I have been working hard this morning fixing some things, shrinking others and having quite a bit to do, lol.

Specifically, I can't disclose it yet (want it to be surprise), but I can tell you that there are at least still two pages to finish and add, bringing the total amount of pages to a round 150 for the Blender Render section (if I don't find more to add of course), but I have started working with Cycles again so I can do it justice for all of you.

I also made sure that I can r...
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Blender Render section (almost) complete!!!

Posted by Marius Oberholster on Monday, August 27, 2012, In : wip 
Whoohoo!!!! Blender render section of the tutorial is almost complete! It is incredible to say the least. At a practical advice packed level of 130+ pages so far, I am super excited about getting it finished and released!!

And, to celebrate it's almost completeness, here is the result from the flag tutorial when ropes are added. Ogg file as always (^^,).



Thank YOU soo much for all the help so far and especially all the guidance to get it to this point! YOU rock!!!!!!

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Lemon tree is growin'

Posted by Marius Oberholster on Friday, August 24, 2012, In : General 
Hey all!

Apart from all the visual projects, I really do enjoy gardening. I believe HE asked me to plant quite a few things, one of which is this little lemon tree. I checked Wikipedia to make sure I wasn't taking a great picture of a weed, LOL.

Though the picture isn't very sharp, I really think for my cellphone's camera, it did come out extremely well. It was touched up in The Gimp.


This one was done with my dedicated digital camera and it required about the same amount of touch up, if not a b...
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Camera tracking tips!!

Posted by Marius Oberholster on Thursday, August 23, 2012, In : General 
Hey all!!

I want to give you all a freebie on account of all the visitors to the site. 65 per week is a good number so far and I really appreciate every reader!!

The last week or so, I've done work with camera tracking, to try and figure out how I can best work with it and get a great result and HE has given some great advice on working with them and some features you may not know about in Blender.

- Plan your shot
There are many things to consider, one of them is the amount of complex shapes you...
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Opus Codec

Posted by Marius Oberholster on Thursday, August 16, 2012, In : General 
Hey all!

For those of you who don't really go into much detail when it comes to video editing, you have many ways in which you can save a video. Many packaging ways, if you will, that can make the final video smaller in size than other packaging methods. These methods we call codecs. As this is a very competitive market to find the most effective packaging method, there are a lot of politics around their use and patents are involved, and so on and so on. What that means is, that if you use cer...
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Flag animation is successful!!!

Posted by Marius Oberholster on Tuesday, August 14, 2012, In : Tutorials 
Hey all!

Yesterday I told you guys that I wanted to include the animation part in the flag tutorial. As you can imagine, a modeled flag looks great, but is pretty useless if you can't use it in a video, so I really really felt that HE insisted I find a way to animate it successfully.

While messing around with it over the last few days while working on this, I tried a few methods, all of which sucked and only Sunday morning did HE show me how to do it in a way that would look good.
So, after appl...
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Flag tutorial is almost finished

Posted by Marius Oberholster on Monday, August 13, 2012, In : Tutorials 
Hey all!

I got the chance to work on the book again Saturday. This time on the flag tutorial and I am very very excited about the results so far!

I am still working on animation, but for static images the tutorial is about a page from finished. I want to include animation as this tutorial will then truly set the tutorial apart in proving that you can do a lot with procedural textures.

So far the tutorial covers how to use them with certain modifiers:
 - Subdivision Surface (making the displacemen...
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New method working right!!!!!!!!

Posted by Marius Oberholster on Wednesday, August 8, 2012, In : wip 
HE showed me how to remove the ghosting almost completely!!!!!

I am super excited to let you all in on this! Earlier today, I was busy with the 3D tutorial again and trying very hard to figure out what the problem was with the new method video in the previous post. It just seemed so flat, as though the 3D and shards were on a flat surface, suspended in mid-air. And after much fiddling with the system and trying to see what outputs look how where, HE pointed me to the Depth Map. So I looked at ...
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The 3D tutorial applies to video too

Posted by Marius Oberholster on Wednesday, August 8, 2012, In : Tutorials 
Hey all!

I actually thought it was obvious that the 3D tutorial applied to video as well, but apparently I thought a little too much there, lol. A great friend of mine started asking me about it and was surprised when I mentioned it's for video as well (and this guy is more educated in PC's than I am), so if it wasn't obvious to him, it will most certainly not be obvious to most (possibly not even to Blender users), so here it is:
It works on video too; YEY!

Anyway, I have been working on a solu...
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Another location for the download

Posted by Marius Oberholster on Saturday, August 4, 2012, In : Tutorials 
Hey all!

There is another website where you are free to download the 3D tutorial currently uploaded. It is a site called Bizla's Room (he's a great friend I met on BlenderArtists.org). You can also check out some of his tutorials on more advanced things as well as another friend of his going by the alias BlenderCranium. Though I am still to check out some of his stuff there, I am pleased that such a website exists, so if you can't find among mine what you need to get the bases covered, you can...
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Book continueing!!

Posted by Marius Oberholster on Wednesday, August 1, 2012, In : General 
Oh thankful am I!!!!!! lol

I've been working on the book for what feels like a year (think it's been 6 months, but I'm not sure). Anyway, today I got the chance to continue working on the flag tutorial for the book and got around 16 pages done!!!!!!! Double yey!!!

For the moment though, there isn't much to show from the tutorial, but I will add that it does include a how to on making the French flag as well as the SA flag (proudly SA peoples c'',) )!!

Hopefully it surprises you how flexible proc...
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Missing Person: Erhard Enslin

Posted by Marius Oberholster on Tuesday, July 31, 2012, In : Missing Persons 
A friend of mine's cousin went missing on Friday. Though they don't know the details of the how and why yet, they and I do ask for your assistance to blog this everywhere you can and to use social networking as far as you can.
To download the images at full resolution, simply left-click them and they should open the full-res I have available. If it just opens it, you can right-click it and save it.

Here is a flyer with all the info I have available to me:


You can also use this image as you profi...
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Space station getaway

Posted by Marius Oberholster on Saturday, July 28, 2012, In : General 
Hi all!!

A few days ago, Andrew Price uploaded a new tutorial (part 1 of 2 to be more precise) on making a space ship corridor. Now, I really liked the idea once I've found out that it's not for a ship to go through, but a hallway in a space ship itself.

I have only watched a small part of the first one and I am yet to finish watching it and also part two when he releases it (or at least that's the plan GOD willing), but before all that, I took today to make a corridor too. It just sort of grew...
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3D Tutorial is finally completed!!! OOOH!!!!

Posted by Marius Oberholster on Wednesday, July 25, 2012, In : Tutorials 
Hey all!

As you can see, I am very excited to announce the release of the 3D tutorial (you know, 3D with a single render). Anyway, you can find it here, under the Free Blender Tutorials section on the home page.

Here is the final cover of the tutorial:


I went for the blue and red line for obvious reasons, but the rest are images from experiments trying to get a good result.

Hope you enjoy the tutorial!

Thank YOU very very very very much for all the help and guidance! YOU rock JESUS!

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Current tutorial image change

Posted by Marius Oberholster on Monday, July 23, 2012, In : General 
Hey all!

I've been thinking about the image I wanted to use for the cover of the 3D tutorial and although the current one looks cool, it is still very much like looking into a bumpy cube = no proper depth for different positions.

So the plan is to not only finish the tutorial today, but to also fix the cover image and hopefully get it posted tomorrow!

If it works (and I pray it does, because it really seems like the HOLY SPIRIT's leading), the new cover will be a very cool surprise. If you see t...
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Tutorial cover image

Posted by Marius Oberholster on Friday, July 20, 2012, In : Tutorials 
Hey all!

I was working on the tutorial and the test scene was really not doing the effect justice, so I decided to add the method to an old, highly detailed scene I did a while back; the music room.

You can see the depth the clearest along the sofa on the right, the piano's cover over the guitar and on the music stand next to the wall.

It clearly shows that the effect does work and works well in a scene, but as it goes, the final image will always be darker in this case, because the anaglyph's b...
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Started with the 3D tutorial today!!

Posted by Marius Oberholster on Thursday, July 19, 2012, In : Tutorials 
Hey all!!

I started with the 3D render tutorial today and it is going well, but the scene I used is really not making the method look good, so I am very much considering redoing it, so the final result will be a more realistic representation of what you would get in an actual scene. Maybe applying it to an existing project as a proper example for the cover. The music room should do a good job (^^,).

Not promising, but will let ya know when it is ready for download!! (^v^)

Have a great day!!
Thank...
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Final node systems to be explained in the tutorial

Posted by Marius Oberholster on Monday, July 16, 2012, In : Tutorials 
Hey all!

I know it's been only maybe an hour since my last post, but from all the work on this, I really just don't see this getting any better from my side yet. However, I may still work on this after the tutorial and you're welcome to improve on it as well (^^,).

Here are the node systems (how they look), for the color side-by-side (squashed, unless you render your scene at the final full side-by-side resolution and use the crop node as well) and for the anaglyph (the anaglyph consists purely...
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Progress on the output

Posted by Marius Oberholster on Monday, July 16, 2012, In : Tutorials 
Hey all!!

I've been working very hard to get some form of good result in depth and thankfully here it is:




Now, while the depth is great, it still only goes so far and then it doesn't go any further. In other words, if the object goes beyond a certain point, there is no more depth to give it and to you it will only be getting smaller.

The ideal is to get double the depth I have currently, but doing a two-step overlay (it helps focus a center of the scene), but there are many issues that still nee...
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3D in Blender using only one render

Posted by Marius Oberholster on Friday, July 13, 2012, In : Tutorials 
Last night before I went to bed inspiration hit and I just had to try and get this to work right and I tried and tried and tried until 'bout half past eleven and then I saw the render was just not working. No matter what combination of nodes I tried, it just wouldn't work, however, I knew it was possible.

So this morning after getting up and turning on my PC I just had to keep trying again and I think I finally have a good result in not only color mixing, but also overall depth. This is not pe...
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Updated logo

Posted by Marius Oberholster on Thursday, July 12, 2012, In : General 
A few posts back my brother's logo was shown. He was given some inspiration to update its look quite a bit and he asked me to put it together from the old one and so here it is:



If you follow this site regularly, you could have seen that I posted this in the portfolio section of the site earlier today, next to the old one. Out of the two, I really do prefer this one and enjoyed making it. In keeping with the old design, perspective was still left out, but I had to split the contact info, becau...
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Flag tutorial

Posted by Marius Oberholster on Thursday, July 12, 2012, In : Tutorials 
I know there are a few out there that show you how to do a flag with procedural textures, but I wanted to take it a step further and do the whole flag (including the side with the rope and two holes) with procedural textures only. And this is the result:


I know as a South African citizen you may be thinking "Why in the world would he make a French flag instead", because I am learning French and it was the first flag that came to mind. After showing my brother this render, he asked me why I did...
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3D Portfolio section!

Posted by Marius Oberholster on Friday, July 6, 2012, In : General 
I recently applied for a job and needed a proper portfolio of my 3D work (and I made sure I added only what HE wanted in) and you can check it out using the navigation at the top (far right).

Obviously, they will not remain the best works and will be replaced by other pieces as I learn and grow in skill, but I like the work so far!

Hope you enjoy scrolling through it!

Oh, about the feature pic. I did a comparison a while back between Cycles Render and Blender Render for the book I'm still workin...
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Wood tutorial almost finished!

Posted by Marius Oberholster on Thursday, July 5, 2012, In : Tutorials 
Hey peoples!!

Thankfully I had the opportunity to work on the book again this week and managed to finish writing it and finishing the cover as well. It still needs to be checked and maybe more info added, but it's one tutorial away from the Blender Render section being completed!!! As with the other tutorials having a similar cover, this is completely procedural textures (using nodes and directly applied).

So without further ado, here is the cover of the wood tutorial:


It took quite a bit of wor...
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Blender Guru Competition Entry - Photo Realism

Posted by Marius Oberholster on Tuesday, June 26, 2012, In : Blender Guru Competitions 
What a piece of work!! I really pushed my PC for the max on this one. It was tough to say the least.

For about 3 weeks, I worked on almost this project only (aside from helping my parents out and my brother with their design requests). It was a huge undertaking to model so many things for just one scene, but I learned a lot from Andrew's tutorials and while writing the book on procedural textures (still in progress), HE really showed me a lot of things I could do to get even very complex textu...
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Paul Personal Training!

Posted by Marius Oberholster on Tuesday, June 26, 2012, In : General 
My brother needed a personal logo for his group on FB.

I usually like to do the designing, but prefer it if the person actually gives me a sketch of what they want me to do and then just transform that into a final product. And that's what we have here.

My brother has very specific ideas about what he wants and so with such clients is essential that they give a proper example of what they want, and that way they can very easily be satisfied with the work.

In this case, he only requested that the...
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New Covers

Posted by Marius Oberholster on Wednesday, June 20, 2012, In : wip 
It's been a while since I've shared anything creative here (feels like forever and yet it's only been about two weeks at the most, lol). So I've decided to post the new cover pages of the Snow tutorial and the new Orange in the book.
Hope you like 'em!!



The first one is extremely vague on modeling, because that needs to be the artist's job, but it is quite clear on the texturing, which is what it's about. Both include a FullHD render of the cover pic (without cropping) at the end of the tutoria...
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GOD gave my dad a job!

Posted by Marius Oberholster on Tuesday, June 19, 2012, In : Teaching and prayer 
This is just so cool!

My dad had just gotten ready to start with the car service thing and was lead (unknowingly to him) to buy the newspapers one more time and apply for whatever he finds there and guess what, within a week he got the job!

So the car service gig is out and he started yesterday. Things are going well so far and we pray it will only get better from here.

Why is this just so cool? Because after more than a year of job searching, applying possibly thousands of times, this last prom...
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Still here and workin'!

Posted by Marius Oberholster on Tuesday, June 12, 2012, In : wip 
Hey peoples!

I haven't dropped off the face of the earth the last week or so.

As you know it's the new Blender Guru Competition and the theme is Photo Realism (yey). I've been hard at work on my entry and because I don't want to give the idea away of what I'm doing, I haven't posted anything here.

I will say this though:
 - I'm using Blender Render,
 - The image only has techniques in that are in the book already and will be added (except for modeling and lighting, since it's a book about texturi...
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Creating old wood with paint chipping off

Posted by Marius Oberholster on Tuesday, June 5, 2012, In : wip 
I've always liked the rustic look. It's very antique-ish, lol. But getting it to look right using procedural textures only is where the challenge comes in.

Last week I posted here about how the wood alone looks and I showed you a scaled Node system, but today I want to show the progress made from that initial look to the finished product now representin' as my personal facebook cover.

Here is where it was last week:


Looked okay, but remember I felt that most of the lines were too uniform.

I worke...

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New business cards!

Posted by Marius Oberholster on Monday, June 4, 2012, In : General 
Hey peoples!!

Today I can show you my dad's new business cards. I did quite a few designs and here is the one most of us (family and friends), thought he should've chosen and the one he actually did.

Now, before I show you the cards, I want to add that there was no wrong or right choice in this case. I believe HE inspired every one of the 5 or 6 ideas and layouts I did, so all of them qualify. Most of us just liked the other one more, but since he doesn't like black, he went for the whit...
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1st Car

Posted by Marius Oberholster on Saturday, June 2, 2012, In : General 
Yesterday I modeled a car, the first car I've ever done! It was quite fun, but it had a purpose: it was to go on my dad's business cards. He said for his cards he wanted an old-style car and since I don't know all the rules regarding car designs and what you're allowed to make and what not, I went original and did something from scratch with an old feel to it.

The only references I used were from experience (old cars I've seen) and a place that has an old luxury type car's silhouette as their ...
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Wood with procedural textures!

Posted by Marius Oberholster on Thursday, May 31, 2012, In : wip 
Wood is one of the most difficult textures I've had to try and make with only procedural textures, but I'm glad to announce there's a way to add knots to wood with grain distortion.

Though I only managed it yesterday (with a lot of grace), it looks cool so far and the actual tutorial should (prayerfully and hopefully) have a better result. The node system looks something like this:



This the result of above:

(Full res is HD; right-click > View Image)

I have a few things I would like to change, suc...
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Brilliant Scanner Software for windows; Documalis!!!

Posted by Marius Oberholster on Monday, May 21, 2012, In : Recommendation 
Recently my Linux crashed and I was forced to move to Windows and from now on work on that and was really dissapointed to find that our scanner's software wasn't commercially licensed (and that's the scanner's own scanning application). Anyway, so I went searching for something and after a maybe two or so days of searching, HE lead me to Documalis. It's a France based (from the domain on the e-mail and the French website) company that created a Freeware scanner application. In it's downloaded...
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Texture painting!

Posted by Marius Oberholster on Thursday, May 17, 2012, In : Tutorials 
This is one of Blender's coolest feature imo. You can literally paint over objects in 3DView. So cool. Not overtly original or even that fancy, just the knowing you can is cool!

For this part of the book (now becoming a set of books, due to my PC's inability to handle the large file), I used the monkey mesh that comes with Blender. Very simple low res texture, but it definitely shows that you can achieve good results with this technique.

Here's the final:


I really had to up the contrast and brig...
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Blocks in Blender

Posted by Marius Oberholster on Friday, May 11, 2012, In : General 
There's a game out that mixes 2D and 3D and gives you these blocky characters that can rotate their 2D world 4 times (like a cube's sides). After seeing it, I remembered that Blender actually has a feature to remesh something into such a block figure and so I thought I'd give it a go on something simple.

This is the scene before some editing with Perspective view:


This is the same scene with minor editing set on Orthographic view:


Looks cool and works with animation, but there seems to be a snag...
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WOW!!

Posted by Marius Oberholster on Friday, May 4, 2012, In : Tutorials 
What a day's work!! JESUS really showed up for the mountain snow tutorial to say the least! And here's why:
I posted an image a while back, showing you guys that you can add snow to a mountain using the Blend procedural texture. That was this picture:

Cute, but not very impressive (even back then I knew it wasn't very impressive and only a proof of concept; that it was possible to do), but today really showed what you can do with it, which is this one:

(Full res is FullHD - right click > View Im...

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More fruit! lol

Posted by Marius Oberholster on Friday, April 27, 2012, In : General 
As part of the products, I wanted to make apple juice too, so I struggled a bit to make these, but I think they came out fairly well (^^,). Took an evening to get the modeling and basic texturing and the next day to finish them, but they look great imo.



One of the biggest challenges was getting these to look like they could be real and that came in the challenge of the top. I don't think it's 100% right, but I like it overall, because it still convinces many people I show it to, lol. Anyway, t...
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Quick tips using the halo lamp

Posted by Marius Oberholster on Monday, April 23, 2012, In : Tutorials 
When you use the halo lamp in Blender to create some form of beams or solid light, you need to remember that Blender is still growing in it's alpha support and the halo lamp has only two settings when it comes to transparent objects: visible and invisible.

This means that you have to know that the light-beams are not going to shine through a transparent object, only the light itself:



Another thing you need to be careful of is reflective materials. When a halo lamps shines through a transparent ...
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Tutorials you can expect in the Blender Render section!

Posted by Marius Oberholster on Thursday, April 19, 2012, In : Tutorials 
These four tutorials will be in the Blender Render section of the book! I just know that these would be instrumental in helping you all achieve what you are looking to!


(For full-res; right click > View Image; on the desired page)

Hope you're looking forward to the book's release as I am!
(^v^)

Thank YOU for all YOUR constant guidance and assistance. There is nothing I can do without YOU!

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Blender Guru competition entry - The Perfect Holiday

Posted by Marius Oberholster on Tuesday, April 17, 2012, In : Blender Guru Competitions 
My idea of a perfect holiday HE will not permit me to depict for various reasons, but HE did let me make this entry, because second to the absolute perfect holiday, this would be it. Seclusion, ambient noise, calmness and all the luxuries of modern living (^^,).

This also has a link to the book I'm working on, because it was entirely done with procedural textures (even the artwork on the wall you see half-way).

Hope you like it as much as I did making it!!


(the actual size is FullHD; Right click...

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Quick Tip: A cloud texture with a cell noise basis

Posted by Marius Oberholster on Tuesday, April 17, 2012, In : Tutorials 
This image is a custom colored version of a cloud procedural texture with a cell noise basis. What that means is that the procedural texture is made and written mainly for creating clouds or texturing them, either by deformation of a shape or just using color, or both. The basis is how the texture will be made, or put together. There are many options in Blender regarding basis, but this one is cool for a few reasons.
   I've been a fan of this kind of pattern for a long time, but I've always h...
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Pactical example of procedural textures; an Orange

Posted by Marius Oberholster on Saturday, April 14, 2012, In : Tutorials 
Heya!

You've heard me talk about how useful procedural textures are and how great I think they are and about the new book I'm working on, explaining how to use them well, etc., BUT, I was as yet to show you how useful they truly are. Well, today I get to show you. This orange was modeled and textured (with procedural textures only), in Blender.


(for full res: right-click > View Image)

Now, you can truly see, they are really fantastic and a great tool to work with. And best of all, you don't have...

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An example of one procedural texture

Posted by Marius Oberholster on Friday, April 13, 2012, In : General 
This is the Stucci procedural texture set to color and normals. It can be simpler and a lot more detailed and complex. As you can see, detail and resolution is not a problem when it comes to this texture type.


(for full res, right click > view image)

As an extra, I'm working on an entry for the new Blender Guru competition: The Perfect Holiday, and I plan to do the whole thing using only procedural textures. Whether I submit it or not, remains to be seen, but I really want to finish it with sup...
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Texture reference guide started!!

Posted by Marius Oberholster on Wednesday, April 11, 2012, In : Tutorials 
I believe HE wanted me to give you a bit of a freebie, so here is a page from the texture reference section on the procedural texture for wood, so here you go (^^,).


To download, right click and save the image.
Have a fantastic day!!

Thank YOU!!!!!!!!!!!

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Node texture section almost finished!

Posted by Marius Oberholster on Tuesday, April 10, 2012, In : wip 
The Blender Render section of the book still needs quite a bit of work, but I'm glad to report that the node texture section is almost complete. This is a page from that section, that explains how to layer. Want the writing to be in focus? Buy the book when it comes out (^c ^, ).
(for full-res: right-click > View Image)

(not page 1, but page numbering will be done after everything has written)

Thank you for reading and I will keep you posted on progress (^^,)!!

Thank YOU!!!!! Without YOU, JESUS, ...

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Texture node section started!

Posted by Marius Oberholster on Friday, March 30, 2012, In : wip 
Heya everyone!!

I have started working on the Texture Nodes for Procedural Textures (quite a mouth full, lol). Anyway, just to show you what you can do, I made something that you can't do without using texture nodes (when using procedural textures). An old dingy wall with plaster and paint chipping off and the wall itself is cracked.

This is it:


Usually I would use normal for this, but since the normal setting didn't give me the depth I needed, I had to go for an alternate approach: actual displ...

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Pyramids from particles

Posted by Marius Oberholster on Wednesday, March 28, 2012, In : wip 
There are many ways to do this, but I didn't model a single pyramid for this image. I used a texture (not generated, I had to make one), but the technique I used to make this, is in the upcoming tutorial, so keep them eyes peeled:



Just a cool way of messing with the particle system. Hope you like it and after reading the book, making it!!
Thanks for reading!

Thank YOU!!!

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Moon scene

Posted by Marius Oberholster on Tuesday, March 27, 2012, In : wip 
I really enjoyed making this. It wasn't one of those 'this is taking forever' projects, just something quick. I've wanted to make something like this for a while now, because I can never seem to take a photo of the moon at night (over here in SA we have some of the most beautiful moon shots to be taken I've ever seen), but I just don't have the equipment to do it. So, I made one, only because HE enabled me to do so btw.

Hope you enjoy it!!


(All done with procedural textures [nodes], except the ...

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If you can sing, take proper care of your voice

Posted by Marius Oberholster on Tuesday, March 20, 2012, In : Teaching and prayer 
This was quite a scary morning. I really luv to sing and enjoy recording and I've even sung for family and it's great, but I've noticed when singing certain types of music (that I really enjoy doing) pushes my voice extremely hard and it gets super tired super fast. The danger is that if I don't listen to HIS guidance on when to be quiet and let it rest, I run the risk of losing my voice before HE even gets the chance to use it full on. It's a frightening prospect for any vocalist and ...
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A proof of concept taste for mountains

Posted by Marius Oberholster on Friday, March 16, 2012, In : wip 
Here's another little something I'm including in the book (calling it that, since it covers all the educational terms that can be used in relation to the project).

And yes, all created with procedural textures and Blender features. The mountain was generated using the Landscape add-on. The mountain's snow was done using only procedural textures. Wanna know how? Wait for the book (^^,)



Thank you for reading!
Thank YOU!!

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A bit of a sneak peak

Posted by Marius Oberholster on Thursday, March 15, 2012, In : wip 
This is one of the finished pages of the guide/tutorial. If you wanna know what's written, you're gonna have to order it when it's finished (^^,).


Have a blessed day peoples!
Thank YOU for all YOUR help!!!!

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Finally getting some time!

Posted by Marius Oberholster on Wednesday, March 14, 2012, In : Birthdays 
Yey! Back at CA (Cross Allegiance) full-steam and working on the tutorial/guide!

Just wanted to pop in and say hi before getting to the rest of it.

Here's something to bless you with today. Earlier this week was another birthday and since he likes architecture, I made him this:

Happy Birthday Rikus!!!

Thank you for reading!
Thank YOU!!!!!

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Blender Render VS Cycles Render

Posted by Marius Oberholster on Friday, March 9, 2012, In : General 
I can see a massive difference between the two, but I don't want to call one better than the other, because one is more developed and the other works different. So I'll say this: I personally still prefer Blender Render (BI)

Here's why I do.
I've used the same project, creating first a Cycles Render version and then a Blender Render version. Out of the two I like the overall look of the Cycles Render one more, but the capabilities in procedural textures in Blender Render overshadows the quality...
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Sneak peak at the next possible tutorial's work

Posted by Marius Oberholster on Monday, March 5, 2012, In : wip 
I really want to start with a massive commercial tutorial for Blender Render and Cycles, focusing on procedural textures and what you can do with them. Like the one already done, except very very much expanded.

So, as I said, this is something I want to do, but can't make any promises yet.

Here is an image I made with Blender Render (aka Blender Internal) that I would like  to use as a title page for the Blender Render section:

(for full res, right-click and 'view image')

This image took a day's ...
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Can Blender do a glitter material? You know it can!

Posted by Marius Oberholster on Wednesday, February 29, 2012, In : Just for fun 
Today I spent most of the morning's work time on finding a way to replicate a glitter containing plastic (thought it would be cool if Blender could do that) and in the last tutorial, Procedural Textures - An Introduction, I showed an intro as to a possible method, but I was yet to fully give it a try and today I did and it looks fantastic.

You can see how it responds here. I rendered only a low res version that you can watch here, but this was just for fun, not work:
Glitter Material

Enjoy!

Thank...
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A world mapping tip.

Posted by Marius Oberholster on Wednesday, February 29, 2012, In : Tutorials 
In the new Blender releases, there are a few bugs, one of which is a mapping issue in Blender Render, aka Blender Internal BI), that prevents any procedural textures (and possibly images), from sticking to the world. Global mapping responds exactly the same as View mapping, which means if your camera moves, your texture moves with it (not very realistic at all).

So as I was seeing the problem (knowing this error was in the tutorial), I had no clue as to what to do and HE gave me a brilliant so...
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Brand New Free Tutorial!!!

Posted by Marius Oberholster on Friday, February 24, 2012, In : Tutorials 
Heya peoples!!

Great news! I just finished a new free tutorial on Procedural Textures in Blender:
Procedural Textures - An Introduction

It features details on the cloud procedural texture as well as two tutorials on how you can apply them to create things you'd normally need to buy textures for or find online. This way, you can get smart, make your own and stand out. This is the cover:


Currently, it is only available through e-mail order due to it's size (~12 MB PDF), but absolutely worth it. You...

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Update on the business warrior project!

Posted by Marius Oberholster on Wednesday, February 22, 2012, In : wip 
Sorry I didn't update you guys on this project as often as I did the music room.

Here we go. After not being really active on this, I modeled a lot on one day (the shirt and the jacket or it was just the shirt, I don't recall). Anyway, but the next day I did the pants and posted that online, but the overall compositing didn't quite suite what I wanted the image to be like, but this is how it looked:


(Right-click > View Image for full size)

It was like the glow was just too much. I like the look ...
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JESUS short-film in anime!

Posted by Marius Oberholster on Monday, February 20, 2012, In : JESUS Film anime 
This is by far the most accurate I've seen, apart from The Passion Of The CHRIST. So two thumbs way up on that. But the biggest and I mean biggest point of accuracy mostly missed is that of the cross. In this film the beam they had to carry is absolutely spot on! (I tend to focus a lot on the details, because it is the little foxes that spoil the vine).

This is a fantastic short and I would recommend it gladly. I am very very very pleased to have been proven wrong on my objections towar...
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A bit of an announcement

Posted by Marius Oberholster on Friday, February 17, 2012, In : General 
It seems BlenderArtists.org has a problem with the amount of images they are getting posted on the threads, so I'm forced to make this the main location for updates regarding progress on projects. That means, for the most info, check the threads and FB for notifications as to when I post or subscribe using the "Subscribe to this blog" widget on top of the page.

As a first update, I'd like to mention Cycles! The new render engine unique to and built into Blender. What makes it unique to Blender...
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Business Warrior update (landscape addition).

Posted by Marius Oberholster on Wednesday, February 15, 2012, In : wip 
This is a rough post to show the overall composition in HD at 50% resolution. The clouds are gone, because of layer masking.



My brother (the one for who I'm doing this project) wanted me to add lightning so I watched Andrew Price's tutorial on lightning and here it is adapted for this project:

(the bolt is also cut on account of layer masking for the character sketch)

I have a problem with the lightning in the scene and I'm sure most of you will agree (feel free to comment via the Facebook page...
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Business Warrior landscape!

Posted by Marius Oberholster on Monday, February 13, 2012, In : wip 
Hey everyone!

I'm here with some updates on the last post of the Business Warrior project!

I've struggled working on a cloud method HE revealed to me a while back, because it's a very unpredictable way of cloud making, but if you get it right, it can look pretty amazing imo (in my opinion).

Now, before we can start working on the character, we need a place for him to be. So, we need a landscape to fill the background and in this case also foreground. To create or model landscapes is no easy feat...
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New project on at BlenderArtist.org

Posted by Marius Oberholster on Friday, February 10, 2012, In : wip 
My brother wanted me to portray him as some sort of business warrior. I asked HIM how that would look and these sketches was the result:

I've also done a few things including the sword:



This is not the final sword, because I edited it and added a handle. For more info check out BlenderArtists.org in the Business Warrior thread.



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Cartooning in Blender

Posted by Marius Oberholster on Friday, February 3, 2012, In : wip 
I've seen some works by people on the BlenderArtists.org threads and I was amazed at how much 3D models can look like cartoons if done right so I asked a friend there, bizla, if he knew anything about it. He did, thankfully and he told me where to find the settings for it and after fiddling with it a minute or so, I found out the following:

Your object's outline size is not gonna change if you increase the edge threshold. Increasing the threshold only makes it more sensitive to the mesh and if...
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Top shelf completed!!!

Posted by Marius Oberholster on Wednesday, January 25, 2012, In : wip 
Yes!!!!!!!! Finally completed!!!!! The bookshelf is finished!!!! 86 books total!!!!!!!!!!!
Thank YOU!!!Without you I would never have been able to come up with 86 different titles. Yeah, some are series that made it a bit easier, but still!! WOW!! Thank YOU for not letting me be lazy and pushing me to go all out on this project! To YOU be the glory for the design work of every cover, the materials, the skill, everything!!!
Thank YOU!


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Getting to that top shelf! (^^,)

Posted by Marius Oberholster on Tuesday, January 24, 2012, In : wip 
Yes!! We're getting there peoples!!

Yesterday I got to work on the top shelf. Only did a handful of covers, then the weather came rumbling and I had to shut down for the evening (I need to rest too you know, lol). So anyway, yesterday's few, with today's current progress, brings it to 23 covers!!! The green book 3rd from the left doesn't count, because it's not UV'ed yet; still as cubular as ever, LOL.
Here's the current progress:



I like the fact that the order is reversed on the GRADE books. On...
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Bookshelf is progressing!!

Posted by Marius Oberholster on Monday, January 23, 2012, In : wip 
Super excited that only the last shelf remains on the bookshelf! It's the part that is the hardest, due to volume alone, but HE already gave me many titles to add to the backs and covers. It's just a matter of finish and application! Then the room will be almost complete.

There are still a few things that need to be added, like side tables and 1 plant and a few other things. Here are the shelves completed so far.

So see full resolution, right click and find the closest option to 'View picture'....
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Many adjustments later

Posted by Marius Oberholster on Friday, January 20, 2012, In : wip 
A lot has happened since the last Blog Update!!!!!! The bottom two shelves' books are finished!!

On the thread a user commented that the titles on the spines looked too big. We have a lot of books and I double checked and decided to show him that the smoothing enhances and amplifies rounding. The below shows how the medium book looks like in 3DView with flat shading. As you can see the title sits nice and snug.


(3DView)

Here's the bottom two shelves in close-up:


(all titles a...

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Finally getting to the books.

Posted by Marius Oberholster on Tuesday, January 17, 2012, In : wip 
Here is how the books would look UV'ed. These are just the first two and they were modified:



See, the original books didn't have that almost separated spine indent, but I added it, because the smoothing didn't look right on the cube. It was faaaaar to sharp. The lettering was almost what with specularity and one side was completely black and that just does not fly, so here's how the old and new books compare:

Left: New book. Right: Old Cube book

It's interesting and worth mentioning that in cop...

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Music progress 006-007 and a close-up!

Posted by Marius Oberholster on Friday, January 13, 2012, In : wip 
Progress 006 - Bookshelf added with books and some ornaments.

Obviously the golden spheres are not good enough as ornaments throughout the shelves in such a huge number, so I threw some out and added some abstract birds (that translates as 'looks like something else', lol).

It was also the first real attempt at UV texturing. What it is is what you would use to paint onto a 3D shape. You unwrap your object as if it was made out of fabric so it lays out flat, then you paint over those folds. The ...

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Music room update!

Posted by Marius Oberholster on Wednesday, January 11, 2012, In : wip 
Oh, this is a project and a half, lol. This is a partial render of today's work. I am super jazzed about how the guitar came out!! Just see how it looked in the previous post and you'll see the difference, but for the sake of ease, here is how it looked before:
Before:


After:


Thank you for all your continued reading and support!! Hope these inspire you to go do something spectacular!!

Thank YOU!!!

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Music room (not a studio, there's a difference, lol)

Posted by Marius Oberholster on Tuesday, January 10, 2012, In : wip 
This is a work in progress. My cousin has a music room in his house, and it's a very long room and I wanted to do a redesign of the space and see how I would like such a room to look like and this was what I believe HE showed me (the start of it at least).

Usually when you have a very long space, you want to divide it up into sections, so the space doesn't seem so overwhelming and it creates two spaces then. Going from 'oh now, what are we gonna do with this huge room' to 'oh cool, open plan'....
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What a week!! (^^,)

Posted by Marius Oberholster on Thursday, January 5, 2012, In : General 
Finally got to a lot of things this week!! I got to mow the lawn again (it's been raining a bit, keeping me from it for about two weeks) and it was great exercise! That same morning I redid most of the site's organization and I like the way it looks now. It's a lot more organized and making better use of the space. Especially the home page.

Also got to write a musical piece for one of the CA (Cross Allegiance) videos!! Really excited about it being used for the Gospel!!!

This has really been a ...
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Jaw-dropping Blender animations!

Posted by Marius Oberholster on Tuesday, January 3, 2012, In : General 
I'm a big fan of Andrew Price, the one HE places in stewardship of Blender Guru. On one of his posts (in the lists category), he added 27 animations he thought was of exceptional quality, showcasing what Blender can truly do. After watching Lighthouse, I just had to share the entire list. Yes, I don't support all of the videos, because I have certain standards as a Christian and there are things that are unacceptable to me, so use this list at your own discretion. I'm sure you'll be able to w...

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Ronel's birthday

Posted by Marius Oberholster on Friday, December 30, 2011, In : Birthdays 
This was a different challenge altogether. I've done plants before, but never anything this complex. I can see it still looks fake and that's fine, but it's about growing and this was definitely growth, lol.

This was made for my cousin's birthday. I believe she likes roses, so that was the idea here (I hope at first glance you will think it's a rose, lol)

Thank YOU for all YOUR help and enabling me to bless people with this gift!

PS, made with Blender.


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Welcome! Whoo hoo! First post! lol

Posted by Marius Oberholster on Wednesday, December 28, 2011, In : General 
Hey everyone! This is a new addition to the Panther Dynamics (PD) scene.

I know PD will be of help to you in anyway it can. If you ever have any questions or comments, you could probably comment here (will see after the first post, lol) or you can use the contact form (link at the top of the page).

Well this has been short and sweet. For those by the sea, have fun and think of those inland, lol.
Hope to chat soon!




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